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authorvoid_17 <heroerror3@gmail.com>2026-03-02 17:39:35 +0700
committervoid_17 <heroerror3@gmail.com>2026-03-02 17:39:35 +0700
commitb9a2951901dac21b08589c9d8b4a7eae78757726 (patch)
tree6b750cbdde9d2bd2aeaec9880ac7db62e9356745 /Minecraft.Client/Common/UI/UIScene.cpp
parent119bff351450ea16ffda550b6e0f67379b29f708 (diff)
Revert "Get rid of MSVC's __int64"
This reverts commit d63f79325f85e014361eb8cf1e41eaebedb1ae71.
Diffstat (limited to 'Minecraft.Client/Common/UI/UIScene.cpp')
-rw-r--r--Minecraft.Client/Common/UI/UIScene.cpp50
1 files changed, 25 insertions, 25 deletions
diff --git a/Minecraft.Client/Common/UI/UIScene.cpp b/Minecraft.Client/Common/UI/UIScene.cpp
index 75eb3dcf..e7d907ec 100644
--- a/Minecraft.Client/Common/UI/UIScene.cpp
+++ b/Minecraft.Client/Common/UI/UIScene.cpp
@@ -13,7 +13,7 @@ UIScene::UIScene(int iPad, UILayer *parentLayer)
m_iPad = iPad;
swf = NULL;
m_pItemRenderer = NULL;
-
+
bHasFocus = false;
m_hasTickedOnce = false;
m_bFocussedOnce = false;
@@ -27,7 +27,7 @@ UIScene::UIScene(int iPad, UILayer *parentLayer)
m_bUpdateOpacity = false;
m_backScene = NULL;
-
+
m_cacheSlotRenders = false;
m_needsCacheRendered = true;
m_expectedCachedSlotCount = 0;
@@ -94,7 +94,7 @@ void UIScene::reloadMovie(bool force)
}
handleReload();
-
+
IggyDataValue result;
IggyDataValue value[1];
@@ -328,11 +328,11 @@ void UIScene::loadMovie()
}
byteArray baFile = ui.getMovieData(moviePath.c_str());
- int64_t beforeLoad = ui.iggyAllocCount;
+ __int64 beforeLoad = ui.iggyAllocCount;
swf = IggyPlayerCreateFromMemory ( baFile.data , baFile.length, NULL);
- int64_t afterLoad = ui.iggyAllocCount;
- IggyPlayerInitializeAndTickRS ( swf );
- int64_t afterTick = ui.iggyAllocCount;
+ __int64 afterLoad = ui.iggyAllocCount;
+ IggyPlayerInitializeAndTickRS ( swf );
+ __int64 afterTick = ui.iggyAllocCount;
if(!swf)
{
@@ -343,7 +343,7 @@ void UIScene::loadMovie()
app.FatalLoadError();
}
app.DebugPrintf( app.USER_SR, "Loaded iggy movie %ls\n", moviePath.c_str() );
- IggyProperties *properties = IggyPlayerProperties ( swf );
+ IggyProperties *properties = IggyPlayerProperties ( swf );
m_movieHeight = properties->movie_height_in_pixels;
m_movieWidth = properties->movie_width_in_pixels;
@@ -351,7 +351,7 @@ void UIScene::loadMovie()
m_renderHeight = m_movieHeight;
S32 width, height;
- m_parentLayer->getRenderDimensions(width, height);
+ m_parentLayer->getRenderDimensions(width, height);
IggyPlayerSetDisplaySize( swf, width, height );
IggyPlayerSetUserdata(swf,this);
@@ -361,8 +361,8 @@ void UIScene::loadMovie()
IggyMemoryUseInfo memoryInfo;
rrbool res;
int iteration = 0;
- int64_t totalStatic = 0;
- int64_t totalDynamic = 0;
+ __int64 totalStatic = 0;
+ __int64 totalDynamic = 0;
while(res = IggyDebugGetMemoryUseInfo ( swf ,
NULL ,
0 ,
@@ -372,7 +372,7 @@ void UIScene::loadMovie()
{
totalStatic += memoryInfo.static_allocation_bytes;
totalDynamic += memoryInfo.dynamic_allocation_bytes;
- app.DebugPrintf(app.USER_SR, "%ls - %.*s static: %d ( %d ) dynamic: %d ( %d )\n", moviePath.c_str(), memoryInfo.subcategory_stringlen, memoryInfo.subcategory,
+ app.DebugPrintf(app.USER_SR, "%ls - %.*s static: %d ( %d ) dynamic: %d ( %d )\n", moviePath.c_str(), memoryInfo.subcategory_stringlen, memoryInfo.subcategory,
memoryInfo.static_allocation_bytes, memoryInfo.static_allocation_count, memoryInfo.dynamic_allocation_bytes, memoryInfo.dynamic_allocation_count);
++iteration;
//if(memoryInfo.static_allocation_bytes > 0) getDebugMemoryUseRecursive(moviePath, memoryInfo);
@@ -398,22 +398,22 @@ void UIScene::getDebugMemoryUseRecursive(const wstring &moviePath, IggyMemoryUse
internalIteration ,
&internalMemoryInfo ))
