diff options
| author | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
|---|---|---|
| committer | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
| commit | b691c43c44ff180d10e7d4a9afc83b98551ff586 (patch) | |
| tree | 3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/Common/UI/IUIScene_PauseMenu.cpp | |
| parent | def8cb415354ac390b7e89052a50605285f1aca9 (diff) | |
Initial commit
Diffstat (limited to 'Minecraft.Client/Common/UI/IUIScene_PauseMenu.cpp')
| -rw-r--r-- | Minecraft.Client/Common/UI/IUIScene_PauseMenu.cpp | 691 |
1 files changed, 691 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/UI/IUIScene_PauseMenu.cpp b/Minecraft.Client/Common/UI/IUIScene_PauseMenu.cpp new file mode 100644 index 00000000..79203e7c --- /dev/null +++ b/Minecraft.Client/Common/UI/IUIScene_PauseMenu.cpp @@ -0,0 +1,691 @@ +#include "stdafx.h" +#include "IUIScene_PauseMenu.h" +#include "..\..\Minecraft.h" +#include "..\..\MinecraftServer.h" +#include "..\..\MultiPlayerLevel.h" +#include "..\..\ProgressRenderer.h" +#include "..\..\..\Minecraft.World\net.minecraft.world.level.h" +#include "..\..\..\Minecraft.World\net.minecraft.world.phys.h" +#include "..\..\TexturePackRepository.h" +#include "..\..\TexturePack.h" +#include "..\..\DLCTexturePack.h" +#include "..\..\..\Minecraft.World\StringHelpers.h" + + +int IUIScene_PauseMenu::ExitGameDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) +{ + IUIScene_PauseMenu *scene = (IUIScene_PauseMenu *)pParam; + + // Results switched for this dialog + if(result==C4JStorage::EMessage_ResultDecline) + { + scene->SetIgnoreInput(true); + app.SetAction(iPad,eAppAction_ExitWorld); + } + return 0; +} + + +int IUIScene_PauseMenu::ExitGameSaveDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) +{ + IUIScene_PauseMenu *scene = (IUIScene_PauseMenu *)pParam; + + // Exit with or without saving + // Decline means save in this dialog + if(result==C4JStorage::EMessage_ResultDecline || result==C4JStorage::EMessage_ResultThirdOption) + { + if( result==C4JStorage::EMessage_ResultDecline ) // Save + { + // 4J-PB - Is the player trying to save but they are using a trial texturepack ? + if(!Minecraft::GetInstance()->skins->isUsingDefaultSkin()) + { + TexturePack *tPack = Minecraft::GetInstance()->skins->getSelected(); + DLCTexturePack *pDLCTexPack=(DLCTexturePack *)tPack; + + DLCPack *pDLCPack=pDLCTexPack->getDLCInfoParentPack();//tPack->getDLCPack(); + if(!pDLCPack->hasPurchasedFile( DLCManager::e_DLCType_Texture, L"" )) + { +#ifdef _XBOX + // upsell + ULONGLONG ullOfferID_Full; + // get the dlc texture pack + DLCTexturePack *pDLCTexPack=(DLCTexturePack *)tPack; + + app.GetDLCFullOfferIDForPackID(pDLCTexPack->getDLCParentPackId(),&ullOfferID_Full); + + // tell sentient about the upsell of the full version of the skin pack + TelemetryManager->RecordUpsellPresented(iPad, eSet_UpsellID_Texture_DLC, ullOfferID_Full & 0xFFFFFFFF); +#endif + + UINT uiIDA[2]; + uiIDA[0]=IDS_CONFIRM_OK; + uiIDA[1]=IDS_CONFIRM_CANCEL; + + // Give the player a warning about the trial version of the texture pack + ui.RequestMessageBox(IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE, IDS_WARNING_DLC_TRIALTEXTUREPACK_TEXT, uiIDA, 2, ProfileManager.GetPrimaryPad() , &IUIScene_PauseMenu::WarningTrialTexturePackReturned, scene,app.GetStringTable(), NULL, 0, false); + + return S_OK; + } + } + + // does the save exist? + bool bSaveExists; + StorageManager.DoesSaveExist(&bSaveExists); + // 4J-PB - we check if the save exists inside the libs + // we need to ask if they are sure they want to overwrite the existing game + if(bSaveExists) + { + UINT uiIDA[2]; + uiIDA[0]=IDS_CONFIRM_CANCEL; + uiIDA[1]=IDS_CONFIRM_OK; + ui.RequestMessageBox(IDS_TITLE_SAVE_GAME, IDS_CONFIRM_SAVE_GAME, uiIDA, 2, ProfileManager.GetPrimaryPad(), &IUIScene_PauseMenu::ExitGameAndSaveReturned, scene, app.GetStringTable(), NULL, 0, false); + return 0; + } + else + { +#if defined(_XBOX_ONE) || defined(__ORBIS__) + StorageManager.SetSaveDisabled(false); +#endif + MinecraftServer::getInstance()->setSaveOnExit( true ); + } + } + else + { + // been a few requests for a confirm on exit without saving + UINT uiIDA[2]; + uiIDA[0]=IDS_CONFIRM_CANCEL; + uiIDA[1]=IDS_CONFIRM_OK; + ui.RequestMessageBox(IDS_TITLE_DECLINE_SAVE_GAME, IDS_CONFIRM_DECLINE_SAVE_GAME, uiIDA, 2, ProfileManager.GetPrimaryPad(), &IUIScene_PauseMenu::ExitGameDeclineSaveReturned, scene, app.GetStringTable(), NULL, 0, false); + return 0; + } + + scene->SetIgnoreInput(true); + + app.SetAction(iPad,eAppAction_ExitWorld); + } + return 0; +} + + +int IUIScene_PauseMenu::ExitGameAndSaveReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) +{ + // 4J-PB - we won't come in here if we have a trial texture pack + IUIScene_PauseMenu *scene = (IUIScene_PauseMenu *)pParam; + + // results switched for this dialog + if(result==C4JStorage::EMessage_ResultDecline) + { + //INT saveOrCheckpointId = 0; + //bool validSave = StorageManager.GetSaveUniqueNumber(&saveOrCheckpointId); + //SentientManager.RecordLevelSaveOrCheckpoint(ProfileManager.GetPrimaryPad(), saveOrCheckpointId); +#if defined(_XBOX_ONE) || defined(__ORBIS__) + StorageManager.SetSaveDisabled(false); +#endif + scene->SetIgnoreInput(true); + MinecraftServer::getInstance()->setSaveOnExit( true ); + // flag a app action of exit game + app.SetAction(iPad,eAppAction_ExitWorld); + } + else + { + // has someone disconnected the ethernet here, causing the pause menu to shut? + if(ui.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad())) + { + UINT uiIDA[3]; + // you cancelled the save on exit after choosing exit and save? You go back to the Exit choices then. + uiIDA[0]=IDS_CONFIRM_CANCEL; + uiIDA[1]=IDS_EXIT_GAME_SAVE; + uiIDA[2]=IDS_EXIT_GAME_NO_SAVE; + + if(g_NetworkManager.GetPlayerCount()>1) + { + ui.RequestMessageBox(IDS_EXIT_GAME, IDS_CONFIRM_EXIT_GAME_CONFIRM_DISCONNECT_SAVE, uiIDA, 3, ProfileManager.GetPrimaryPad(), &IUIScene_PauseMenu::ExitGameSaveDialogReturned, scene, app.GetStringTable(), NULL, 0, false); + } + else + { + ui.RequestMessageBox(IDS_EXIT_GAME, IDS_CONFIRM_EXIT_GAME, uiIDA, 3, ProfileManager.GetPrimaryPad(), &IUIScene_PauseMenu::ExitGameSaveDialogReturned, scene, app.GetStringTable(), NULL, 0, false); + } + } + } + return 0; +} + + + +int IUIScene_PauseMenu::ExitGameDeclineSaveReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) +{ + IUIScene_PauseMenu *scene = (IUIScene_PauseMenu *)pParam; + + // results switched for this dialog + if(result==C4JStorage::EMessage_ResultDecline) + { +#if defined(_XBOX_ONE) || defined(__ORBIS__) + // Don't do this here, as it will still try and save some things even though it shouldn't! + //StorageManager.SetSaveDisabled(false); +#endif + scene->SetIgnoreInput(true); + MinecraftServer::getInstance()->setSaveOnExit( false ); + // flag a app action of exit game + app.SetAction(iPad,eAppAction_ExitWorld); + } + else + { + // has someone disconnected the ethernet here, causing the pause menu to shut? + if(ui.