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authorLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
commit087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch)
tree69454763e73ca764af4e682d3573080b13138a0e /Minecraft.Client/Common/UI/UIControl_MinecraftPlayer.cpp
parenta9be52c41a02d207233199e98898fe7483d7e817 (diff)
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.Client/Common/UI/UIControl_MinecraftPlayer.cpp')
-rw-r--r--Minecraft.Client/Common/UI/UIControl_MinecraftPlayer.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/Minecraft.Client/Common/UI/UIControl_MinecraftPlayer.cpp b/Minecraft.Client/Common/UI/UIControl_MinecraftPlayer.cpp
index ae65ac2b..d0625bce 100644
--- a/Minecraft.Client/Common/UI/UIControl_MinecraftPlayer.cpp
+++ b/Minecraft.Client/Common/UI/UIControl_MinecraftPlayer.cpp
@@ -19,10 +19,10 @@ UIControl_MinecraftPlayer::UIControl_MinecraftPlayer()
Minecraft *pMinecraft=Minecraft::GetInstance();
ScreenSizeCalculator ssc(pMinecraft->options, pMinecraft->width_phys, pMinecraft->height_phys);
- m_fScreenWidth=static_cast<float>(pMinecraft->width_phys);
- m_fRawWidth=static_cast<float>(ssc.rawWidth);
- m_fScreenHeight=static_cast<float>(pMinecraft->height_phys);
- m_fRawHeight=static_cast<float>(ssc.rawHeight);
+ m_fScreenWidth=(float)pMinecraft->width_phys;
+ m_fRawWidth=(float)ssc.rawWidth;
+ m_fScreenHeight=(float)pMinecraft->height_phys;
+ m_fRawHeight=(float)ssc.rawHeight;
}
void UIControl_MinecraftPlayer::render(IggyCustomDrawCallbackRegion *region)
@@ -49,7 +49,7 @@ void UIControl_MinecraftPlayer::render(IggyCustomDrawCallbackRegion *region)
glScalef(-ss, ss, ss);
glRotatef(180, 0, 0, 1);
- UIScene_InventoryMenu *containerMenu = static_cast<UIScene_InventoryMenu *>(m_parentScene);
+ UIScene_InventoryMenu *containerMenu = (UIScene_InventoryMenu *)m_parentScene;
float oybr = pMinecraft->localplayers[containerMenu->getPad()]->yBodyRot;
float oyr = pMinecraft->localplayers[containerMenu->getPad()]->yRot;