{
- app.DebugPrintf(app.USER_SR, "%ls - %.*s static: %d ( %d ) dynamic: %d ( %d )\n", moviePath.c_str(), internalMemoryInfo.subcategory_stringlen, internalMemoryInfo.subcategory,
+ app.DebugPrintf(app.USER_SR, "%ls - %.*s static: %d ( %d ) dynamic: %d ( %d )\n", moviePath.c_str(), internalMemoryInfo.subcategory_stringlen, internalMemoryInfo.subcategory,
internalMemoryInfo.static_allocation_bytes, internalMemoryInfo.static_allocation_count, internalMemoryInfo.dynamic_allocation_bytes, internalMemoryInfo.dynamic_allocation_count);
++internalIteration;
if(internalMemoryInfo.subcategory_stringlen > memoryInfo.subcategory_stringlen) getDebugMemoryUseRecursive(moviePath, internalMemoryInfo);
}
}
-void UIScene::PrintTotalMemoryUsage(int64_t &totalStatic, int64_t &totalDynamic)
+void UIScene::PrintTotalMemoryUsage(__int64 &totalStatic, __int64 &totalDynamic)
{
if(!swf) return;
IggyMemoryUseInfo memoryInfo;
rrbool res;
int iteration = 0;
- int64_t sceneStatic = 0;
- int64_t sceneDynamic = 0;
+ __int64 sceneStatic = 0;
+ __int64 sceneDynamic = 0;
while(res = IggyDebugGetMemoryUseInfo ( swf ,
NULL ,
"" ,
@@ -483,7 +483,7 @@ void UIScene::tickTimers()
{
it = m_timers.erase(it);
}
- else
+ else
{
if(currentTime > it->second.targetTime)
{
@@ -634,7 +634,7 @@ void UIScene::customDrawSlotControl(IggyCustomDrawCallbackRegion *region, int iP
if(useCommandBuffers) RenderManager.CBuffStart(list, true);
#endif
PIXBeginNamedEvent(0,"Draw uncached");
- ui.setupCustomDrawMatrices(this, customDrawRegion);
+ ui.setupCustomDrawMatrices(this, customDrawRegion);
_customDrawSlotControl(customDrawRegion, iPad, item, fAlpha, isFoil, bDecorations, useCommandBuffers);
delete customDrawRegion;
PIXEndNamedEvent();
@@ -644,7 +644,7 @@ void UIScene::customDrawSlotControl(IggyCustomDrawCallbackRegion *region, int iP
for(AUTO_VAR(it, m_cachedSlotDraw.begin()); it != m_cachedSlotDraw.end(); ++it)
{
CachedSlotDrawData *drawData = *it;
- ui.setupCustomDrawMatrices(this, drawData->customDrawRegion);
+ ui.setupCustomDrawMatrices(this, drawData->customDrawRegion);
_customDrawSlotControl(drawData->customDrawRegion, iPad, drawData->item, drawData->fAlpha, drawData->isFoil, drawData->bDecorations, useCommandBuffers);
delete drawData->customDrawRegion;
delete drawData;
@@ -698,7 +698,7 @@ void UIScene::customDrawSlotControl(IggyCustomDrawCallbackRegion *region, int iP
// Finish GDraw and anything else that needs to be finalised
ui.endCustomDraw(region);
}
- }
+ }
}
void UIScene::_customDrawSlotControl(CustomDrawData *region, int iPad, shared_ptr<ItemInstance> item, float fAlpha, bool isFoil, bool bDecorations, bool usingCommandBuffer)
@@ -716,7 +716,7 @@ void UIScene::_customDrawSlotControl(CustomDrawData *region, int iPad, shared_pt
// we might want separate x & y scales here
float scaleX = bwidth / 16.0f;
- float scaleY = bheight / 16.0f;
+ float scaleY = bheight / 16.0f;
glEnable(GL_RESCALE_NORMAL);
glPushMatrix();
@@ -751,8 +751,8 @@ void UIScene::_customDrawSlotControl(CustomDrawData *region, int iPad, shared_pt
if(bDecorations)
{
if((scaleX!=1.0f) ||(scaleY!=1.0f))
- {
- glPushMatrix();
+ {
+ glPushMatrix();
glScalef(scaleX, scaleY, 1.0f);
int iX= (int)(0.5f+((float)x)/scaleX);
int iY= (int)(0.5f+((float)y)/scaleY);
@@ -975,8 +975,8 @@ int UIScene::convertGameActionToIggyKeycode(int action)
bool UIScene::allowRepeat(int key)
{
- // 4J-PB - ignore repeats of action ABXY buttons
- // fix for PS3 213 - [MAIN MENU] Holding down buttons will continue to activate every prompt.
+ // 4J-PB - ignore repeats of action ABXY buttons
+ // fix for PS3 213 - [MAIN MENU] Holding down buttons will continue to activate every prompt.
switch(key)
{
case ACTION_MENU_OK: