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| author | Loki Rautio <lokirautio@gmail.com> | 2026-03-04 03:56:03 -0600 |
|---|---|---|
| committer | Loki Rautio <lokirautio@gmail.com> | 2026-03-04 03:56:03 -0600 |
| commit | 42aec6dac53dffa6afe072560a7e1d4986112538 (patch) | |
| tree | 0836426857391df1b6a83f6368a183f83ec9b104 /Minecraft.Client/Common/UI/UIScene_CraftingMenu.cpp | |
| parent | c9d58eeac7c72f0b3038e084667b4d89a6249fce (diff) | |
| parent | ef9b6fd500dfabd9463267b0dd9e29577eea8a2b (diff) | |
Merge branch 'main' into pr/win64-world-saves
# Conflicts:
# Minecraft.Client/MinecraftServer.cpp
# README.md
Diffstat (limited to 'Minecraft.Client/Common/UI/UIScene_CraftingMenu.cpp')
| -rw-r--r-- | Minecraft.Client/Common/UI/UIScene_CraftingMenu.cpp | 20 |
1 files changed, 19 insertions, 1 deletions
diff --git a/Minecraft.Client/Common/UI/UIScene_CraftingMenu.cpp b/Minecraft.Client/Common/UI/UIScene_CraftingMenu.cpp index 5b729069..66d8c41e 100644 --- a/Minecraft.Client/Common/UI/UIScene_CraftingMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_CraftingMenu.cpp @@ -197,7 +197,10 @@ void UIScene_CraftingMenu::handleDestroy() } // We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying) - if(Minecraft::GetInstance()->localplayers[m_iPad] != NULL) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer(); + if(Minecraft::GetInstance()->localplayers[m_iPad] != NULL && Minecraft::GetInstance()->localplayers[m_iPad]->containerMenu->containerId == m_menu->containerId) + { + Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer(); + } ui.OverrideSFX(m_iPad,ACTION_MENU_A,false); ui.OverrideSFX(m_iPad,ACTION_MENU_OK,false); @@ -763,6 +766,21 @@ void UIScene_CraftingMenu::updateHighlightAndScrollPositions() } } +void UIScene_CraftingMenu::HandleMessage(EUIMessage message, void *data) +{ + switch(message) + { + case eUIMessage_InventoryUpdated: + handleInventoryUpdated(data); + break; + }; +} + +void UIScene_CraftingMenu::handleInventoryUpdated(LPVOID data) +{ + HandleInventoryUpdated(); +} + void UIScene_CraftingMenu::updateVSlotPositions(int iSlots, int i) { // Not needed |
