diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/Common/UI/UIScene_FireworksMenu.cpp | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/Common/UI/UIScene_FireworksMenu.cpp')
| -rw-r--r-- | Minecraft.Client/Common/UI/UIScene_FireworksMenu.cpp | 233 |
1 files changed, 233 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/UI/UIScene_FireworksMenu.cpp b/Minecraft.Client/Common/UI/UIScene_FireworksMenu.cpp new file mode 100644 index 00000000..1d24f989 --- /dev/null +++ b/Minecraft.Client/Common/UI/UIScene_FireworksMenu.cpp @@ -0,0 +1,233 @@ +#include "stdafx.h" +#include "UI.h" +#include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.entity.h" +#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h" +#include "..\..\Minecraft.h" +#include "..\..\LocalPlayer.h" +#include "UIScene_FireworksMenu.h" + +UIScene_FireworksMenu::UIScene_FireworksMenu(int iPad, void *_initData, UILayer *parentLayer) : UIScene_AbstractContainerMenu(iPad, parentLayer) +{ + // Setup all the Iggy references we need for this scene + initialiseMovie(); + + FireworksScreenInput *initData = (FireworksScreenInput *)_initData; + + m_labelFireworks.init(app.GetString(IDS_HOW_TO_PLAY_MENU_FIREWORKS)); + + Minecraft *pMinecraft = Minecraft::GetInstance(); + if( pMinecraft->localgameModes[initData->iPad] != NULL ) + { + TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[initData->iPad]; + m_previousTutorialState = gameMode->getTutorial()->getCurrentState(); + gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Fireworks_Menu, this); + } + + FireworksMenu* menu = new FireworksMenu( initData->player->inventory, initData->player->level, initData->x, initData->y, initData->z ); + + Initialize( initData->iPad, menu, true, FireworksMenu::INV_SLOT_START, eSectionFireworksUsing, eSectionFireworksMax ); + + m_slotListResult.addSlots(FireworksMenu::RESULT_SLOT,1); + m_slotList3x3.addSlots(FireworksMenu::CRAFT_SLOT_START, 9); + ShowLargeCraftingGrid(true); + + delete initData; +} + +wstring UIScene_FireworksMenu::getMoviePath() +{ + if(app.GetLocalPlayerCount() > 1) + { + return L"FireworksMenuSplit"; + } + else + { + return L"FireworksMenu"; + } +} + +void UIScene_FireworksMenu::handleReload() +{ + Initialize( m_iPad, m_menu, true, FireworksMenu::INV_SLOT_START, eSectionFireworksUsing, eSectionFireworksMax ); + + m_slotListResult.addSlots(FireworksMenu::RESULT_SLOT,1); + m_slotList3x3.addSlots(FireworksMenu::CRAFT_SLOT_START, 9); + ShowLargeCraftingGrid(true); +} + +int UIScene_FireworksMenu::getSectionColumns(ESceneSection eSection) +{ + int cols = 0; + switch( eSection ) + { + case eSectionFireworksIngredients: + cols = 3; + break; + case eSectionFireworksResult: + cols = 1; + break; + case eSectionFireworksInventory: + cols = 9; + break; + case eSectionFireworksUsing: + cols = 9; + break; + default: + assert( false ); + break; + } + return cols; +} + +int UIScene_FireworksMenu::getSectionRows(ESceneSection eSection) +{ + int rows = 0; + switch( eSection ) + { + case eSectionFireworksIngredients: + rows = 3; + break; + case eSectionFireworksResult: + rows = 1; + break; + case eSectionFireworksInventory: + rows = 3; + break; + case eSectionFireworksUsing: + rows = 1; + break; + default: + assert( false ); + break; + } + return rows; +} + +void UIScene_FireworksMenu::GetPositionOfSection( ESceneSection eSection, UIVec2D* pPosition ) +{ + switch( eSection ) + { + case eSectionFireworksIngredients: + pPosition->x = m_slotList3x3.getXPos(); + pPosition->y = m_slotList3x3.getYPos(); + break; + case eSectionFireworksResult: + pPosition->x = m_slotListResult.getXPos(); + pPosition->y = m_slotListResult.getYPos(); + break; + case eSectionFireworksInventory: + pPosition->x = m_slotListInventory.getXPos(); + pPosition->y = m_slotListInventory.getYPos(); + break; + case eSectionFireworksUsing: + pPosition->x = m_slotListHotbar.getXPos(); + pPosition->y = m_slotListHotbar.getYPos(); + break; + default: + assert( false ); + break; + } +} + +void UIScene_FireworksMenu::GetItemScreenData( ESceneSection eSection, int iItemIndex, UIVec2D* pPosition, UIVec2D* pSize ) +{ + UIVec2D sectionSize; + switch( eSection ) + { + case eSectionFireworksIngredients: + sectionSize.x = m_slotList3x3.getWidth(); + sectionSize.y = m_slotList3x3.getHeight(); + break; + case eSectionFireworksResult: + sectionSize.x = m_slotListResult.getWidth(); + sectionSize.y = m_slotListResult.getHeight(); + break; + case eSectionFireworksInventory: + sectionSize.x = m_slotListInventory.getWidth(); + sectionSize.y = m_slotListInventory.getHeight(); + break; + case eSectionFireworksUsing: + sectionSize.x = m_slotListHotbar.getWidth(); + sectionSize.y = m_slotListHotbar.getHeight(); + break; + default: + assert( false ); + break; + } + + int rows = getSectionRows(eSection); + int cols = getSectionColumns(eSection); + + pSize->x = sectionSize.x/cols; + pSize->y = sectionSize.y/rows; + + int itemCol = iItemIndex % cols; + int itemRow = iItemIndex/cols; + + pPosition->x = itemCol * pSize->x; + pPosition->y = itemRow * pSize->y; +} + +void UIScene_FireworksMenu::setSectionSelectedSlot(ESceneSection eSection, int x, int y) +{ + int cols = getSectionColumns(eSection); + + int index = (y * cols) + x; + + UIControl_SlotList *slotList = NULL; + switch( eSection ) + { + case eSectionFireworksIngredients: + slotList = &m_slotList3x3; + break; + case eSectionFireworksResult: + slotList = &m_slotListResult; + break; + case eSectionFireworksInventory: + slotList = &m_slotListInventory; + break; + case eSectionFireworksUsing: + slotList = &m_slotListHotbar; + break; + default: + assert( false ); + break; + } + slotList->setHighlightSlot(index); +} + +UIControl *UIScene_FireworksMenu::getSection(ESceneSection eSection) +{ + UIControl *control = NULL; + switch( eSection ) + { + case eSectionFireworksIngredients: + control = &m_slotList3x3; + break; + case eSectionFireworksResult: + control = &m_slotListResult; + break; + case eSectionFireworksInventory: + control = &m_slotListInventory; + break; + case eSectionFireworksUsing: + control = &m_slotListHotbar; + break; + default: + assert( false ); + break; + } + return control; +} + +// bShow == true removes the 2x2 crafting grid and bShow == false removes the 3x3 crafting grid +void UIScene_FireworksMenu::ShowLargeCraftingGrid(boolean bShow) +{ + app.DebugPrintf("ShowLargeCraftingGrid to %d\n", bShow); + + IggyDataValue result; + IggyDataValue value[1]; + value[0].type = IGGY_DATATYPE_boolean; + value[0].boolval = bShow; + IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcShowLargeCraftingGrid , 1 , value ); +}
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