diff options
| author | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
|---|---|---|
| committer | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
| commit | 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch) | |
| tree | 69454763e73ca764af4e682d3573080b13138a0e /Minecraft.Client/Common/UI/UIGroup.cpp | |
| parent | a9be52c41a02d207233199e98898fe7483d7e817 (diff) | |
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.Client/Common/UI/UIGroup.cpp')
| -rw-r--r-- | Minecraft.Client/Common/UI/UIGroup.cpp | 38 |
1 files changed, 18 insertions, 20 deletions
diff --git a/Minecraft.Client/Common/UI/UIGroup.cpp b/Minecraft.Client/Common/UI/UIGroup.cpp index baccc17f..79d3c38f 100644 --- a/Minecraft.Client/Common/UI/UIGroup.cpp +++ b/Minecraft.Client/Common/UI/UIGroup.cpp @@ -1,8 +1,6 @@ #include "stdafx.h" #include "UIGroup.h" -#include "UI.h" - UIGroup::UIGroup(EUIGroup group, int iPad) { m_group = group; @@ -25,22 +23,22 @@ UIGroup::UIGroup(EUIGroup group, int iPad) #endif } - m_tooltips = (UIComponent_Tooltips *)m_layers[static_cast<int>(eUILayer_Tooltips)]->addComponent(0, eUIComponent_Tooltips); + m_tooltips = (UIComponent_Tooltips *)m_layers[(int)eUILayer_Tooltips]->addComponent(0, eUIComponent_Tooltips); - m_tutorialPopup = nullptr; - m_hud = nullptr; - m_pressStartToPlay = nullptr; + m_tutorialPopup = NULL; + m_hud = NULL; + m_pressStartToPlay = NULL; if(m_group != eUIGroup_Fullscreen) { - m_tutorialPopup = (UIComponent_TutorialPopup *)m_layers[static_cast<int>(eUILayer_Popup)]->addComponent(m_iPad, eUIComponent_TutorialPopup); + m_tutorialPopup = (UIComponent_TutorialPopup *)m_layers[(int)eUILayer_Popup]->addComponent(m_iPad, eUIComponent_TutorialPopup); - m_hud = (UIScene_HUD *)m_layers[static_cast<int>(eUILayer_HUD)]->addComponent(m_iPad, eUIScene_HUD); + m_hud = (UIScene_HUD *)m_layers[(int)eUILayer_HUD]->addComponent(m_iPad, eUIScene_HUD); //m_layers[(int)eUILayer_Chat]->addComponent(m_iPad, eUIComponent_Chat); } else { - m_pressStartToPlay = (UIComponent_PressStartToPlay *)m_layers[static_cast<int>(eUILayer_Tooltips)]->addComponent(0, eUIComponent_PressStartToPlay); + m_pressStartToPlay = (UIComponent_PressStartToPlay *)m_layers[(int)eUILayer_Tooltips]->addComponent(0, eUIComponent_PressStartToPlay); } // 4J Stu - Pre-allocate this for cached rendering in scenes. It's horribly slow to do dynamically, but we should only need one @@ -67,7 +65,7 @@ void UIGroup::ReloadAll() if(highestRenderable < eUILayer_Fullscreen) highestRenderable = eUILayer_Fullscreen; for(; highestRenderable >= 0; --highestRenderable) { - if(highestRenderable < eUILayer_COUNT) m_layers[highestRenderable]->ReloadAll(highestRenderable != static_cast<int>(eUILayer_Fullscreen)); + if(highestRenderable < eUILayer_COUNT) m_layers[highestRenderable]->ReloadAll(highestRenderable != (int)eUILayer_Fullscreen); } } @@ -129,7 +127,7 @@ void UIGroup::getRenderDimensions(S32 &width, S32 &height) // NAVIGATION bool UIGroup::NavigateToScene(int iPad, EUIScene scene, void *initData, EUILayer layer) { - bool succeeded = m_layers[static_cast<int>(layer)]->NavigateToScene(iPad, scene, initData); + bool succeeded = m_layers[(int)layer]->NavigateToScene(iPad, scene, initData); updateStackStates(); return succeeded; } @@ -153,9 +151,9 @@ void UIGroup::closeAllScenes() Minecraft *pMinecraft = Minecraft::GetInstance(); if( m_iPad >= 0 ) { - if(pMinecraft != nullptr && pMinecraft->localgameModes[m_iPad] != nullptr ) + if(pMinecraft != NULL && pMinecraft->localgameModes[m_iPad] != NULL ) { - TutorialMode *gameMode = static_cast<TutorialMode *>(pMinecraft->localgameModes[m_iPad]); + TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad]; // This just allows it to be shown gameMode->getTutorial()->showTutorialPopup(true); @@ -165,14 +163,14 @@ void UIGroup::closeAllScenes() for(unsigned int i = 0; i < eUILayer_COUNT; ++i) { // Ignore the error layer - if(i != static_cast<int>(eUILayer_Error)) m_layers[i]->closeAllScenes(); + if(i != (int)eUILayer_Error) m_layers[i]->closeAllScenes(); } updateStackStates(); } UIScene *UIGroup::GetTopScene(EUILayer layer) { - return m_layers[static_cast<int>(layer)]->GetTopScene(); + return m_layers[(int)layer]->GetTopScene(); } bool UIGroup::GetMenuDisplayed() @@ -216,10 +214,10 @@ UIScene *UIGroup::getCurrentScene() { pScene=m_layers[i]->getCurrentScene(); - if(pScene!=nullptr) return pScene; + if(pScene!=NULL) return pScene; } - return nullptr; + return NULL; } #endif @@ -414,16 +412,16 @@ int UIGroup::getCommandBufferList() return m_commandBufferList; } -// Returns the first scene of given type if it exists, nullptr otherwise +// Returns the first scene of given type if it exists, NULL otherwise UIScene *UIGroup::FindScene(EUIScene sceneType) { - UIScene *pScene = nullptr; + UIScene *pScene = NULL; for (int i = 0; i < eUILayer_COUNT; i++) { pScene = m_layers[i]->FindScene(sceneType); #ifdef __PS3__ - if (pScene != nullptr) return pScene; + if (pScene != NULL) return pScene; #else if (pScene != nullptr) return pScene; #endif |
