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authorLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
commit087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch)
tree69454763e73ca764af4e682d3573080b13138a0e /Minecraft.Client/Common/UI/UIScene_ContainerMenu.cpp
parenta9be52c41a02d207233199e98898fe7483d7e817 (diff)
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.Client/Common/UI/UIScene_ContainerMenu.cpp')
-rw-r--r--Minecraft.Client/Common/UI/UIScene_ContainerMenu.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/Minecraft.Client/Common/UI/UIScene_ContainerMenu.cpp b/Minecraft.Client/Common/UI/UIScene_ContainerMenu.cpp
index b26ae48e..9e48a57b 100644
--- a/Minecraft.Client/Common/UI/UIScene_ContainerMenu.cpp
+++ b/Minecraft.Client/Common/UI/UIScene_ContainerMenu.cpp
@@ -13,7 +13,7 @@
UIScene_ContainerMenu::UIScene_ContainerMenu(int iPad, void *_initData, UILayer *parentLayer) : UIScene_AbstractContainerMenu(iPad, parentLayer)
{
- ContainerScreenInput *initData = static_cast<ContainerScreenInput *>(_initData);
+ ContainerScreenInput *initData = (ContainerScreenInput *)_initData;
m_bLargeChest = (initData->container->getContainerSize() > 3*9)?true:false;
// Setup all the Iggy references we need for this scene
@@ -24,9 +24,9 @@ UIScene_ContainerMenu::UIScene_ContainerMenu(int iPad, void *_initData, UILayer
ContainerMenu* menu = new ContainerMenu( initData->inventory, initData->container );
Minecraft *pMinecraft = Minecraft::GetInstance();
- if( pMinecraft->localgameModes[iPad] != nullptr )
+ if( pMinecraft->localgameModes[iPad] != NULL )
{
- TutorialMode *gameMode = static_cast<TutorialMode *>(pMinecraft->localgameModes[initData->iPad]);
+ TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[initData->iPad];
m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Container_Menu, this);
}
@@ -181,7 +181,7 @@ void UIScene_ContainerMenu::setSectionSelectedSlot(ESceneSection eSection, int x
int index = (y * cols) + x;
- UIControl_SlotList *slotList = nullptr;
+ UIControl_SlotList *slotList = NULL;
switch( eSection )
{
case eSectionContainerChest:
@@ -203,7 +203,7 @@ void UIScene_ContainerMenu::setSectionSelectedSlot(ESceneSection eSection, int x
UIControl *UIScene_ContainerMenu::getSection(ESceneSection eSection)
{
- UIControl *control = nullptr;
+ UIControl *control = NULL;
switch( eSection )
{
case eSectionContainerChest: