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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/Common/UI/UIControl_CheckBox.cpp
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.Client/Common/UI/UIControl_CheckBox.cpp')
-rw-r--r--Minecraft.Client/Common/UI/UIControl_CheckBox.cpp109
1 files changed, 109 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/UI/UIControl_CheckBox.cpp b/Minecraft.Client/Common/UI/UIControl_CheckBox.cpp
new file mode 100644
index 00000000..d3bdf758
--- /dev/null
+++ b/Minecraft.Client/Common/UI/UIControl_CheckBox.cpp
@@ -0,0 +1,109 @@
+#include "stdafx.h"
+#include "UI.h"
+#include "UIControl_CheckBox.h"
+
+UIControl_CheckBox::UIControl_CheckBox()
+{
+}
+
+bool UIControl_CheckBox::setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName)
+{
+ UIControl::setControlType(UIControl::eCheckBox);
+ bool success = UIControl_Base::setupControl(scene,parent,controlName);
+
+ //CheckBox specific initialisers
+ m_checkedProp = registerFastName(L"Checked");
+ m_funcEnable = registerFastName(L"EnableCheckBox");
+ m_funcSetCheckBox = registerFastName(L"SetCheckBox");
+
+ m_bEnabled = true;
+
+ return success;
+}
+
+void UIControl_CheckBox::init(const wstring &label, int id, bool checked)
+{
+ m_label = label;
+ m_id = id;
+ m_bChecked = checked;
+
+ IggyDataValue result;
+ IggyDataValue value[3];
+ value[0].type = IGGY_DATATYPE_string_UTF16;
+ IggyStringUTF16 stringVal;
+
+ stringVal.string = (IggyUTF16*)label.c_str();
+ stringVal.length = label.length();
+ value[0].string16 = stringVal;
+
+ value[1].type = IGGY_DATATYPE_number;
+ value[1].number = (int)id;
+
+ value[2].type = IGGY_DATATYPE_boolean;
+ value[2].boolval = checked;
+ IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_initFunc , 3 , value );
+
+#ifdef __PSVITA__
+ // 4J-TomK - add checkbox to the vita touch box list
+
+ switch(m_parentScene->GetParentLayer()->m_iLayer)
+ {
+ case eUILayer_Fullscreen:
+ case eUILayer_Scene:
+ case eUILayer_HUD:
+ ui.TouchBoxAdd(this,m_parentScene);
+ break;
+}
+#endif
+}
+
+bool UIControl_CheckBox::IsChecked()
+{
+ rrbool checked = false;
+ IggyResult result = IggyValueGetBooleanRS ( &m_iggyPath , m_checkedProp, NULL, &checked );
+ m_bChecked = checked;
+ return checked;
+}
+
+bool UIControl_CheckBox::IsEnabled()
+{
+ return m_bEnabled;
+}
+
+void UIControl_CheckBox::SetEnable(bool enable)
+{
+ m_bEnabled = enable;
+
+ IggyDataValue result;
+ IggyDataValue value[1];
+ value[0].type = IGGY_DATATYPE_boolean;
+ value[0].boolval = enable;
+ IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_funcEnable , 1 , value );
+}
+
+// 4J HEG - this is only ever used when required, most of this should happen in the flash
+void UIControl_CheckBox::setChecked(bool checked)
+{
+ IggyDataValue result;
+ IggyDataValue value[1];
+ value[0].type = IGGY_DATATYPE_boolean;
+ value[0].boolval = checked;
+ IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_funcSetCheckBox , 1 , value );
+}
+
+// 4J-TomK we need to trigger this one via function instead of key down event because of how it works
+void UIControl_CheckBox::TouchSetCheckbox(bool checked)
+{
+ IggyDataValue result;
+ IggyDataValue value[1];
+ value[0].type = IGGY_DATATYPE_boolean;
+ value[0].boolval = checked;
+ IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_funcSetCheckBox , 1 , value );
+}
+
+void UIControl_CheckBox::ReInit()
+{
+ UIControl_Base::ReInit();
+
+ init(m_label, m_id, m_bChecked);
+}