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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/Common/UI/UIEnums.h
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
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+#pragma once
+
+// Defines the fixed groups for UI (lower numbers ticked first, rendered last (ie on top))
+enum EUIGroup
+{
+ eUIGroup_Fullscreen,
+ eUIGroup_Player1,
+#ifndef __PSVITA__
+ eUIGroup_Player2,
+ eUIGroup_Player3,
+ eUIGroup_Player4,
+#endif
+
+ eUIGroup_COUNT,
+
+ eUIGroup_PAD, // Special case to determine the group from the pad (default)
+};
+
+// Defines the layers in a UI group (lower numbers ticked first, rendered last (ie on top))
+enum EUILayer
+{
+#ifndef _CONTENT_PACKAGE
+ eUILayer_Debug,
+#endif
+ eUILayer_Tooltips,
+ eUILayer_Error,
+ eUILayer_Alert,
+ eUILayer_Fullscreen, // Note: Fullscreen in this context doesn't necessarily mean fill the whole screen, but fill the whole viewport for this group. Enables processes that don't interefere with normal scene stack
+ eUILayer_Popup,
+ eUILayer_Scene,
+ //eUILayer_Chat,
+ eUILayer_HUD,
+
+ eUILayer_COUNT,
+};
+
+// Defines the scenes and components that can be added to a layer
+// If you add to the enums below, you need to add the scene name in the right place in CConsoleMinecraftApp::wchSceneA
+enum EUIScene
+{
+ eUIScene_PartnernetPassword = 0,
+ eUIScene_Intro,
+ eUIScene_SaveMessage,
+ eUIScene_MainMenu,
+ eUIScene_FullscreenProgress,
+ eUIScene_PauseMenu,
+ eUIScene_Crafting2x2Menu,
+ eUIScene_Crafting3x3Menu,
+ eUIScene_FurnaceMenu,
+ eUIScene_ContainerMenu,
+ eUIScene_LargeContainerMenu,// for splitscreen
+ eUIScene_InventoryMenu,
+ eUIScene_DispenserMenu,
+ eUIScene_DebugOptions,
+ eUIScene_DebugTips,
+ eUIScene_HelpAndOptionsMenu,
+ eUIScene_HowToPlay,
+ eUIScene_HowToPlayMenu,
+ eUIScene_ControlsMenu,
+ eUIScene_SettingsOptionsMenu,
+ eUIScene_SettingsAudioMenu,
+ eUIScene_SettingsControlMenu,
+ eUIScene_SettingsGraphicsMenu,
+ eUIScene_SettingsUIMenu,
+ eUIScene_SettingsMenu,
+ eUIScene_LeaderboardsMenu,
+ eUIScene_Credits,
+ eUIScene_DeathMenu,
+ eUIComponent_TutorialPopup,
+ eUIScene_CreateWorldMenu,
+ eUIScene_LoadOrJoinMenu,
+ eUIScene_JoinMenu,
+ eUIScene_SignEntryMenu,
+ eUIScene_InGameInfoMenu,
+ eUIScene_ConnectingProgress,
+ eUIScene_DLCOffersMenu,
+ eUIScene_SocialPost,
+ eUIScene_TrialExitUpsell,
+ eUIScene_LoadMenu,
+ eUIComponent_Chat,
+ eUIScene_ReinstallMenu,
+ eUIScene_SkinSelectMenu,
+ eUIScene_TextEntry,
+ eUIScene_InGameHostOptionsMenu,
+ eUIScene_InGamePlayerOptionsMenu,
+ eUIScene_CreativeMenu,
+ eUIScene_LaunchMoreOptionsMenu,
+ eUIScene_DLCMainMenu,
+ eUIScene_NewUpdateMessage,
+ eUIScene_EnchantingMenu,
+ eUIScene_BrewingStandMenu,
+ eUIScene_EndPoem,
+ eUIScene_HUD,
+ eUIScene_TradingMenu,
+ eUIScene_AnvilMenu,
+ eUIScene_TeleportMenu,
+
+#ifdef _XBOX
+// eUIScene_TransferToXboxOne,
+#endif
+
+ // When adding new scenes here, you must also update the switches in CConsoleMinecraftApp::NavigateToScene
