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authorLoki Rautio <lokirautio@gmail.com>2026-03-04 03:56:03 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-04 03:56:03 -0600
commit42aec6dac53dffa6afe072560a7e1d4986112538 (patch)
tree0836426857391df1b6a83f6368a183f83ec9b104 /Minecraft.Client/Common/UI/UIGroup.cpp
parentc9d58eeac7c72f0b3038e084667b4d89a6249fce (diff)
parentef9b6fd500dfabd9463267b0dd9e29577eea8a2b (diff)
Merge branch 'main' into pr/win64-world-saves
# Conflicts: # Minecraft.Client/MinecraftServer.cpp # README.md
Diffstat (limited to 'Minecraft.Client/Common/UI/UIGroup.cpp')
-rw-r--r--Minecraft.Client/Common/UI/UIGroup.cpp14
1 files changed, 12 insertions, 2 deletions
diff --git a/Minecraft.Client/Common/UI/UIGroup.cpp b/Minecraft.Client/Common/UI/UIGroup.cpp
index 1899d05b..e8bb9fe6 100644
--- a/Minecraft.Client/Common/UI/UIGroup.cpp
+++ b/Minecraft.Client/Common/UI/UIGroup.cpp
@@ -13,6 +13,8 @@ UIGroup::UIGroup(EUIGroup group, int iPad)
m_updateFocusStateCountdown = 0;
+ m_viewportType = C4JRender::VIEWPORT_TYPE_FULLSCREEN;
+
for(unsigned int i = 0; i < eUILayer_COUNT; ++i)
{
m_layers[i] = new UILayer(this);
@@ -39,8 +41,6 @@ UIGroup::UIGroup(EUIGroup group, int iPad)
m_pressStartToPlay = (UIComponent_PressStartToPlay *)m_layers[(int)eUILayer_Tooltips]->addComponent(0, eUIComponent_PressStartToPlay);
}
- m_viewportType = C4JRender::VIEWPORT_TYPE_FULLSCREEN;
-
// 4J Stu - Pre-allocate this for cached rendering in scenes. It's horribly slow to do dynamically, but we should only need one
// per group as we will only be displaying one of these types of scenes at a time
m_commandBufferList = MemoryTracker::genLists(1);
@@ -318,6 +318,16 @@ void UIGroup::HandleDLCLicenseChange()
}
#endif
+void UIGroup::HandleMessage(EUIMessage message, void *data)
+{
+ // Ignore this group if the player isn't signed in
+ if(m_iPad >= 0 && !ProfileManager.IsSignedIn(m_iPad)) return;
+ for(unsigned int i = 0; i < eUILayer_COUNT; ++i)
+ {
+ m_layers[i]->HandleMessage(message, data);
+ }
+}
+
bool UIGroup::IsFullscreenGroup()
{
return m_group == eUIGroup_Fullscreen;