diff options
| author | ModMaker101 <119018978+ModMaker101@users.noreply.github.com> | 2026-03-07 21:56:03 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-08 09:56:03 +0700 |
| commit | a9be52c41a02d207233199e98898fe7483d7e817 (patch) | |
| tree | 71dfaec3a86b05e9ca409b97d8eb9d7f993bfdd0 /Minecraft.Client/Common/UI/UIScene_EULA.cpp | |
| parent | 1be5faaea781402e7de06b263eeca4c688b7712c (diff) | |
Project modernization (#630)
* Fixed boats falling and a TP glitch #266
* Replaced every C-style cast with C++ ones
* Replaced every C-style cast with C++ ones
* Fixed boats falling and a TP glitch #266
* Updated NULL to nullptr and fixing some type issues
* Modernized and fixed a few bugs
- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.
* Fixing more conflicts
* Replace int loops with size_t and start work on overrides
Diffstat (limited to 'Minecraft.Client/Common/UI/UIScene_EULA.cpp')
| -rw-r--r-- | Minecraft.Client/Common/UI/UIScene_EULA.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Minecraft.Client/Common/UI/UIScene_EULA.cpp b/Minecraft.Client/Common/UI/UIScene_EULA.cpp index 3177344d..41195621 100644 --- a/Minecraft.Client/Common/UI/UIScene_EULA.cpp +++ b/Minecraft.Client/Common/UI/UIScene_EULA.cpp @@ -48,8 +48,8 @@ UIScene_EULA::UIScene_EULA(int iPad, void *initData, UILayer *parentLayer) : UIS #endif vector<wstring> paragraphs; - int lastIndex = 0; - for ( int index = EULA.find(L"\r\n", lastIndex, 2); + size_t lastIndex = 0; + for ( size_t index = EULA.find(L"\r\n", lastIndex, 2); index != wstring::npos; index = EULA.find(L"\r\n", lastIndex, 2) ) @@ -132,7 +132,7 @@ void UIScene_EULA::handleInput(int iPad, int key, bool repeat, bool pressed, boo void UIScene_EULA::handlePress(F64 controlId, F64 childId) { - switch((int)controlId) + switch(static_cast<int>(controlId)) { case eControl_Confirm: //CD - Added for audio |
