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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/Common/UI/UIScene_EnchantingMenu.cpp
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.Client/Common/UI/UIScene_EnchantingMenu.cpp')
-rw-r--r--Minecraft.Client/Common/UI/UIScene_EnchantingMenu.cpp284
1 files changed, 284 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/UI/UIScene_EnchantingMenu.cpp b/Minecraft.Client/Common/UI/UIScene_EnchantingMenu.cpp
new file mode 100644
index 00000000..8a4f1c6d
--- /dev/null
+++ b/Minecraft.Client/Common/UI/UIScene_EnchantingMenu.cpp
@@ -0,0 +1,284 @@
+#include "stdafx.h"
+#include "UI.h"
+#include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.entity.h"
+#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"
+#include "..\..\Minecraft.h"
+#include "UIScene_EnchantingMenu.h"
+
+UIScene_EnchantingMenu::UIScene_EnchantingMenu(int iPad, void *_initData, UILayer *parentLayer) : UIScene_AbstractContainerMenu(iPad, parentLayer)
+{
+ // Setup all the Iggy references we need for this scene
+ initialiseMovie();
+
+ m_labelEnchant.init(app.GetString(IDS_ENCHANT));
+
+ m_enchantButton[0].init(0);
+ m_enchantButton[1].init(1);
+ m_enchantButton[2].init(2);
+
+ EnchantingScreenInput *initData = (EnchantingScreenInput *)_initData;
+
+ Minecraft *pMinecraft = Minecraft::GetInstance();
+ if( pMinecraft->localgameModes[initData->iPad] != NULL )
+ {
+ TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[initData->iPad];
+ m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
+ gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Enchanting_Menu, this);
+ }
+
+ EnchantmentMenu *menu = new EnchantmentMenu(initData->inventory, initData->level, initData->x, initData->y, initData->z);
+
+ Initialize( initData->iPad, menu, true, EnchantmentMenu::INV_SLOT_START, eSectionEnchantUsing, eSectionEnchantMax );
+
+ m_slotListIngredient.addSlots(EnchantmentMenu::INGREDIENT_SLOT, 1);
+
+ app.SetRichPresenceContext(m_iPad,CONTEXT_GAME_STATE_ENCHANTING);
+
+ delete initData;
+}
+
+wstring UIScene_EnchantingMenu::getMoviePath()
+{
+ if(app.GetLocalPlayerCount() > 1)
+ {
+ return L"EnchantingMenuSplit";
+ }
+ else
+ {
+ return L"EnchantingMenu";
+ }
+}
+
+void UIScene_EnchantingMenu::handleReload()
+{
+ Initialize( m_iPad, m_menu, true, EnchantmentMenu::INV_SLOT_START, eSectionEnchantUsing, eSectionEnchantMax );
+
+ m_slotListIngredient.addSlots(EnchantmentMenu::INGREDIENT_SLOT, 1);
+}
+
+int UIScene_EnchantingMenu::getSectionColumns(ESceneSection eSection)
+{
+ int cols = 0;
+ switch( eSection )
+ {
+ case eSectionEnchantSlot:
+ cols = 1;
+ break;
+ case eSectionEnchantInventory:
+ cols = 9;
+ break;
+ case eSectionEnchantUsing:
+ cols = 9;
+ break;
+ default:
+ assert( false );
+ break;
+ };
+ return cols;
+}
+
+int UIScene_EnchantingMenu::getSectionRows(ESceneSection eSection)
+{
+ int rows = 0;
+ switch( eSection )
+ {
+ case eSectionEnchantSlot:
+ rows = 1;
+ break;
+ case eSectionEnchantInventory:
+ rows = 3;
+ break;
+ case eSectionEnchantUsing:
+ rows = 1;
+ break;
+ default:
+ assert( false );
+ break;
+ };
+ return rows;
+}
+
+void UIScene_EnchantingMenu::GetPositionOfSection( ESceneSection eSection, UIVec2D* pPosition )
+{
+ switch( eSection )
+ {
+ case eSectionEnchantSlot:
+ pPosition->x = m_slotListIngredient.getXPos();
+ pPosition->y = m_slotListIngredient.getYPos();
+ break;
+ case eSectionEnchantInventory:
+ pPosition->x = m_slotListInventory.getXPos();
+ pPosition->y = m_slotListInventory.getYPos();
+ break;
+ case eSectionEnchantUsing:
+ pPosition->x = m_slotListHotbar.getXPos();
+ pPosition->y = m_slotListHotbar.getYPos();
+ break;
+ case eSectionEnchantButton1:
+ pPosition->x = m_enchantButton[0].getXPos();
+ pPosition->y = m_enchantButton[0].getYPos();
+ break;
+ case eSectionEnchantButton2:
+ pPosition->x = m_enchantButton[1].getXPos();
+ pPosition->y = m_enchantButton[1].getYPos();
+ break;
