diff options
| author | Sean Hoyt <seanhoyt963@gmail.com> | 2026-03-01 10:50:48 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-02 00:50:48 +0800 |
| commit | b5111232aa13952f58ed1b3b3525ea825662b95c (patch) | |
| tree | 2e7450af7d442c6337e33bba0d81f5cb38622806 /Minecraft.Client/Common/UI/UIScene_CreateWorldMenu.cpp | |
| parent | d5707899dbc99d5c9520095246fc0bf2425c6235 (diff) | |
feat: Windows64 local multiplayer support (#13)
- Skip QuadrantSignin (profile selector) on Windows64 in both LoadMenu
and CreateWorldMenu, proceeding directly to local play since Xbox Live
stubs always return true for IsSignedInLive()
- Fix IsLocalMultiplayerAvailable() to not require IsHiDef() on Windows64
- Allow pad-connected players to join without a profile sign-in check
- Fix ghost RemotePlayer creation by scanning all local player slots and
matching on server-assigned player index rather than controller slot,
fixing P3/P4 ghost entities when joining out of controller order
- Give each player a unique name (Player 1-4) based on controller index
instead of a single shared stub name
- Use raw XInput (XInputGetState) for secondary controller join detection,
bypassing the 4J toggle system which consumes all button presses before
game logic runs; uses a 120-frame latch for a reliable detection window
- Add .gitignore for Visual Studio build artifacts and output directories
Diffstat (limited to 'Minecraft.Client/Common/UI/UIScene_CreateWorldMenu.cpp')
| -rw-r--r-- | Minecraft.Client/Common/UI/UIScene_CreateWorldMenu.cpp | 13 |
1 files changed, 12 insertions, 1 deletions
diff --git a/Minecraft.Client/Common/UI/UIScene_CreateWorldMenu.cpp b/Minecraft.Client/Common/UI/UIScene_CreateWorldMenu.cpp index fa41909d..6be67bed 100644 --- a/Minecraft.Client/Common/UI/UIScene_CreateWorldMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_CreateWorldMenu.cpp @@ -992,13 +992,18 @@ void UIScene_CreateWorldMenu::checkStateAndStartGame() #endif else - { + { +#ifdef _WINDOWS64 + // On Windows64, Xbox Live is unavailable. Skip QuadrantSignin and start directly. + CreateGame(this, 0); +#else //ProfileManager.RequestSignInUI(false, false, false, true, false,&CScene_MultiGameCreate::StartGame_SignInReturned, this,ProfileManager.GetPrimaryPad()); SignInInfo info; info.Func = &UIScene_CreateWorldMenu::StartGame_SignInReturned; info.lpParam = this; info.requireOnline = m_MoreOptionsParams.bOnlineGame; ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_QuadrantSignin,&info); +#endif } } else @@ -1355,12 +1360,18 @@ int UIScene_CreateWorldMenu::ConfirmCreateReturned(void *pParam,int iPad,C4JStor if(isClientSide && app.IsLocalMultiplayerAvailable()) { +#ifdef _WINDOWS64 + // On Windows64, Xbox Live is unavailable. Skip QuadrantSignin and start directly. + CreateGame(pClass, 0); + return 0; +#else //ProfileManager.RequestSignInUI(false, false, false, true, false,&UIScene_CreateWorldMenu::StartGame_SignInReturned, pClass,ProfileManager.GetPrimaryPad()); SignInInfo info; info.Func = &UIScene_CreateWorldMenu::StartGame_SignInReturned; info.lpParam = pClass; info.requireOnline = pClass->m_MoreOptionsParams.bOnlineGame; ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_QuadrantSignin,&info); +#endif } else { |
