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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/Common/UI/UIControl_BeaconEffectButton.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/Common/UI/UIControl_BeaconEffectButton.cpp')
-rw-r--r--Minecraft.Client/Common/UI/UIControl_BeaconEffectButton.cpp121
1 files changed, 121 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/UI/UIControl_BeaconEffectButton.cpp b/Minecraft.Client/Common/UI/UIControl_BeaconEffectButton.cpp
new file mode 100644
index 00000000..7ee79307
--- /dev/null
+++ b/Minecraft.Client/Common/UI/UIControl_BeaconEffectButton.cpp
@@ -0,0 +1,121 @@
+#include "stdafx.h"
+#include "UI.h"
+#include "UIControl_BeaconEffectButton.h"
+
+UIControl_BeaconEffectButton::UIControl_BeaconEffectButton()
+{
+ m_data = 0;
+ m_icon = 0;
+ m_selected = false;
+ m_active = false;
+ m_focus = false;
+}
+
+bool UIControl_BeaconEffectButton::setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName)
+{
+ bool success = UIControl::setupControl(scene,parent,controlName);
+
+ m_funcChangeState = registerFastName(L"ChangeState");
+ m_funcSetIcon = registerFastName(L"SetIcon");
+
+ return success;
+}
+
+void UIControl_BeaconEffectButton::SetData(int data, int icon, bool active, bool selected)
+{
+ m_data = data;
+ m_active = active;
+ m_selected = selected;
+
+ SetIcon(icon);
+ UpdateButtonState();
+}
+
+int UIControl_BeaconEffectButton::GetData()
+{
+ return m_data;
+}
+
+void UIControl_BeaconEffectButton::SetButtonSelected(bool selected)
+{
+ if(selected != m_selected)
+ {
+ m_selected = selected;
+
+ UpdateButtonState();
+ }
+}
+
+bool UIControl_BeaconEffectButton::IsButtonSelected()
+{
+ return m_selected;
+}
+
+void UIControl_BeaconEffectButton::SetButtonActive(bool active)
+{
+ if(m_active != active)
+ {
+ m_active = active;
+
+ UpdateButtonState();
+ }
+}
+
+void UIControl_BeaconEffectButton::setFocus(bool focus)
+{
+ if(m_focus != focus)
+ {
+ m_focus = focus;
+
+ UpdateButtonState();
+ }
+}
+
+void UIControl_BeaconEffectButton::SetIcon(int icon)
+{
+ if(icon != m_icon)
+ {
+ m_icon = icon;
+
+ IggyDataValue result;
+ IggyDataValue value[1];
+
+ value[0].type = IGGY_DATATYPE_number;
+ value[0].number = m_icon;
+ IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_funcSetIcon , 1 , value );
+ }
+}
+
+void UIControl_BeaconEffectButton::UpdateButtonState()
+{
+ EState state = eState_Disabled;
+
+ if(!m_active)
+ {
+ state = eState_Disabled;
+ }
+ else if(m_selected)
+ {
+ state = eState_Pressed;
+ }
+ else if(m_focus)
+ {
+ state = eState_Enabled_Selected;
+ }
+ else
+ {
+ state = eState_Enabled_Unselected;
+ }
+
+ if(state != m_lastState)
+ {
+ IggyDataValue result;
+ IggyDataValue value[1];
+
+ value[0].type = IGGY_DATATYPE_number;
+ value[0].number = state;
+ IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_funcChangeState , 1 , value );
+
+ if(out == IGGY_RESULT_SUCCESS) m_lastState = state;
+ }
+} \ No newline at end of file