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| author | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
|---|---|---|
| committer | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
| commit | 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch) | |
| tree | 69454763e73ca764af4e682d3573080b13138a0e /Minecraft.Client/Common/UI/UIComponent_MenuBackground.cpp | |
| parent | a9be52c41a02d207233199e98898fe7483d7e817 (diff) | |
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.Client/Common/UI/UIComponent_MenuBackground.cpp')
| -rw-r--r-- | Minecraft.Client/Common/UI/UIComponent_MenuBackground.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/Minecraft.Client/Common/UI/UIComponent_MenuBackground.cpp b/Minecraft.Client/Common/UI/UIComponent_MenuBackground.cpp index 1718e8cb..d3a4c4c0 100644 --- a/Minecraft.Client/Common/UI/UIComponent_MenuBackground.cpp +++ b/Minecraft.Client/Common/UI/UIComponent_MenuBackground.cpp @@ -42,15 +42,15 @@ void UIComponent_MenuBackground::render(S32 width, S32 height, C4JRender::eViewp { case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM: case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT: - yPos = static_cast<S32>(ui.getScreenHeight() / 2); + yPos = (S32)(ui.getScreenHeight() / 2); break; case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT: case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT: - xPos = static_cast<S32>(ui.getScreenWidth() / 2); + xPos = (S32)(ui.getScreenWidth() / 2); break; case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT: - xPos = static_cast<S32>(ui.getScreenWidth() / 2); - yPos = static_cast<S32>(ui.getScreenHeight() / 2); + xPos = (S32)(ui.getScreenWidth() / 2); + yPos = (S32)(ui.getScreenHeight() / 2); break; } ui.setupRenderPosition(xPos, yPos); @@ -64,14 +64,14 @@ void UIComponent_MenuBackground::render(S32 width, S32 height, C4JRender::eViewp { case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT: case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT: - tileHeight = static_cast<S32>(ui.getScreenHeight()); + tileHeight = (S32)(ui.getScreenHeight()); break; case C4JRender::VIEWPORT_TYPE_SPLIT_TOP: - tileWidth = static_cast<S32>(ui.getScreenWidth()); + tileWidth = (S32)(ui.getScreenWidth()); tileYStart = (S32)(m_movieHeight / 2); break; case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM: - tileWidth = static_cast<S32>(ui.getScreenWidth()); + tileWidth = (S32)(ui.getScreenWidth()); tileYStart = (S32)(m_movieHeight / 2); break; case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT: |
