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authorLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
commit087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch)
tree69454763e73ca764af4e682d3573080b13138a0e /Minecraft.Client/Common/UI/UIScene_FireworksMenu.cpp
parenta9be52c41a02d207233199e98898fe7483d7e817 (diff)
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.Client/Common/UI/UIScene_FireworksMenu.cpp')
-rw-r--r--Minecraft.Client/Common/UI/UIScene_FireworksMenu.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/Minecraft.Client/Common/UI/UIScene_FireworksMenu.cpp b/Minecraft.Client/Common/UI/UIScene_FireworksMenu.cpp
index b33e086a..1d24f989 100644
--- a/Minecraft.Client/Common/UI/UIScene_FireworksMenu.cpp
+++ b/Minecraft.Client/Common/UI/UIScene_FireworksMenu.cpp
@@ -11,14 +11,14 @@ UIScene_FireworksMenu::UIScene_FireworksMenu(int iPad, void *_initData, UILayer
// Setup all the Iggy references we need for this scene
initialiseMovie();
- FireworksScreenInput *initData = static_cast<FireworksScreenInput *>(_initData);
+ FireworksScreenInput *initData = (FireworksScreenInput *)_initData;
m_labelFireworks.init(app.GetString(IDS_HOW_TO_PLAY_MENU_FIREWORKS));
Minecraft *pMinecraft = Minecraft::GetInstance();
- if( pMinecraft->localgameModes[initData->iPad] != nullptr )
+ if( pMinecraft->localgameModes[initData->iPad] != NULL )
{
- TutorialMode *gameMode = static_cast<TutorialMode *>(pMinecraft->localgameModes[initData->iPad]);
+ TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[initData->iPad];
m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Fireworks_Menu, this);
}
@@ -174,7 +174,7 @@ void UIScene_FireworksMenu::setSectionSelectedSlot(ESceneSection eSection, int x
int index = (y * cols) + x;
- UIControl_SlotList *slotList = nullptr;
+ UIControl_SlotList *slotList = NULL;
switch( eSection )
{
case eSectionFireworksIngredients:
@@ -198,7 +198,7 @@ void UIScene_FireworksMenu::setSectionSelectedSlot(ESceneSection eSection, int x
UIControl *UIScene_FireworksMenu::getSection(ESceneSection eSection)
{
- UIControl *control = nullptr;
+ UIControl *control = NULL;
switch( eSection )
{
case eSectionFireworksIngredients: