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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/Common/UI/UIBitmapFont.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/Common/UI/UIBitmapFont.cpp')
-rw-r--r--Minecraft.Client/Common/UI/UIBitmapFont.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/Minecraft.Client/Common/UI/UIBitmapFont.cpp b/Minecraft.Client/Common/UI/UIBitmapFont.cpp
index ec49eea3..afc2b139 100644
--- a/Minecraft.Client/Common/UI/UIBitmapFont.cpp
+++ b/Minecraft.Client/Common/UI/UIBitmapFont.cpp
@@ -39,16 +39,16 @@ UIAbstractBitmapFont::UIAbstractBitmapFont(const string &fontname)
void UIAbstractBitmapFont::registerFont()
{
- if(m_registered)
+ if (!m_registered)
{
- return;
+ // 4J-JEV: These only need registering the once when we first use this font in Iggy.
+ m_bitmapFontProvider->num_glyphs = m_numGlyphs;
+ IggyFontInstallBitmapUTF8( m_bitmapFontProvider, m_fontname.c_str(), -1, IGGY_FONTFLAG_none );
+ m_registered = true;
}
- m_bitmapFontProvider->num_glyphs = m_numGlyphs;
-
- IggyFontInstallBitmapUTF8( m_bitmapFontProvider,m_fontname.c_str(),-1,IGGY_FONTFLAG_none );
- IggyFontSetIndirectUTF8( m_fontname.c_str(),-1 ,IGGY_FONTFLAG_all ,m_fontname.c_str() ,-1 ,IGGY_FONTFLAG_none );
- m_registered = true;
+ // 4J-JEV: Reset the font redirect to these fonts (we must do this everytime in-case we switched away elsewhere).
+ IggyFontSetIndirectUTF8( m_fontname.c_str(), -1, IGGY_FONTFLAG_all, m_fontname.c_str(), -1, IGGY_FONTFLAG_none );
}
IggyFontMetrics * RADLINK UIAbstractBitmapFont::GetFontMetrics_Callback(void *user_context,IggyFontMetrics *metrics)
@@ -357,7 +357,7 @@ rrbool UIBitmapFont::GetGlyphBitmap(S32 glyph,F32 pixel_scale,IggyBitmapCharacte
}
//Callback function type for freeing a bitmap shape returned by GetGlyphBitmap
-void RADLINK UIBitmapFont::FreeGlyphBitmap(S32 glyph,F32 pixel_scale,IggyBitmapCharacter *bitmap)
+void UIBitmapFont::FreeGlyphBitmap(S32 glyph,F32 pixel_scale,IggyBitmapCharacter *bitmap)
{
// We don't need to free anything,it just comes from the archive.
//app.DebugPrintf("Free bitmap for glyph %d at scale %f\n",glyph,pixel_scale);