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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/Common/UI/UIScene_HowToPlay.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/Common/UI/UIScene_HowToPlay.h')
-rw-r--r--Minecraft.Client/Common/UI/UIScene_HowToPlay.h20
1 files changed, 20 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/UI/UIScene_HowToPlay.h b/Minecraft.Client/Common/UI/UIScene_HowToPlay.h
index cff07256..fe845896 100644
--- a/Minecraft.Client/Common/UI/UIScene_HowToPlay.h
+++ b/Minecraft.Client/Common/UI/UIScene_HowToPlay.h
@@ -39,6 +39,14 @@ public:
eHowToPlay_LabelTrading_Offer1,
eHowToPlay_LabelTrading_NeededForTrade,
eHowToPlay_LabelTrading_VillagerOffers,
+ eHowToPlay_LabelBeacon_PrimaryPower,
+ eHowToPlay_LabelBeacon_SecondaryPower,
+ eHowToPlay_LabelFireworksText,
+ eHowToPlay_LabelFireworksInventory,
+ eHowToPlay_LabelHopperText,
+ eHowToPlay_LabelHopperInventory,
+ eHowToPlay_LabelDropperText,
+ eHowToPlay_LabelDropperInventory,
eHowToPlay_NumLabels
};
@@ -99,6 +107,18 @@ private:
UI_MAP_ELEMENT( m_labels[ eHowToPlay_LabelAnvil_ARepairAndName ] , "Label1_21" )
UI_MAP_ELEMENT( m_labels[ eHowToPlay_LabelAnvil_Cost ] , "Label2_21" )
UI_MAP_ELEMENT( m_labels[ eHowToPlay_LabelAnvil_Inventory ] , "Label3_21" )
+
+ UI_MAP_ELEMENT( m_labels[ eHowToPlay_LabelBeacon_PrimaryPower ] , "Label1_25" )
+ UI_MAP_ELEMENT( m_labels[ eHowToPlay_LabelBeacon_SecondaryPower ] , "Label2_25" )
+
+ UI_MAP_ELEMENT( m_labels[ eHowToPlay_LabelFireworksText ] , "Label1_26" )
+ UI_MAP_ELEMENT( m_labels[ eHowToPlay_LabelFireworksInventory ] , "Label2_26" )
+
+ UI_MAP_ELEMENT( m_labels[ eHowToPlay_LabelHopperText ] , "Label1_27" )
+ UI_MAP_ELEMENT( m_labels[ eHowToPlay_LabelHopperInventory ] , "Label2_27" )
+
+ UI_MAP_ELEMENT( m_labels[ eHowToPlay_LabelDropperText ] , "Label1_28" )
+ UI_MAP_ELEMENT( m_labels[ eHowToPlay_LabelDropperInventory ] , "Label2_28" )
UI_MAP_NAME(m_funcLoadPage, L"LoadHowToPlayPage")
UI_END_MAP_ELEMENTS_AND_NAMES()