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad())) + { + UINT uiIDA[3]; + // you cancelled the save on exit after choosing exit and save? You go back to the Exit choices then. + uiIDA[0]=IDS_CONFIRM_CANCEL; + uiIDA[1]=IDS_EXIT_GAME_SAVE; + uiIDA[2]=IDS_EXIT_GAME_NO_SAVE; + + if(g_NetworkManager.GetPlayerCount()>1) + { + ui.RequestMessageBox(IDS_EXIT_GAME, IDS_CONFIRM_EXIT_GAME_CONFIRM_DISCONNECT_SAVE, uiIDA, 3, ProfileManager.GetPrimaryPad(),&IUIScene_PauseMenu::ExitGameSaveDialogReturned, scene, app.GetStringTable(), NULL, 0, false); + } + else + { + ui.RequestMessageBox(IDS_EXIT_GAME, IDS_CONFIRM_EXIT_GAME, uiIDA, 3, ProfileManager.GetPrimaryPad(),&IUIScene_PauseMenu::ExitGameSaveDialogReturned, scene, app.GetStringTable(), NULL, 0, false); + } + } + + } + return 0; +} + + + +int IUIScene_PauseMenu::WarningTrialTexturePackReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) +{ +#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__) + if(result==C4JStorage::EMessage_ResultAccept) + { + if(!ProfileManager.IsSignedInLive(iPad)) + { + // you're not signed in to PSN! + + } + else + { + // 4J-PB - need to check this user can access the store + bool bContentRestricted; + ProfileManager.GetChatAndContentRestrictions(iPad,true,NULL,&bContentRestricted,NULL); + if(bContentRestricted) + { + UINT uiIDA[1]; + uiIDA[0]=IDS_CONFIRM_OK; + ui.RequestMessageBox(IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION, uiIDA, 1, iPad,NULL,&app, app.GetStringTable(), NULL, 0, false); + } + else + { + // need to get info on the pack to see if the user has already downloaded it + TexturePack *tPack = Minecraft::GetInstance()->skins->getSelected(); + DLCTexturePack *pDLCTexPack=(DLCTexturePack *)tPack; + + // retrieve the store name for the skin pack + DLCPack *pDLCPack=pDLCTexPack->getDLCInfoParentPack();//tPack->getDLCPack(); + const char *pchPackName=wstringtofilename(pDLCPack->getName()); + app.DebugPrintf("Texture Pack - %s\n",pchPackName); + SONYDLC *pSONYDLCInfo=app.GetSONYDLCInfo((char *)pchPackName); + + if(pSONYDLCInfo!=NULL) + { + char chName[42]; + char chSkuID[SCE_NP_COMMERCE2_SKU_ID_LEN]; + + memset(chSkuID,0,SCE_NP_COMMERCE2_SKU_ID_LEN); + // find the info on the skin pack + // we have to retrieve the skuid from the store info, it can't be hardcoded since Sony may change it. + // So we assume the first sku for the product is the one we want +#ifdef __ORBIS__ + sprintf(chName,"%s",pSONYDLCInfo->chDLCKeyname); +#else + sprintf(chName,"%s-%s",app.GetCommerceCategory(),pSONYDLCInfo->chDLCKeyname); +#endif + app.GetDLCSkuIDFromProductList(chName,chSkuID); + // 4J-PB - need to check for an empty store +#if defined __ORBIS__ || defined __PSVITA__ || defined __PS3__ + if(app.CheckForEmptyStore(iPad)==false) +#endif + { + if(app.DLCAlreadyPurchased(chSkuID)) + { + app.DownloadAlreadyPurchased(chSkuID); + } + else + { + app.Checkout(chSkuID); + } + } + } + } + } + } +#endif // + +#ifdef _XBOX_ONE + IUIScene_PauseMenu* pScene = (IUIScene_PauseMenu*)pParam; + + if(result==C4JStorage::EMessage_ResultAccept) + { + if(ProfileManager.IsSignedIn(iPad)) + { + if (ProfileManager.IsSignedInLive(iPad)) + { + TexturePack *tPack = Minecraft::GetInstance()->skins->getSelected(); + // get the dlc texture pack + DLCTexturePack *pDLCTexPack=(DLCTexturePack *)tPack; + + DLCPack *pDLCPack=pDLCTexPack->getDLCInfoParentPack(); + + DLC_INFO *pDLCInfo=app.GetDLCInfoForProductName((WCHAR *)pDLCPack->getName().c_str()); + + StorageManager.InstallOffer(1,(WCHAR *)pDLCInfo->wsProductId.c_str(),NULL,NULL); + + // the license change coming in when the offer has been installed will cause this scene to refresh + } + else + { + // 4J-JEV: Fix for XB1: #165863 - XR-074: Compliance: With no active network connection user is unable to