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| author | ModMaker101 <119018978+ModMaker101@users.noreply.github.com> | 2026-03-08 19:08:36 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-08 18:08:36 -0500 |
| commit | 28614b922fb77149a54da1a87bebfbc98736f296 (patch) | |
| tree | 7f828ba86a4ee18d0a80d29de64f6199a5412512 /Minecraft.Client/Common/UI/UIScene_HUD.cpp | |
| parent | 88798b501d0cf6287b6f87acb2592676e3cec58d (diff) | |
Modernize project codebase (#906)
* Fixed boats falling and a TP glitch #266
* Replaced every C-style cast with C++ ones
* Replaced every C-style cast with C++ ones
* Fixed boats falling and a TP glitch #266
* Updated NULL to nullptr and fixing some type issues
* Modernized and fixed a few bugs
- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.
* Fixing more conflicts
* Replace int loops with size_t and start work on overrides
* Add safety checks and fix a issue with vector going OOR
Diffstat (limited to 'Minecraft.Client/Common/UI/UIScene_HUD.cpp')
| -rw-r--r-- | Minecraft.Client/Common/UI/UIScene_HUD.cpp | 45 |
1 files changed, 22 insertions, 23 deletions
diff --git a/Minecraft.Client/Common/UI/UIScene_HUD.cpp b/Minecraft.Client/Common/UI/UIScene_HUD.cpp index a5bd61a4..61cec0f0 100644 --- a/Minecraft.Client/Common/UI/UIScene_HUD.cpp +++ b/Minecraft.Client/Common/UI/UIScene_HUD.cpp @@ -115,7 +115,7 @@ void UIScene_HUD::tick() if(getMovie() && app.GetGameStarted()) { Minecraft *pMinecraft = Minecraft::GetInstance(); - if(pMinecraft->localplayers[m_iPad] == NULL || pMinecraft->localgameModes[m_iPad] == NULL) + if(pMinecraft->localplayers[m_iPad] == nullptr || pMinecraft->localgameModes[m_iPad] == nullptr) { return; } @@ -156,10 +156,10 @@ void UIScene_HUD::tick() void UIScene_HUD::customDraw(IggyCustomDrawCallbackRegion *region) { Minecraft *pMinecraft = Minecraft::GetInstance(); - if(pMinecraft->localplayers[m_iPad] == NULL || pMinecraft->localgameModes[m_iPad] == NULL) return; + if(pMinecraft->localplayers[m_iPad] == nullptr || pMinecraft->localgameModes[m_iPad] == nullptr) return; int slot = -1; - swscanf((wchar_t*)region->name,L"slot_%d",&slot); + swscanf(static_cast<wchar_t *>(region->name),L"slot_%d",&slot); if (slot == -1) { app.DebugPrintf("This is not the control we are looking for\n"); @@ -168,7 +168,7 @@ void UIScene_HUD::customDraw(IggyCustomDrawCallbackRegion *region) { Slot *invSlot = pMinecraft->localplayers[m_iPad]->inventoryMenu->getSlot(InventoryMenu::USE_ROW_SLOT_START + slot); shared_ptr<ItemInstance> item = invSlot->getItem(); - if(item != NULL) + if(item != nullptr) { unsigned char ucAlpha=app.GetGameSettings(ProfileManager.GetPrimaryPad(),eGameSetting_InterfaceOpacity); float fVal; @@ -181,8 +181,8 @@ void UIScene_HUD::customDraw(IggyCustomDrawCallbackRegion *region) { if(uiOpacityTimer<10) { - float fStep=(80.0f-(float)ucAlpha)/10.0f; - fVal=0.01f*(80.0f-((10.0f-(float)uiOpacityTimer)*fStep)); + float fStep=(80.0f-static_cast<float>(ucAlpha))/10.0f; + fVal=0.01f*(80.0f-((10.0f-static_cast<float>(uiOpacityTimer))*fStep)); } else { @@ -191,12 +191,12 @@ void UIScene_HUD::customDraw(IggyCustomDrawCallbackRegion *region) } else { - fVal=0.01f*(float)ucAlpha; + fVal=0.01f*static_cast<float>(ucAlpha); } } else { - fVal=0.01f*(float)ucAlpha; + fVal=0.01f*static_cast<float>(ucAlpha); } customDrawSlotControl(region,m_iPad,item,fVal,item->isFoil(),true); } @@ -255,7 +255,7 @@ void UIScene_HUD::handleReload() int iGuiScale; Minecraft *pMinecraft = Minecraft::GetInstance(); - if(pMinecraft->localplayers[m_iPad] == NULL || pMinecraft->localplayers[m_iPad]->m_iScreenSection == C4JRender::VIEWPORT_TYPE_FULLSCREEN) + if(pMinecraft->localplayers[m_iPad] == nullptr || pMinecraft->localplayers[m_iPad]->m_iScreenSection == C4JRender::VIEWPORT_TYPE_FULLSCREEN) { iGuiScale=app.GetGameSettings(m_iPad,eGameSetting_UISize); } @@ -594,7 +594,7 @@ void UIScene_HUD::SetSelectedLabel(const wstring &label) void UIScene_HUD::HideSelectedLabel() { IggyDataValue result; - IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcHideSelectedLabel , 0 , NULL ); + IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcHideSelectedLabel , 0 , nullptr ); } @@ -678,15 +678,15 @@ void UIScene_HUD::render(S32 width, S32 height, C4JRender::eViewportType viewpor { case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM: case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT: - yPos = (S32)(ui.getScreenHeight() / 2); + yPos = static_cast<S32>(ui.getScreenHeight() / 2); break; case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT: case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT: - xPos = (S32)(ui.getScreenWidth() / 2); + xPos = static_cast<S32>(ui.getScreenWidth() / 2); break; case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT: - xPos = (S32)(ui.getScreenWidth() / 2); - yPos = (S32)(ui.getScreenHeight() / 2); + xPos = static_cast<S32>(ui.getScreenWidth() / 2); + yPos = static_cast<S32>(ui.getScreenHeight() / 2); break; } ui.setupRenderPosition(xPos, yPos); @@ -701,11 +701,10 @@ void UIScene_HUD::render(S32 width, S32 height, C4JRender::eViewportType viewpor { case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT: case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT: - tileHeight = (S32)(ui.getScreenHeight()); + tileHeight = static_cast<S32>(ui.getScreenHeight()); break; - case C4JRender::VIEWPORT_TYPE_SPLIT_TOP: - case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM: - tileWidth = (S32)(ui.getScreenWidth()); + case C4JRender::VIEWPORT_TYPE_SPLIT_TOP:case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM: + tileWidth = static_cast<S32>(ui.getScreenWidth()); needsYTile = true; break; case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT: @@ -719,7 +718,7 @@ void UIScene_HUD::render(S32 width, S32 height, C4JRender::eViewportType viewpor F32 scale; ComputeTileScale(tileWidth, tileHeight, m_movieWidth, m_movieHeight, needsYTile, scale, tileYStart); - IggyPlayerSetDisplaySize( getMovie(), (S32)(m_movieWidth * scale), (S32)(m_movieHeight * scale) ); + IggyPlayerSetDisplaySize( getMovie(), static_cast<S32>(m_movieWidth * scale), static_cast<S32>(m_movieHeight * scale) ); repositionHud(tileWidth, tileHeight, scale); @@ -746,7 +745,7 @@ void UIScene_HUD::handleTimerComplete(int id) Minecraft *pMinecraft = Minecraft::GetInstance(); bool anyVisible = false; - if(pMinecraft->localplayers[m_iPad]!= NULL) + if(pMinecraft->localplayers[m_iPad]!= nullptr) { Gui *pGui = pMinecraft->gui; //DWORD messagesToDisplay = min( CHAT_LINES_COUNT, pGui->getMessagesCount(m_iPad) ); @@ -799,8 +798,8 @@ void UIScene_HUD::repositionHud(S32 tileWidth, S32 tileHeight, F32 scale) // Pass the visible tile area in SWF coordinates so ActionScript // positions elements (crosshair, hotbar, etc.) centered in the // actually visible region, not the raw viewport. - S32 visibleW = (S32)(tileWidth / scale); - S32 visibleH = (S32)(tileHeight / scale); + S32 visibleW = static_cast<S32>(tileWidth / scale); + S32 visibleH = static_cast<S32>(tileHeight / scale); app.DebugPrintf(app.USER_SR, "Reposition HUD: tile %dx%d, scale %.3f, visible SWF %dx%d\n", tileWidth, tileHeight, scale, visibleW, visibleH ); @@ -857,7 +856,7 @@ void UIScene_HUD::handleGameTick() if(getMovie() && app.GetGameStarted()) { Minecraft *pMinecraft = Minecraft::GetInstance(); - if(pMinecraft->localplayers[m_iPad] == NULL || pMinecraft->localgameModes[m_iPad] == NULL) + if(pMinecraft->localplayers[m_iPad] == nullptr || pMinecraft->localgameModes[m_iPad] == nullptr) { m_parentLayer->showComponent(m_iPad, eUIScene_HUD,false); return; |
