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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/Common/UI/UIScene_EndPoem.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/Common/UI/UIScene_EndPoem.cpp')
-rw-r--r--Minecraft.Client/Common/UI/UIScene_EndPoem.cpp11
1 files changed, 10 insertions, 1 deletions
diff --git a/Minecraft.Client/Common/UI/UIScene_EndPoem.cpp b/Minecraft.Client/Common/UI/UIScene_EndPoem.cpp
index f825efd0..c5a8e61a 100644
--- a/Minecraft.Client/Common/UI/UIScene_EndPoem.cpp
+++ b/Minecraft.Client/Common/UI/UIScene_EndPoem.cpp
@@ -219,7 +219,16 @@ void UIScene_EndPoem::updateNoise()
replaceString = L"";
for(int i = 0; i < length; ++i)
{
- randomChar = SharedConstants::acceptableLetters[random->nextInt((int)SharedConstants::acceptableLetters.length())];
+ if (ui.UsingBitmapFont())
+ {
+ randomChar = SharedConstants::acceptableLetters[random->nextInt((int)SharedConstants::acceptableLetters.length())];
+ }
+ else
+ {
+ // 4J-JEV: It'd be nice to avoid null characters when using asian languages.
+ static wstring acceptableLetters = L"!\"#$%&'()*+,-./0123456789:;<=>?@[\\]^_'|}~";
+ randomChar = acceptableLetters[ random->nextInt((int)acceptableLetters.length()) ];
+ }
wstring randomCharStr = L"";
randomCharStr.push_back(randomChar);