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authorLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
commit087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch)
tree69454763e73ca764af4e682d3573080b13138a0e /Minecraft.Client/Common/UI/UIComponent_Chat.cpp
parenta9be52c41a02d207233199e98898fe7483d7e817 (diff)
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.Client/Common/UI/UIComponent_Chat.cpp')
-rw-r--r--Minecraft.Client/Common/UI/UIComponent_Chat.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/Minecraft.Client/Common/UI/UIComponent_Chat.cpp b/Minecraft.Client/Common/UI/UIComponent_Chat.cpp
index 555f36e4..901b5a77 100644
--- a/Minecraft.Client/Common/UI/UIComponent_Chat.cpp
+++ b/Minecraft.Client/Common/UI/UIComponent_Chat.cpp
@@ -46,7 +46,7 @@ void UIComponent_Chat::handleTimerComplete(int id)
Minecraft *pMinecraft = Minecraft::GetInstance();
bool anyVisible = false;
- if(pMinecraft->localplayers[m_iPad]!= nullptr)
+ if(pMinecraft->localplayers[m_iPad]!= NULL)
{
Gui *pGui = pMinecraft->gui;
//DWORD messagesToDisplay = min( CHAT_LINES_COUNT, pGui->getMessagesCount(m_iPad) );
@@ -102,15 +102,15 @@ void UIComponent_Chat::render(S32 width, S32 height, C4JRender::eViewportType vi
{
case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT:
- yPos = static_cast<S32>(ui.getScreenHeight() / 2);
+ yPos = (S32)(ui.getScreenHeight() / 2);
break;
case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT:
case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT:
- xPos = static_cast<S32>(ui.getScreenWidth() / 2);
+ xPos = (S32)(ui.getScreenWidth() / 2);
break;
case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT:
- xPos = static_cast<S32>(ui.getScreenWidth() / 2);
- yPos = static_cast<S32>(ui.getScreenHeight() / 2);
+ xPos = (S32)(ui.getScreenWidth() / 2);
+ yPos = (S32)(ui.getScreenHeight() / 2);
break;
}
ui.setupRenderPosition(xPos, yPos);
@@ -124,14 +124,14 @@ void UIComponent_Chat::render(S32 width, S32 height, C4JRender::eViewportType vi
{
case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT:
case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT:
- tileHeight = static_cast<S32>(ui.getScreenHeight());
+ tileHeight = (S32)(ui.getScreenHeight());
break;
case C4JRender::VIEWPORT_TYPE_SPLIT_TOP:
- tileWidth = static_cast<S32>(ui.getScreenWidth());
+ tileWidth = (S32)(ui.getScreenWidth());
tileYStart = (S32)(m_movieHeight / 2);
break;
case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
- tileWidth = static_cast<S32>(ui.getScreenWidth());
+ tileWidth = (S32)(ui.getScreenWidth());
tileYStart = (S32)(m_movieHeight / 2);
break;
case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT: