diff options
| author | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
|---|---|---|
| committer | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
| commit | b691c43c44ff180d10e7d4a9afc83b98551ff586 (patch) | |
| tree | 3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/Common/UI/UIControl_CheckBox.cpp | |
| parent | def8cb415354ac390b7e89052a50605285f1aca9 (diff) | |
Initial commit
Diffstat (limited to 'Minecraft.Client/Common/UI/UIControl_CheckBox.cpp')
| -rw-r--r-- | Minecraft.Client/Common/UI/UIControl_CheckBox.cpp | 109 |
1 files changed, 109 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/UI/UIControl_CheckBox.cpp b/Minecraft.Client/Common/UI/UIControl_CheckBox.cpp new file mode 100644 index 00000000..d3bdf758 --- /dev/null +++ b/Minecraft.Client/Common/UI/UIControl_CheckBox.cpp @@ -0,0 +1,109 @@ +#include "stdafx.h" +#include "UI.h" +#include "UIControl_CheckBox.h" + +UIControl_CheckBox::UIControl_CheckBox() +{ +} + +bool UIControl_CheckBox::setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName) +{ + UIControl::setControlType(UIControl::eCheckBox); + bool success = UIControl_Base::setupControl(scene,parent,controlName); + + //CheckBox specific initialisers + m_checkedProp = registerFastName(L"Checked"); + m_funcEnable = registerFastName(L"EnableCheckBox"); + m_funcSetCheckBox = registerFastName(L"SetCheckBox"); + + m_bEnabled = true; + + return success; +} + +void UIControl_CheckBox::init(const wstring &label, int id, bool checked) +{ + m_label = label; + m_id = id; + m_bChecked = checked; + + IggyDataValue result; + IggyDataValue value[3]; + value[0].type = IGGY_DATATYPE_string_UTF16; + IggyStringUTF16 stringVal; + + stringVal.string = (IggyUTF16*)label.c_str(); + stringVal.length = label.length(); + value[0].string16 = stringVal; + + value[1].type = IGGY_DATATYPE_number; + value[1].number = (int)id; + + value[2].type = IGGY_DATATYPE_boolean; + value[2].boolval = checked; + IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_initFunc , 3 , value ); + +#ifdef __PSVITA__ + // 4J-TomK - add checkbox to the vita touch box list + + switch(m_parentScene->GetParentLayer()->m_iLayer) + { + case eUILayer_Fullscreen: + case eUILayer_Scene: + case eUILayer_HUD: + ui.TouchBoxAdd(this,m_parentScene); + break; +} +#endif +} + +bool UIControl_CheckBox::IsChecked() +{ + rrbool checked = false; + IggyResult result = IggyValueGetBooleanRS ( &m_iggyPath , m_checkedProp, NULL, &checked ); + m_bChecked = checked; + return checked; +} + +bool UIControl_CheckBox::IsEnabled() +{ + return m_bEnabled; +} + +void UIControl_CheckBox::SetEnable(bool enable) +{ + m_bEnabled = enable; + + IggyDataValue result; + IggyDataValue value[1]; + value[0].type = IGGY_DATATYPE_boolean; + value[0].boolval = enable; + IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_funcEnable , 1 , value ); +} + +// 4J HEG - this is only ever used when required, most of this should happen in the flash +void UIControl_CheckBox::setChecked(bool checked) +{ + IggyDataValue result; + IggyDataValue value[1]; + value[0].type = IGGY_DATATYPE_boolean; + value[0].boolval = checked; + IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_funcSetCheckBox , 1 , value ); +} + +// 4J-TomK we need to trigger this one via function instead of key down event because of how it works +void UIControl_CheckBox::TouchSetCheckbox(bool checked) +{ + IggyDataValue result; + IggyDataValue value[1]; + value[0].type = IGGY_DATATYPE_boolean; + value[0].boolval = checked; + IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_funcSetCheckBox , 1 , value ); +} + +void UIControl_CheckBox::ReInit() +{ + UIControl_Base::ReInit(); + + init(m_label, m_id, m_bChecked); +} |
