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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/Common/UI/UILayer.h
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
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diff --git a/Minecraft.Client/Common/UI/UILayer.h b/Minecraft.Client/Common/UI/UILayer.h
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+#pragma once
+#include "UIEnums.h"
+using namespace std;
+class UIScene;
+class UIGroup;
+
+// A layer include a collection of scenes and other components
+class UILayer
+{
+private:
+ vector<UIScene *> m_sceneStack; // Operates as a stack mainly, but we may wish to iterate over all elements
+ vector<UIScene *> m_components; // Other componenents in this scene that to do not conform the the user nav stack, and cannot take focus
+ vector<UIScene *> m_scenesToDelete; // A list of scenes to delete
+ vector<UIScene *> m_scenesToDestroy; // A list of scenes where we want to dump the swf
+
+#ifdef __ORBIS__
+ unordered_map<EUIScene,std::pair<int,bool>,std::hash<int>> m_componentRefCount;
+#else
+ unordered_map<EUIScene,pair<int,bool> > m_componentRefCount;
+#endif
+
+public:
+ bool m_hasFocus; // True if the layer "has focus", should be the only layer in the group
+ bool m_bMenuDisplayed;
+ bool m_bPauseMenuDisplayed;
+ bool m_bContainerMenuDisplayed;
+ bool m_bIgnoreAutosaveMenuDisplayed;
+ bool m_bIgnorePlayerJoinMenuDisplayed;
+
+#ifdef __PSVITA__
+ EUILayer m_iLayer;
+#endif
+
+ UIGroup *m_parentGroup;
+public:
+ UILayer(UIGroup *parent);
+
+ void tick();
+ void render(S32 width, S32 height, C4JRender::eViewportType viewport);
+ void getRenderDimensions(S32 &width, S32 &height);
+
+ void DestroyAll();
+ void ReloadAll(bool force = false);
+
+ // NAVIGATION
+ bool NavigateToScene(int iPad, EUIScene scene, void *initData);
+ bool NavigateBack(int iPad, EUIScene eScene);
+ void removeScene(UIScene *scene);
+ void closeAllScenes();
+ UIScene *GetTopScene();
+
+ bool GetMenuDisplayed();
+ bool IsPauseMenuDisplayed() { return m_bPauseMenuDisplayed; }
+
+ bool IsSceneInStack(EUIScene scene);
+ bool HasFocus(int iPad);
+
+ bool hidesLowerScenes();
+
+ // A component is an element on a layer that displays BELOW other scenes in this layer, but does not engage in any navigation
+ // E.g. you can keep a component active while performing navigation with other scenes on this layer
+ void showComponent(int iPad, EUIScene scene, bool show);
+ bool isComponentVisible(EUIScene scene);
+ UIScene *addComponent(int iPad, EUIScene scene, void *initData = NULL);
+ void removeComponent(EUIScene scene);
+
+ // INPUT
+ void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
+#ifdef __PSVITA__
+ // Current active scene
+ UIScene *getCurrentScene();
+#endif
+ // FOCUS
+
+ bool updateFocusState(bool allowedFocus = false);
+
+public:
+ bool IsFullscreenGroup();
+ C4JRender::eViewportType getViewport();
+
+ virtual void HandleDLCMountingComplete();
+ virtual void HandleDLCInstalled();
+#ifdef _XBOX_ONE
+ virtual void HandleDLCLicenseChange();
+#endif
+ void handleUnlockFullVersion();
+ UIScene *FindScene(EUIScene sceneType);
+
+ void PrintTotalMemoryUsage(__int64 &totalStatic, __int64 &totalDynamic);
+
+};