convert from Trial to Full texture pack and is not messaged why. + UINT uiIDA[1] = { IDS_CONFIRM_OK }; + ui.RequestMessageBox(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_XBOXLIVE_NOTIFICATION, uiIDA, 1, iPad, NULL, NULL, app.GetStringTable()); + } + } + } + +#endif + +#ifdef _XBOX + IUIScene_PauseMenu* pScene = (IUIScene_PauseMenu*)pParam; + + //pScene->m_bIgnoreInput = false; + pScene->ShowScene( true ); + if(result==C4JStorage::EMessage_ResultAccept) + { + if(ProfileManager.IsSignedIn(iPad)) + { + ULONGLONG ullIndexA[1]; + + TexturePack *tPack = Minecraft::GetInstance()->skins->getSelected(); + // get the dlc texture pack + DLCTexturePack *pDLCTexPack=(DLCTexturePack *)tPack; + + // Need to get the parent packs id, since this may be one of many child packs with their own ids + app.GetDLCFullOfferIDForPackID(pDLCTexPack->getDLCParentPackId(),&ullIndexA[0]); + + // need to allow downloads here, or the player would need to quit the game to let the download of a texture pack happen. This might affect the network traffic, since the download could take all the bandwidth... + XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_ALWAYS_ALLOW); + + StorageManager.InstallOffer(1,ullIndexA,NULL,NULL); + } + } + else + { + TelemetryManager->RecordUpsellResponded(iPad, eSet_UpsellID_Texture_DLC, ( pScene->m_pDLCPack->getPurchaseOfferId() & 0xFFFFFFFF ), eSen_UpsellOutcome_Declined); + } +#endif + + + return 0; +} + + +int IUIScene_PauseMenu::SaveWorldThreadProc( LPVOID lpParameter ) +{ + bool bAutosave=(bool)lpParameter; + if(bAutosave) + { + app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_AutoSaveGame); + } + else + { + app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_SaveGame); + } + + // Share AABB & Vec3 pools with default (main thread) - should be ok as long as we don't tick the main thread whilst this thread is running + AABB::UseDefaultThreadStorage(); + Vec3::UseDefaultThreadStorage(); + Compression::UseDefaultThreadStorage(); + + Minecraft *pMinecraft=Minecraft::GetInstance(); + + //wprintf(L"Loading world on thread\n"); + + if(ProfileManager.IsFullVersion()) + { + app.SetGameStarted(false); + + while( app.GetXuiServerAction(ProfileManager.GetPrimaryPad() ) != eXuiServerAction_Idle && !MinecraftServer::serverHalted() ) + { + Sleep(10); + } + + if(!MinecraftServer::serverHalted() && !app.GetChangingSessionType() ) app.SetGameStarted(true); + +#if defined(_XBOX_ONE) || defined(__ORBIS__) + if(app.GetGameHostOption(eGameHostOption_DisableSaving)) StorageManager.SetSaveDisabled(true); +#endif + } + + HRESULT hr = S_OK; + if(app.GetChangingSessionType()) + { + // 4J Stu - This causes the fullscreenprogress scene to ignore the action it was given + hr = ERROR_CANCELLED; + } + return hr; +} + +int IUIScene_PauseMenu::ExitWorldThreadProc( void* lpParameter ) +{ + // Share AABB & Vec3 pools with default (main thread) - should be ok as long as we don't tick the main thread whilst this thread is running + AABB::UseDefaultThreadStorage(); + Vec3::UseDefaultThreadStorage(); + Compression::UseDefaultThreadStorage(); + + //app.SetGameStarted(false); + + _ExitWorld(lpParameter); + + return S_OK; +} + +// This function performs the meat of exiting from a level. It should be called from a thread other than the main thread. +void IUIScene_PauseMenu::_ExitWorld(LPVOID lpParameter) +{ + Minecraft *pMinecraft=Minecraft::GetInstance(); + + int exitReasonStringId = pMinecraft->progressRenderer->getCurrentTitle(); + int exitReasonTitleId = IDS_CONNECTION_LOST; + + bool saveStats = true; + if (pMinecraft->isClientSide() || g_NetworkManager.IsInSession()) + { + if(lpParameter != NULL ) + { + // 4J-PB - check if we have lost connection to Live + if(ProfileManager.GetLiveConnectionStatus()!