diff options
| author | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
|---|---|---|
| committer | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
| commit | 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch) | |
| tree | 69454763e73ca764af4e682d3573080b13138a0e /Minecraft.Client/Common/UI/UIControl_MinecraftHorse.cpp | |
| parent | a9be52c41a02d207233199e98898fe7483d7e817 (diff) | |
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.Client/Common/UI/UIControl_MinecraftHorse.cpp')
| -rw-r--r-- | Minecraft.Client/Common/UI/UIControl_MinecraftHorse.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/Minecraft.Client/Common/UI/UIControl_MinecraftHorse.cpp b/Minecraft.Client/Common/UI/UIControl_MinecraftHorse.cpp index 25fc0316..457e2028 100644 --- a/Minecraft.Client/Common/UI/UIControl_MinecraftHorse.cpp +++ b/Minecraft.Client/Common/UI/UIControl_MinecraftHorse.cpp @@ -27,10 +27,10 @@ UIControl_MinecraftHorse::UIControl_MinecraftHorse() Minecraft *pMinecraft=Minecraft::GetInstance(); ScreenSizeCalculator ssc(pMinecraft->options, pMinecraft->width_phys, pMinecraft->height_phys); - m_fScreenWidth=static_cast<float>(pMinecraft->width_phys); - m_fRawWidth=static_cast<float>(ssc.rawWidth); - m_fScreenHeight=static_cast<float>(pMinecraft->height_phys); - m_fRawHeight=static_cast<float>(ssc.rawHeight); + m_fScreenWidth=(float)pMinecraft->width_phys; + m_fRawWidth=(float)ssc.rawWidth; + m_fScreenHeight=(float)pMinecraft->height_phys; + m_fRawHeight=(float)ssc.rawHeight; } void UIControl_MinecraftHorse::render(IggyCustomDrawCallbackRegion *region) @@ -49,7 +49,7 @@ void UIControl_MinecraftHorse::render(IggyCustomDrawCallbackRegion *region) glTranslatef(xo, yo - (height / 7.5f), 50.0f); //UIScene_InventoryMenu *containerMenu = (UIScene_InventoryMenu *)m_parentScene; - UIScene_HorseInventoryMenu *containerMenu = static_cast<UIScene_HorseInventoryMenu *>(m_parentScene); + UIScene_HorseInventoryMenu *containerMenu = (UIScene_HorseInventoryMenu *)m_parentScene; shared_ptr<LivingEntity> entityHorse = containerMenu->m_horse; |
