diff options
| author | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
|---|---|---|
| committer | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
| commit | b691c43c44ff180d10e7d4a9afc83b98551ff586 (patch) | |
| tree | 3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/Common/UI/UIControl_TextInput.cpp | |
| parent | def8cb415354ac390b7e89052a50605285f1aca9 (diff) | |
Initial commit
Diffstat (limited to 'Minecraft.Client/Common/UI/UIControl_TextInput.cpp')
| -rw-r--r-- | Minecraft.Client/Common/UI/UIControl_TextInput.cpp | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/UI/UIControl_TextInput.cpp b/Minecraft.Client/Common/UI/UIControl_TextInput.cpp new file mode 100644 index 00000000..4cb78d50 --- /dev/null +++ b/Minecraft.Client/Common/UI/UIControl_TextInput.cpp @@ -0,0 +1,83 @@ +#include "stdafx.h" +#include "UI.h" +#include "UIControl_TextInput.h" + +UIControl_TextInput::UIControl_TextInput() +{ + m_bHasFocus = false; +} + +bool UIControl_TextInput::setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName) +{ + UIControl::setControlType(UIControl::eTextInput); + bool success = UIControl_Base::setupControl(scene,parent,controlName); + + //TextInput specific initialisers + m_textName = registerFastName(L"text"); + m_funcChangeState = registerFastName(L"ChangeState"); + m_funcSetCharLimit = registerFastName(L"SetCharLimit"); + + return success; +} + +void UIControl_TextInput::init(const wstring &label, int id) +{ + m_label = label; + m_id = id; + + IggyDataValue result; + IggyDataValue value[2]; + value[0].type = IGGY_DATATYPE_string_UTF16; + IggyStringUTF16 stringVal; + + stringVal.string = (IggyUTF16*)label.c_str(); + stringVal.length = label.length(); + value[0].string16 = stringVal; + + value[1].type = IGGY_DATATYPE_number; + value[1].number = id; + IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_initFunc , 2 , value ); + + #ifdef __PSVITA__ + // 4J-TomK - add this buttonlist to the vita touch box list + + switch(m_parentScene->GetParentLayer()->m_iLayer) + { + case eUILayer_Fullscreen: + case eUILayer_Scene: + case eUILayer_HUD: + ui.TouchBoxAdd(this,m_parentScene); + break; + } + #endif +} + +void UIControl_TextInput::ReInit() +{ + UIControl_Base::ReInit(); + + init(m_label, m_id); +} + +void UIControl_TextInput::setFocus(bool focus) +{ + if(m_bHasFocus != focus) + { + m_bHasFocus = focus; + + IggyDataValue result; + IggyDataValue value[1]; + value[0].type = IGGY_DATATYPE_number; + value[0].number = focus?0:1; + IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_funcChangeState , 1 , value ); + } +} + +void UIControl_TextInput::SetCharLimit(int iLimit) +{ + IggyDataValue result; + IggyDataValue value[1]; + value[0].type = IGGY_DATATYPE_number; + value[0].number = iLimit; + IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_funcSetCharLimit , 1 , value ); +} |
