diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/Common/UI/UIScene_FullscreenProgress.cpp | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/Common/UI/UIScene_FullscreenProgress.cpp')
| -rw-r--r-- | Minecraft.Client/Common/UI/UIScene_FullscreenProgress.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/Minecraft.Client/Common/UI/UIScene_FullscreenProgress.cpp b/Minecraft.Client/Common/UI/UIScene_FullscreenProgress.cpp index ed31cfaf..fb17bda4 100644 --- a/Minecraft.Client/Common/UI/UIScene_FullscreenProgress.cpp +++ b/Minecraft.Client/Common/UI/UIScene_FullscreenProgress.cpp @@ -187,7 +187,7 @@ void UIScene_FullscreenProgress::tick() UINT uiIDA[1]; uiIDA[0]=IDS_CONFIRM_OK; - ui.RequestMessageBox( g_NetworkManager.CorrectErrorIDS(IDS_CONNECTION_FAILED), g_NetworkManager.CorrectErrorIDS(IDS_CONNECTION_LOST_SERVER), uiIDA,1, XUSER_INDEX_ANY,NULL,NULL, app.GetStringTable()); + ui.RequestErrorMessage( g_NetworkManager.CorrectErrorIDS(IDS_CONNECTION_FAILED), g_NetworkManager.CorrectErrorIDS(IDS_CONNECTION_LOST_SERVER), uiIDA,1, XUSER_INDEX_ANY); ui.NavigateToHomeMenu(); ui.UpdatePlayerBasePositions(); @@ -199,6 +199,10 @@ void UIScene_FullscreenProgress::tick() { m_threadCompleted = true; m_buttonConfirm.setVisible( true ); + // 4J-TomK - rebuild touch after confirm button made visible again +#ifdef __PSVITA__ + ui.TouchBoxRebuild(this); +#endif updateTooltips(); } else |