+ case eSectionEnchantButton3:
+ pPosition->x = m_enchantButton[2].getXPos();
+ pPosition->y = m_enchantButton[2].getYPos();
+ break;
+ default:
+ assert( false );
+ break;
+ };
+}
+
+void UIScene_EnchantingMenu::GetItemScreenData( ESceneSection eSection, int iItemIndex, UIVec2D* pPosition, UIVec2D* pSize )
+{
+ UIVec2D sectionSize;
+ switch( eSection )
+ {
+ case eSectionEnchantSlot:
+ sectionSize.x = m_slotListIngredient.getWidth();
+ sectionSize.y = m_slotListIngredient.getHeight();
+ break;
+ case eSectionEnchantInventory:
+ sectionSize.x = m_slotListInventory.getWidth();
+ sectionSize.y = m_slotListInventory.getHeight();
+ break;
+ case eSectionEnchantUsing:
+ sectionSize.x = m_slotListHotbar.getWidth();
+ sectionSize.y = m_slotListHotbar.getHeight();
+ break;
+ case eSectionEnchantButton1:
+ sectionSize.x = m_enchantButton[0].getWidth();
+ sectionSize.y = m_enchantButton[0].getHeight();
+ break;
+ case eSectionEnchantButton2:
+ sectionSize.x = m_enchantButton[1].getWidth();
+ sectionSize.y = m_enchantButton[1].getHeight();
+ break;
+ case eSectionEnchantButton3:
+ sectionSize.x = m_enchantButton[2].getWidth();
+ sectionSize.y = m_enchantButton[2].getHeight();
+ break;
+ default:
+ assert( false );
+ break;
+ };
+
+ if(IsSectionSlotList(eSection))
+ {
+ int rows = getSectionRows(eSection);
+ int cols = getSectionColumns(eSection);
+
+ pSize->x = sectionSize.x/cols;
+ pSize->y = sectionSize.y/rows;
+
+ int itemCol = iItemIndex % cols;
+ int itemRow = iItemIndex/cols;
+
+ pPosition->x = itemCol * pSize->x;
+ pPosition->y = itemRow * pSize->y;
+ }
+ else
+ {
+ GetPositionOfSection(eSection, pPosition);
+ pSize->x = sectionSize.x;
+ pSize->y = sectionSize.y;
+ }
+}
+
+void UIScene_EnchantingMenu::setSectionSelectedSlot(ESceneSection eSection, int x, int y)
+{
+ int cols = getSectionColumns(eSection);
+
+ int index = (y * cols) + x;
+
+ UIControl_SlotList *slotList = NULL;
+ switch( eSection )
+ {
+ case eSectionEnchantSlot:
+ slotList = &m_slotListIngredient;
+ break;
+ case eSectionEnchantInventory:
+ slotList = &m_slotListInventory;
+ break;
+ case eSectionEnchantUsing:
+ slotList = &m_slotListHotbar;
+ break;
+ default:
+ assert( false );
+ break;
+ };
+
+ slotList->setHighlightSlot(index);
+}
+
+UIControl *UIScene_EnchantingMenu::getSection(ESceneSection eSection)
+{
+ UIControl *control = NULL;
+ switch( eSection )
+ {
+ case eSectionEnchantSlot:
+ control = &m_slotListIngredient;
+ break;
+ case eSectionEnchantInventory:
+ control = &m_slotListInventory;
+ break;
+ case eSectionEnchantUsing:
+ control = &m_slotListHotbar;
+ break;
+ case eSectionEnchantButton1:
+ control = &m_enchantButton[0];
+ break;
+ case eSectionEnchantButton2:
+ control = &m_enchantButton[1];
+ break;
+ case eSectionEnchantButton3:
+ control = &m_enchantButton[2];
+ break;
+ default:
+ assert( false );
+ break;
+ };
+ return control;
+}
+
+void UIScene_EnchantingMenu::customDraw(IggyCustomDrawCallbackRegion *region)
+{
+ Minecraft *pMinecraft = Minecraft::GetInstance();
+ if(pMinecraft->localplayers[m_iPad] == NULL || pMinecraft->localgameModes[m_iPad] == NULL) return;
+
+
+ if(wcscmp((wchar_t *)region->name,L"EnchantmentBook")==0)
+ {
+ // Setup GDraw, normal game render states and matrices
+ CustomDrawData *customDrawRegion = ui.setupCustomDraw(this,region);
+ delete customDrawRegion;
+
+ m_enchantBook.render(region);
+
+ // Finish GDraw and anything else that needs to be finalised
+ ui.endCustomDraw(region);
+ }
+ else
+ {
+ int slotId = -1;
+ swscanf((wchar_t*)region->name,L"slot_Button%d",&slotId);
+ if(slotId >= 0)
+ {
+ // Setup GDraw, normal game render states and matrices
+ CustomDrawData *customDrawRegion = ui.setupCustomDraw(this,region);
+ delete customDrawRegion;
+
+ m_enchantButton[slotId-1].render(region);
+
+ // Finish GDraw and anything else that needs to be finalised
+ ui.endCustomDraw(region);
+ }
+ else
+ {
+ UIScene_AbstractContainerMenu::customDraw(region);
+ }
+ }
+}