=XONLINE_S_LOGON_CONNECTION_ESTABLISHED ) + { + exitReasonStringId = IDS_CONNECTION_LOST_LIVE; + } + else + { + switch( app.GetDisconnectReason() ) + { + case DisconnectPacket::eDisconnect_Kicked: + exitReasonStringId = IDS_DISCONNECTED_KICKED; + break; + case DisconnectPacket::eDisconnect_NoUGC_AllLocal: + exitReasonStringId = IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_ALL_LOCAL; + exitReasonTitleId = IDS_CONNECTION_FAILED; + break; + case DisconnectPacket::eDisconnect_NoUGC_Single_Local: + exitReasonStringId = IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL; + exitReasonTitleId = IDS_CONNECTION_FAILED; + break; +#if defined(__PS3__) || defined(__ORBIS__) + case DisconnectPacket::eDisconnect_ContentRestricted_AllLocal: + exitReasonStringId = IDS_CONTENT_RESTRICTION_MULTIPLAYER; + exitReasonTitleId = IDS_CONNECTION_FAILED; + break; + case DisconnectPacket::eDisconnect_ContentRestricted_Single_Local: + exitReasonStringId = IDS_CONTENT_RESTRICTION; + exitReasonTitleId = IDS_CONNECTION_FAILED; + break; +#endif +#ifdef _XBOX + case DisconnectPacket::eDisconnect_NoUGC_Remote: + exitReasonStringId = IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_REMOTE; + exitReasonTitleId = IDS_CONNECTION_FAILED; + break; +#endif + case DisconnectPacket::eDisconnect_NoFlying: + exitReasonStringId = IDS_DISCONNECTED_FLYING; + break; + case DisconnectPacket::eDisconnect_Quitting: + exitReasonStringId = IDS_DISCONNECTED_SERVER_QUIT; + break; +#ifdef __ORBIS__ + case DisconnectPacket::eDisconnect_NetworkError: + exitReasonStringId = IDS_ERROR_NETWORK_EXIT; + exitReasonTitleId = IDS_ERROR_NETWORK_TITLE; + break; +#endif + case DisconnectPacket::eDisconnect_NoFriendsInGame: + exitReasonStringId = IDS_DISCONNECTED_NO_FRIENDS_IN_GAME; + exitReasonTitleId = IDS_CANTJOIN_TITLE; + break; + case DisconnectPacket::eDisconnect_Banned: + exitReasonStringId = IDS_DISCONNECTED_BANNED; + exitReasonTitleId = IDS_CANTJOIN_TITLE; + break; + case DisconnectPacket::eDisconnect_NotFriendsWithHost: + exitReasonStringId = IDS_NOTALLOWED_FRIENDSOFFRIENDS; + exitReasonTitleId = IDS_CANTJOIN_TITLE; + break; + case DisconnectPacket::eDisconnect_OutdatedServer: + exitReasonStringId = IDS_DISCONNECTED_SERVER_OLD; + exitReasonTitleId = IDS_CANTJOIN_TITLE; + break; + case DisconnectPacket::eDisconnect_OutdatedClient: + exitReasonStringId = IDS_DISCONNECTED_CLIENT_OLD; + exitReasonTitleId = IDS_CANTJOIN_TITLE; + break; + case DisconnectPacket::eDisconnect_ServerFull: + exitReasonStringId = IDS_DISCONNECTED_SERVER_FULL; + exitReasonTitleId = IDS_CANTJOIN_TITLE; + break; +#ifdef _XBOX_ONE + case DisconnectPacket::eDisconnect_ExitedGame: + exitReasonTitleId = IDS_EXIT_GAME; + exitReasonStringId = IDS_DISCONNECTED_EXITED_GAME; + break; +#endif + +#if defined __ORBIS__ || defined __PS3__ || defined __PSVITA__ + case DisconnectPacket::eDisconnect_NATMismatch: + exitReasonStringId = IDS_DISCONNECTED_NAT_TYPE_MISMATCH; + exitReasonTitleId = IDS_CONNECTION_FAILED; + break; +#endif + default: + exitReasonStringId = IDS_CONNECTION_LOST_SERVER; + } + } + //pMinecraft->progressRenderer->progressStartNoAbort( exitReasonStringId ); + + UINT uiIDA[1]; + uiIDA[0]=IDS_CONFIRM_OK; + // 4J Stu - Fix for #48669 - TU5: Code: Compliance: TCR #15: Incorrect/misleading messages after signing out a profile during online game session. + // If the primary player is signed out, then that is most