+ // There are quite a few so you need to check them all
+
+#ifndef _XBOX
+ // Anything non-xbox should be added here. The ordering of scenes above is required for sentient reporting on xbox 360 to continue to be accurate
+ eUIComponent_Panorama,
+ eUIComponent_Logo,
+ eUIComponent_DebugUIConsole,
+ eUIComponent_DebugUIMarketingGuide,
+ eUIComponent_Tooltips,
+ eUIComponent_PressStartToPlay,
+ eUIComponent_MenuBackground,
+ eUIScene_Keyboard,
+ eUIScene_QuadrantSignin,
+ eUIScene_MessageBox,
+ eUIScene_Timer,
+ eUIScene_EULA,
+ eUIScene_InGameSaveManagementMenu,
+#endif // ndef _XBOX
+
+#ifdef _DEBUG_MENUS_ENABLED
+ eUIScene_DebugOverlay,
+ eUIScene_DebugItemEditor,
+#endif
+#ifndef _CONTENT_PACKAGE
+ eUIScene_DebugCreateSchematic,
+ eUIScene_DebugSetCamera,
+#endif
+
+ eUIScene_COUNT,
+};
+
+// Used by the fullscreen progress scene to decide what to do when a thread finishes
+enum ProgressionCompletionType
+{
+ e_ProgressCompletion_NoAction,
+ e_ProgressCompletion_NavigateBack,
+ e_ProgressCompletion_CloseUIScenes,
+ e_ProgressCompletion_CloseAllPlayersUIScenes,
+ e_ProgressCompletion_NavigateToHomeMenu,
+ e_ProgressCompletion_AutosaveNavigateBack,
+ e_ProgressCompletion_NavigateBackToScene,
+};
+
+enum EToolTipButton
+{
+ eToolTipButtonA = 0,
+ eToolTipButtonB,
+ eToolTipButtonX,
+ eToolTipButtonY,
+ eToolTipButtonLT,
+ eToolTipButtonRT,
+ eToolTipButtonLB,
+ eToolTipButtonRB,
+ eToolTipButtonLS,
+ eToolTipNumButtons
+};
+
+enum EToolTipItem
+{
+ eToolTipNone = -1,
+ eToolTipPickupPlace_OLD = 0, // To support existing menus.
+ eToolTipExit,
+ eToolTipPickUpGeneric,
+ eToolTipPickUpAll,
+ eToolTipPickUpHalf,
+ eToolTipPlaceGeneric,
+ eToolTipPlaceOne,
+ eToolTipPlaceAll,
+ eToolTipDropGeneric,
+ eToolTipDropOne,
+ eToolTipDropAll,
+ eToolTipSwap,
+ eToolTipQuickMove,
+ eToolTipQuickMoveIngredient,
+ eToolTipQuickMoveFuel,
+ eToolTipWhatIsThis,
+ eToolTipEquip,
+ eToolTipClearQuickSelect,
+ eToolTipQuickMoveTool,
+ eToolTipQuickMoveArmor,
+ eToolTipQuickMoveWeapon,
+ eToolTipDye,
+ eToolTipRepair,
+ eNumToolTips
+};
+
+enum EHowToPlayPage
+{
+ eHowToPlay_WhatsNew = 0,
+ eHowToPlay_Basics,
+ eHowToPlay_Multiplayer,
+ eHowToPlay_HUD,
+ eHowToPlay_Creative,
+ eHowToPlay_Inventory,
+ eHowToPlay_Chest,
+ eHowToPlay_LargeChest,
+ eHowToPlay_Enderchest,
+ eHowToPlay_InventoryCrafting,
+ eHowToPlay_CraftTable,
+ eHowToPlay_Furnace,
+ eHowToPlay_Dispenser,
+
+ eHowToPlay_Brewing,
+ eHowToPlay_Enchantment,
+ eHowToPlay_Anvil,
+ eHowToPlay_FarmingAnimals,
+ eHowToPlay_Breeding,
+ eHowToPlay_Trading,
+
+ eHowToPlay_NetherPortal,
+ eHowToPlay_TheEnd,
+#ifdef _XBOX
+ eHowToPlay_SocialMedia,
+ eHowToPlay_BanList,
+#endif
+ eHowToPlay_HostOptions,
+ eHowToPlay_NumPages
+};
+
+// Credits
+enum ECreditTextTypes
+{
+ eExtraLargeText = 0,
+ eLargeText,
+ eMediumText,
+ eSmallText,
+ eNumTextTypes
+};
+
+#define NO_TRANSLATED_STRING ( -1 ) // String ID used to indicate that we are using non localised string.
+
+#define CONNECTING_PROGRESS_CHECK_TIME 500