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authorLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
commit087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch)
tree69454763e73ca764af4e682d3573080b13138a0e /Minecraft.Client/Common/UI/UILayer.h
parenta9be52c41a02d207233199e98898fe7483d7e817 (diff)
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.Client/Common/UI/UILayer.h')
-rw-r--r--Minecraft.Client/Common/UI/UILayer.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/Minecraft.Client/Common/UI/UILayer.h b/Minecraft.Client/Common/UI/UILayer.h
index 7f1a0bf5..ec6a1f8a 100644
--- a/Minecraft.Client/Common/UI/UILayer.h
+++ b/Minecraft.Client/Common/UI/UILayer.h
@@ -61,7 +61,7 @@ public:
// E.g. you can keep a component active while performing navigation with other scenes on this layer
void showComponent(int iPad, EUIScene scene, bool show);
bool isComponentVisible(EUIScene scene);
- UIScene *addComponent(int iPad, EUIScene scene, void *initData = nullptr);
+ UIScene *addComponent(int iPad, EUIScene scene, void *initData = NULL);
void removeComponent(EUIScene scene);
// INPUT