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authorLoki Rautio <lokirautio@gmail.com>2026-03-06 12:54:28 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-06 12:54:28 -0600
commit84c06dde726d93faf24835eda92325ba35eb46ca (patch)
tree4e4996783b6e158ca48ecbfe7228f2ee82cb1b9d /Minecraft.Client/Common/UI/UIScene_HUD.cpp
parent23271617470c7e775761aa54ae879b32996c7b95 (diff)
Switch back to Iggy chat temporarily
Partially reverts changes in #682 that uses a better technique for rendering the chat in favor of Iggy. We will need to go back once we update that version for better visual parity with the Iggy chat rendering (position, spacing, font size) but this works for now. Fixes #718
Diffstat (limited to 'Minecraft.Client/Common/UI/UIScene_HUD.cpp')
-rw-r--r--Minecraft.Client/Common/UI/UIScene_HUD.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Minecraft.Client/Common/UI/UIScene_HUD.cpp b/Minecraft.Client/Common/UI/UIScene_HUD.cpp
index e01757ab..5f401c39 100644
--- a/Minecraft.Client/Common/UI/UIScene_HUD.cpp
+++ b/Minecraft.Client/Common/UI/UIScene_HUD.cpp
@@ -753,7 +753,7 @@ void UIScene_HUD::handleTimerComplete(int id)
float opacity = pGui->getOpacity(m_iPad, i);
if( opacity > 0 )
{
-#ifdef _WINDOWS64
+#if 0 // def _WINDOWS64 // Use Iggy chat until Gui::render has visual parity
// Chat drawn by Gui::render with color codes. Hides Iggy chat to avoid double chats.
m_controlLabelBackground[i].setOpacity(0);
m_labelChatText[i].setOpacity(0);