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authorModMaker101 <119018978+ModMaker101@users.noreply.github.com>2026-03-07 21:56:03 -0500
committerGitHub <noreply@github.com>2026-03-08 09:56:03 +0700
commita9be52c41a02d207233199e98898fe7483d7e817 (patch)
tree71dfaec3a86b05e9ca409b97d8eb9d7f993bfdd0 /Minecraft.Client/Common/UI/UIScene_DeathMenu.cpp
parent1be5faaea781402e7de06b263eeca4c688b7712c (diff)
Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
Diffstat (limited to 'Minecraft.Client/Common/UI/UIScene_DeathMenu.cpp')
-rw-r--r--Minecraft.Client/Common/UI/UIScene_DeathMenu.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/Minecraft.Client/Common/UI/UIScene_DeathMenu.cpp b/Minecraft.Client/Common/UI/UIScene_DeathMenu.cpp
index 8f0f4c11..a4dbe8a8 100644
--- a/Minecraft.Client/Common/UI/UIScene_DeathMenu.cpp
+++ b/Minecraft.Client/Common/UI/UIScene_DeathMenu.cpp
@@ -18,9 +18,9 @@ UIScene_DeathMenu::UIScene_DeathMenu(int iPad, void *initData, UILayer *parentLa
m_bIgnoreInput = false;
Minecraft *pMinecraft = Minecraft::GetInstance();
- if(pMinecraft != NULL && pMinecraft->localgameModes[iPad] != NULL )
+ if(pMinecraft != nullptr && pMinecraft->localgameModes[iPad] != nullptr )
{
- TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[iPad];
+ TutorialMode *gameMode = static_cast<TutorialMode *>(pMinecraft->localgameModes[iPad]);
// This just allows it to be shown
gameMode->getTutorial()->showTutorialPopup(false);
@@ -30,9 +30,9 @@ UIScene_DeathMenu::UIScene_DeathMenu(int iPad, void *initData, UILayer *parentLa
UIScene_DeathMenu::~UIScene_DeathMenu()
{
Minecraft *pMinecraft = Minecraft::GetInstance();
- if(pMinecraft != NULL && pMinecraft->localgameModes[m_iPad] != NULL )
+ if(pMinecraft != nullptr && pMinecraft->localgameModes[m_iPad] != nullptr )
{
- TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad];
+ TutorialMode *gameMode = static_cast<TutorialMode *>(pMinecraft->localgameModes[m_iPad]);
// This just allows it to be shown
gameMode->getTutorial()->showTutorialPopup(true);
@@ -81,7 +81,7 @@ void UIScene_DeathMenu::handleInput(int iPad, int key, bool repeat, bool pressed
void UIScene_DeathMenu::handlePress(F64 controlId, F64 childId)
{
- switch((int)controlId)
+ switch(static_cast<int>(controlId))
{
case eControl_Respawn:
m_bIgnoreInput = true;
@@ -104,9 +104,9 @@ void UIScene_DeathMenu::handlePress(F64 controlId, F64 childId)
{
UINT uiIDA[3];
int playTime = -1;
- if( pMinecraft->localplayers[m_iPad] != NULL )
+ if( pMinecraft->localplayers[m_iPad] != nullptr )
{
- playTime = (int)pMinecraft->localplayers[m_iPad]->getSessionTimer();
+ playTime = static_cast<int>(pMinecraft->localplayers[m_iPad]->getSessionTimer());
}
TelemetryManager->RecordLevelExit(m_iPad, eSen_LevelExitStatus_Failed);