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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/Common/UI/UIScene_HorseInventoryMenu.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/Common/UI/UIScene_HorseInventoryMenu.h')
-rw-r--r--Minecraft.Client/Common/UI/UIScene_HorseInventoryMenu.h54
1 files changed, 54 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/UI/UIScene_HorseInventoryMenu.h b/Minecraft.Client/Common/UI/UIScene_HorseInventoryMenu.h
new file mode 100644
index 00000000..063e1128
--- /dev/null
+++ b/Minecraft.Client/Common/UI/UIScene_HorseInventoryMenu.h
@@ -0,0 +1,54 @@
+#pragma once
+
+#include "UIScene_AbstractContainerMenu.h"
+#include "IUIScene_HorseInventoryMenu.h"
+
+class InventoryMenu;
+
+class UIScene_HorseInventoryMenu : public UIScene_AbstractContainerMenu, public IUIScene_HorseInventoryMenu
+{
+ friend class UIControl_MinecraftHorse;
+public:
+ UIScene_HorseInventoryMenu(int iPad, void *initData, UILayer *parentLayer);
+
+ virtual EUIScene getSceneType() { return eUIScene_HorseMenu;}
+
+protected:
+ UIControl_SlotList m_slotSaddle, m_slotArmor, m_slotListChest;
+ UIControl_Label m_labelHorse;
+
+ IggyName m_funcSetIsDonkey, m_funcSetHasInventory;
+
+ UIControl_MinecraftHorse m_horsePreview;
+
+ UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene_AbstractContainerMenu)
+ UI_BEGIN_MAP_CHILD_ELEMENTS( m_controlMainPanel )
+ UI_MAP_ELEMENT( m_slotSaddle, "SlotSaddle")
+ UI_MAP_ELEMENT( m_slotArmor, "SlotArmor")
+ UI_MAP_ELEMENT( m_slotListChest, "DonkeyInventoryList")
+ UI_MAP_ELEMENT( m_labelHorse, "horseinventoryText")
+
+ UI_MAP_ELEMENT( m_horsePreview, "iggy_horse")
+ UI_END_MAP_CHILD_ELEMENTS()
+
+ UI_MAP_NAME(m_funcSetIsDonkey, L"SetIsDonkey")
+ UI_MAP_NAME(m_funcSetHasInventory, L"SetHasInventory")
+ UI_END_MAP_ELEMENTS_AND_NAMES()
+
+ virtual wstring getMoviePath();
+ virtual void handleReload();
+
+ virtual int getSectionColumns(ESceneSection eSection);
+ virtual int getSectionRows(ESceneSection eSection);
+ virtual void GetPositionOfSection( ESceneSection eSection, UIVec2D* pPosition );
+ virtual void GetItemScreenData( ESceneSection eSection, int iItemIndex, UIVec2D* pPosition, UIVec2D* pSize );
+ virtual void handleSectionClick(ESceneSection eSection) {}
+ virtual void setSectionSelectedSlot(ESceneSection eSection, int x, int y);
+
+ virtual UIControl *getSection(ESceneSection eSection);
+
+ virtual void customDraw(IggyCustomDrawCallbackRegion *region);
+
+ void SetHasInventory(bool bHasInventory);
+ void SetIsDonkey(bool bSetIsDonkey);
+}; \ No newline at end of file