diff options
| author | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
|---|---|---|
| committer | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
| commit | b691c43c44ff180d10e7d4a9afc83b98551ff586 (patch) | |
| tree | 3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/Common/UI/UIComponent_MenuBackground.cpp | |
| parent | def8cb415354ac390b7e89052a50605285f1aca9 (diff) | |
Initial commit
Diffstat (limited to 'Minecraft.Client/Common/UI/UIComponent_MenuBackground.cpp')
| -rw-r--r-- | Minecraft.Client/Common/UI/UIComponent_MenuBackground.cpp | 103 |
1 files changed, 103 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/UI/UIComponent_MenuBackground.cpp b/Minecraft.Client/Common/UI/UIComponent_MenuBackground.cpp new file mode 100644 index 00000000..d3a4c4c0 --- /dev/null +++ b/Minecraft.Client/Common/UI/UIComponent_MenuBackground.cpp @@ -0,0 +1,103 @@ +#include "stdafx.h" +#include "UI.h" +#include "UIComponent_MenuBackground.h" + +UIComponent_MenuBackground::UIComponent_MenuBackground(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer) +{ + m_bSplitscreen = false; + // Setup all the Iggy references we need for this scene + initialiseMovie(); +} + +wstring UIComponent_MenuBackground::getMoviePath() +{ switch( m_parentLayer->getViewport() ) + { + case C4JRender::VIEWPORT_TYPE_SPLIT_TOP: + case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM: + case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT: + case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT: + case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT: + case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT: + case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT: + case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT: + m_bSplitscreen = true; + break; + case C4JRender::VIEWPORT_TYPE_FULLSCREEN: + default: + m_bSplitscreen = false; + break; + } + + // We use the fullscreen one even in splitscreen, just draw different parts of it + return L"MenuBackground"; +} + +void UIComponent_MenuBackground::render(S32 width, S32 height, C4JRender::eViewportType viewport) +{ + if(m_bSplitscreen) + { + S32 xPos = 0; + S32 yPos = 0; + switch( viewport ) + { + case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM: + case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT: + yPos = (S32)(ui.getScreenHeight() / 2); + break; + case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT: + case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT: + xPos = (S32)(ui.getScreenWidth() / 2); + break; + case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT: + xPos = (S32)(ui.getScreenWidth() / 2); + yPos = (S32)(ui.getScreenHeight() / 2); + break; + } + ui.setupRenderPosition(xPos, yPos); + + S32 tileXStart = 0; + S32 tileYStart = 0; + S32 tileWidth = width; + S32 tileHeight = height; + + switch( viewport ) + { + case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT: + case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT: + tileHeight = (S32)(ui.getScreenHeight()); + break; + case C4JRender::VIEWPORT_TYPE_SPLIT_TOP: + tileWidth = (S32)(ui.getScreenWidth()); + tileYStart = (S32)(m_movieHeight / 2); + break; + case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM: + tileWidth = (S32)(ui.getScreenWidth()); + tileYStart = (S32)(m_movieHeight / 2); + break; + case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT: + case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT: + case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT: + case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT: + tileYStart = (S32)(m_movieHeight / 2); + break; + } + + IggyPlayerSetDisplaySize( getMovie(), m_movieWidth, m_movieHeight ); + + IggyPlayerDrawTilesStart ( getMovie() ); + + m_renderWidth = tileWidth; + m_renderHeight = tileHeight; + IggyPlayerDrawTile ( getMovie() , + tileXStart , + tileYStart , + tileXStart + tileWidth , + tileYStart + tileHeight , + 0 ); + IggyPlayerDrawTilesEnd ( getMovie() ); + } + else + { + UIScene::render(width, height, viewport); + } +}
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