diff options
| author | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
|---|---|---|
| committer | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
| commit | 7074f35e4ba831e358117842b99ee35b87f85ae5 (patch) | |
| tree | 7d440d23473196af3056bf2ff4c59d9e740a06f5 /Minecraft.Client/Common/UI/UIScene_AbstractContainerMenu.cpp | |
| parent | d63f79325f85e014361eb8cf1e41eaebedb1ae71 (diff) | |
shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
Diffstat (limited to 'Minecraft.Client/Common/UI/UIScene_AbstractContainerMenu.cpp')
| -rw-r--r-- | Minecraft.Client/Common/UI/UIScene_AbstractContainerMenu.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/Minecraft.Client/Common/UI/UIScene_AbstractContainerMenu.cpp b/Minecraft.Client/Common/UI/UIScene_AbstractContainerMenu.cpp index 7823fb4e..126f2403 100644 --- a/Minecraft.Client/Common/UI/UIScene_AbstractContainerMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_AbstractContainerMenu.cpp @@ -49,7 +49,7 @@ void UIScene_AbstractContainerMenu::handleDestroy() } // 4J Stu - Fix for #11302 - TCR 001: Network Connectivity: Host crashed after being killed by the client while accessing a chest during burst packet loss. - // We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying) + // We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying) if(pMinecraft->localplayers[m_iPad] != NULL) pMinecraft->localplayers[m_iPad]->closeContainer(); ui.OverrideSFX(m_iPad,ACTION_MENU_A,false); @@ -90,7 +90,7 @@ void UIScene_AbstractContainerMenu::PlatformInitialize(int iPad, int startIndex) // We may have varying depths of controls here, so base off the pointers parent #if TO_BE_IMPLEMENTED HXUIOBJ parent; - XuiElementGetBounds( m_pointerControl->m_hObj, &fPointerWidth, &fPointerHeight ); + XuiElementGetBounds( m_pointerControl->m_hObj, &fPointerWidth, &fPointerHeight ); #else fPointerWidth = 50; fPointerHeight = 50; @@ -103,7 +103,7 @@ void UIScene_AbstractContainerMenu::PlatformInitialize(int iPad, int startIndex) // Get size of pointer m_fPointerImageOffsetX = 0; //floor(fPointerWidth/2.0f); m_fPointerImageOffsetY = 0; //floor(fPointerHeight/2.0f); - + m_fPanelMinX = fPanelX; m_fPanelMaxX = fPanelX + fPanelWidth; m_fPanelMinY = fPanelY; @@ -111,9 +111,9 @@ void UIScene_AbstractContainerMenu::PlatformInitialize(int iPad, int startIndex) #ifdef __ORBIS__ // we need to map the touchpad rectangle to the UI rectangle. While it works great for the creative menu, it is much too sensitive for the smaller menus. - //X coordinate of the touch point (0 to 1919) - //Y coordinate of the touch point (0 to 941: DUALSHOCK�4 wireless controllers and the CUH-ZCT1J/CAP-ZCT1J/CAP-ZCT1U controllers for the PlayStation�4 development tool, - //0 to 753: JDX-1000x series controllers for the PlayStation�4 development tool,) + //X coordinate of the touch point (0 to 1919) + //Y coordinate of the touch point (0 to 941: DUALSHOCK�4 wireless controllers and the CUH-ZCT1J/CAP-ZCT1J/CAP-ZCT1U controllers for the PlayStation�4 development tool, + //0 to 753: JDX-1000x series controllers for the PlayStation�4 development tool,) m_fTouchPadMulX=fPanelWidth/1919.0f; m_fTouchPadMulY=fPanelHeight/941.0f; m_fTouchPadDeadZoneX=15.0f*m_fTouchPadMulX; @@ -161,13 +161,13 @@ void UIScene_AbstractContainerMenu::PlatformInitialize(int iPad, int startIndex) S32 width, height; m_parentLayer->getRenderDimensions(width, height); S32 x = m_pointerPos.x*((float)width/m_movieWidth); - S32 y = m_pointerPos.y*((float)height/m_movieHeight); + S32 y = m_pointerPos.y*((float)height/m_movieHeight); IggyMakeEventMouseMove( &mouseEvent, x, y); IggyEventResult result; IggyPlayerDispatchEventRS ( getMovie() , &mouseEvent , &result ); -#ifdef USE_POINTER_ACCEL +#ifdef USE_POINTER_ACCEL m_fPointerVelX = 0.0f; m_fPointerVelY = 0.0f; m_fPointerAccelX = 0.0f; @@ -332,9 +332,9 @@ void UIScene_AbstractContainerMenu::customDraw(IggyCustomDrawCallbackRegion *reg Minecraft *pMinecraft = Minecraft::GetInstance(); if(pMinecraft->localplayers[m_iPad] == NULL || pMinecraft->localgameModes[m_iPad] == NULL) return; - shared_ptr<ItemInstance> item = nullptr; + std::shared_ptr<ItemInstance> item = nullptr; if(wcscmp((wchar_t *)region->name,L"pointerIcon")==0) - { + { m_cacheSlotRenders = false; item = pMinecraft->localplayers[m_iPad]->inventory->getCarried(); } @@ -347,7 +347,7 @@ void UIScene_AbstractContainerMenu::customDraw(IggyCustomDrawCallbackRegion *reg app.DebugPrintf("This is not the control we are looking for\n"); } else - { + { m_cacheSlotRenders = true; Slot *slot = m_menu->getSlot(slotId); item = slot->getItem(); @@ -398,7 +398,7 @@ void UIScene_AbstractContainerMenu::setFocusToPointer(int iPad) m_focusSection = eSectionNone; } -shared_ptr<ItemInstance> UIScene_AbstractContainerMenu::getSlotItem(ESceneSection eSection, int iSlot) +std::shared_ptr<ItemInstance> UIScene_AbstractContainerMenu::getSlotItem(ESceneSection eSection, int iSlot) { Slot *slot = m_menu->getSlot( getSectionStartOffset(eSection) + iSlot ); if(slot) return slot->getItem(); |
