diff options
| author | ModMaker101 <119018978+ModMaker101@users.noreply.github.com> | 2026-03-08 19:08:36 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-08 18:08:36 -0500 |
| commit | 28614b922fb77149a54da1a87bebfbc98736f296 (patch) | |
| tree | 7f828ba86a4ee18d0a80d29de64f6199a5412512 /Minecraft.Client/Common/UI/UIScene_CreativeMenu.cpp | |
| parent | 88798b501d0cf6287b6f87acb2592676e3cec58d (diff) | |
Modernize project codebase (#906)
* Fixed boats falling and a TP glitch #266
* Replaced every C-style cast with C++ ones
* Replaced every C-style cast with C++ ones
* Fixed boats falling and a TP glitch #266
* Updated NULL to nullptr and fixing some type issues
* Modernized and fixed a few bugs
- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.
* Fixing more conflicts
* Replace int loops with size_t and start work on overrides
* Add safety checks and fix a issue with vector going OOR
Diffstat (limited to 'Minecraft.Client/Common/UI/UIScene_CreativeMenu.cpp')
| -rw-r--r-- | Minecraft.Client/Common/UI/UIScene_CreativeMenu.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/Minecraft.Client/Common/UI/UIScene_CreativeMenu.cpp b/Minecraft.Client/Common/UI/UIScene_CreativeMenu.cpp index 0895cdff..ba2cd845 100644 --- a/Minecraft.Client/Common/UI/UIScene_CreativeMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_CreativeMenu.cpp @@ -19,9 +19,9 @@ UIScene_CreativeMenu::UIScene_CreativeMenu(int iPad, void *_initData, UILayer *p // Setup all the Iggy references we need for this scene initialiseMovie(); - InventoryScreenInput *initData = (InventoryScreenInput *)_initData; + InventoryScreenInput *initData = static_cast<InventoryScreenInput *>(_initData); - shared_ptr<SimpleContainer> creativeContainer = shared_ptr<SimpleContainer>(new SimpleContainer( 0, L"", false, TabSpec::MAX_SIZE )); + shared_ptr<SimpleContainer> creativeContainer = std::make_shared<SimpleContainer>(0, L"", false, TabSpec::MAX_SIZE); itemPickerMenu = new ItemPickerMenu(creativeContainer, initData->player->inventory); Initialize( initData->iPad, itemPickerMenu, false, -1, eSectionInventoryCreativeUsing, eSectionInventoryCreativeMax, initData->bNavigateBack); @@ -42,9 +42,9 @@ UIScene_CreativeMenu::UIScene_CreativeMenu(int iPad, void *_initData, UILayer *p } Minecraft *pMinecraft = Minecraft::GetInstance(); - if( pMinecraft->localgameModes[initData->iPad] != NULL ) + if( pMinecraft->localgameModes[initData->iPad] != nullptr ) { - TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[initData->iPad]; + TutorialMode *gameMode = static_cast<TutorialMode *>(pMinecraft->localgameModes[initData->iPad]); m_previousTutorialState = gameMode->getTutorial()->getCurrentState(); gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Creative_Inventory_Menu, this); } @@ -144,7 +144,7 @@ void UIScene_CreativeMenu::handleOtherClicked(int iPad, ESceneSection eSection, case eSectionInventoryCreativeTab_6: case eSectionInventoryCreativeTab_7: { - ECreativeInventoryTabs tab = (ECreativeInventoryTabs)((int)eCreativeInventoryTab_BuildingBlocks + (int)eSection - (int)eSectionInventoryCreativeTab_0); + ECreativeInventoryTabs tab = static_cast<ECreativeInventoryTabs>((int)eCreativeInventoryTab_BuildingBlocks + (int)eSection - (int)eSectionInventoryCreativeTab_0); if(tab != m_curTab) { switchTab(tab); @@ -193,8 +193,8 @@ void UIScene_CreativeMenu::handleInput(int iPad, int key, bool repeat, bool pres // Fall through intentional case VK_PAD_RSHOULDER: { - ECreativeInventoryTabs tab = (ECreativeInventoryTabs)(m_curTab + dir); - if (tab < 0) tab = (ECreativeInventoryTabs)(eCreativeInventoryTab_COUNT - 1); + ECreativeInventoryTabs tab = static_cast<ECreativeInventoryTabs>(m_curTab + dir); + if (tab < 0) tab = static_cast<ECreativeInventoryTabs>(eCreativeInventoryTab_COUNT - 1); if (tab >= eCreativeInventoryTab_COUNT) tab = eCreativeInventoryTab_BuildingBlocks; switchTab(tab); ui.PlayUISFX(eSFX_Focus); @@ -220,7 +220,7 @@ void UIScene_CreativeMenu::updateTabHighlightAndText(ECreativeInventoryTabs tab) IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_number; - value[0].number = (F64)tab; + value[0].number = static_cast<F64>(tab); IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ) , m_funcSetActiveTab , 1 , value ); @@ -400,7 +400,7 @@ void UIScene_CreativeMenu::setSectionSelectedSlot(ESceneSection eSection, int x, int index = (y * cols) + x; - UIControl_SlotList *slotList = NULL; + UIControl_SlotList *slotList = nullptr; switch( eSection ) { case eSectionInventoryCreativeSelector: @@ -419,7 +419,7 @@ void UIScene_CreativeMenu::setSectionSelectedSlot(ESceneSection eSection, int x, UIControl *UIScene_CreativeMenu::getSection(ESceneSection eSection) { - UIControl *control = NULL; + UIControl *control = nullptr; switch( eSection ) { case eSectionInventoryCreativeSelector: @@ -468,10 +468,10 @@ void UIScene_CreativeMenu::updateScrollCurrentPage(int currentPage, int pageCoun IggyDataValue value[2]; value[0].type = IGGY_DATATYPE_number; - value[0].number = (F64)pageCount; + value[0].number = static_cast<F64>(pageCount); value[1].type = IGGY_DATATYPE_number; - value[1].number = (F64)currentPage - 1; + value[1].number = static_cast<F64>(currentPage) - 1; IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ) , m_funcSetScrollBar , 2 , value ); }
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