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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/Common/UI/UIControl_PlayerSkinPreview.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/Common/UI/UIControl_PlayerSkinPreview.cpp')
-rw-r--r--Minecraft.Client/Common/UI/UIControl_PlayerSkinPreview.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/Minecraft.Client/Common/UI/UIControl_PlayerSkinPreview.cpp b/Minecraft.Client/Common/UI/UIControl_PlayerSkinPreview.cpp
index 544b4da1..2d7c0224 100644
--- a/Minecraft.Client/Common/UI/UIControl_PlayerSkinPreview.cpp
+++ b/Minecraft.Client/Common/UI/UIControl_PlayerSkinPreview.cpp
@@ -217,7 +217,7 @@ void UIControl_PlayerSkinPreview::render(IggyCustomDrawCallbackRegion *region)
pMinecraft->options->hideGui = true;
//EntityRenderDispatcher::instance->render(pMinecraft->localplayers[0], 0, 0, 0, 0, 1);
- EntityRenderer *renderer = EntityRenderDispatcher::instance->getRenderer(eTYPE_PLAYER);
+ EntityRenderer *renderer = EntityRenderDispatcher::instance->getRenderer(eTYPE_LOCALPLAYER);
if (renderer != NULL)
{
// 4J-PB - any additional parts to turn on for this player (skin dependent)
@@ -335,7 +335,12 @@ void UIControl_PlayerSkinPreview::render(EntityRenderer *renderer, double x, dou
float s = 15 / 16.0f;
glScalef(s, s, s);
+ // 4J - TomK - pull up character a bit more to make sure extra geo around feet doesn't cause rendering problems on PSVita
+#ifdef __PSVITA__
+ glTranslatef(0, -24 * _scale - 1.0f / 16.0f, 0);
+#else
glTranslatef(0, -24 * _scale - 0.125f / 16.0f, 0);
+#endif
#ifdef SKIN_PREVIEW_WALKING_ANIM
m_walkAnimSpeedO = m_walkAnimSpeed;