likely the cause of the disconnection so don't display a message box. This will allow the message box requested by the libraries to be brought up + if( ProfileManager.IsSignedIn(ProfileManager.GetPrimaryPad())) ui.RequestMessageBox( exitReasonTitleId, exitReasonStringId, uiIDA,1,ProfileManager.GetPrimaryPad(),NULL,NULL, app.GetStringTable()); + exitReasonStringId = -1; + + // 4J - Force a disconnection, this handles the situation that the server has already disconnected + if( pMinecraft->levels[0] != NULL ) pMinecraft->levels[0]->disconnect(false); + if( pMinecraft->levels[1] != NULL ) pMinecraft->levels[1]->disconnect(false); + if( pMinecraft->levels[2] != NULL ) pMinecraft->levels[2]->disconnect(false); + } + else + { + exitReasonStringId = IDS_EXITING_GAME; + pMinecraft->progressRenderer->progressStartNoAbort( IDS_EXITING_GAME ); + if( pMinecraft->levels[0] != NULL ) pMinecraft->levels[0]->disconnect(); + if( pMinecraft->levels[1] != NULL ) pMinecraft->levels[1]->disconnect(); + if( pMinecraft->levels[2] != NULL ) pMinecraft->levels[2]->disconnect(); + } + + // 4J Stu - This only does something if we actually have a server, so don't need to do any other checks + MinecraftServer::HaltServer(); + + // We need to call the stats & leaderboards save before we exit the session + // 4J We need to do this in a QNet callback where it is safe + //pMinecraft->forceStatsSave(); + saveStats = false; + + // 4J Stu - Leave the session once the disconnect packet has been sent + g_NetworkManager.LeaveGame(FALSE); + } + else + { + if(lpParameter != NULL && ProfileManager.IsSignedIn(ProfileManager.GetPrimaryPad()) ) + { + switch( app.GetDisconnectReason() ) + { + case DisconnectPacket::eDisconnect_Kicked: + exitReasonStringId = IDS_DISCONNECTED_KICKED; + break; + case DisconnectPacket::eDisconnect_NoUGC_AllLocal: + exitReasonStringId = IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_ALL_LOCAL; + exitReasonTitleId = IDS_CONNECTION_FAILED; + break; + case DisconnectPacket::eDisconnect_NoUGC_Single_Local: + exitReasonStringId = IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL; + exitReasonTitleId = IDS_CONNECTION_FAILED; + break; +#if defined(__PS3__) || defined(__ORBIS__) + case DisconnectPacket::eDisconnect_ContentRestricted_AllLocal: + exitReasonStringId = IDS_CONTENT_RESTRICTION_MULTIPLAYER; + exitReasonTitleId = IDS_CONNECTION_FAILED; + break; + case DisconnectPacket::eDisconnect_ContentRestricted_Single_Local: + exitReasonStringId = IDS_CONTENT_RESTRICTION; + exitReasonTitleId = IDS_CONNECTION_FAILED; + break; +#endif +#ifdef _XBOX + case DisconnectPacket::eDisconnect_NoUGC_Remote: + exitReasonStringId = IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_REMOTE; + exitReasonTitleId = IDS_CONNECTION_FAILED; + break; +#endif + case DisconnectPacket::eDisconnect_Quitting: + exitReasonStringId = IDS_DISCONNECTED_SERVER_QUIT; + break; +#ifdef __ORBIS__ + case DisconnectPacket::eDisconnect_NetworkError: + exitReasonStringId = IDS_ERROR_NETWORK_EXIT; + exitReasonTitleId = IDS_ERROR_NETWORK_TITLE; + break; +#endif + case DisconnectPacket::eDisconnect_NoMultiplayerPrivilegesJoin: + exitReasonStringId = IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT; + break; + case DisconnectPacket::eDisconnect_OutdatedServer: + exitReasonStringId = IDS_DISCONNECTED_SERVER_OLD; + exitReasonTitleId = IDS_CANTJOIN_TITLE; + break; + case DisconnectPacket::eDisconnect_OutdatedClient: + exitReasonStringId = IDS_DISCONNECTED_CLIENT_OLD; + exitReasonTitleId = IDS_CANTJOIN_TITLE; + break; + case DisconnectPacket::eDisconnect_ServerFull: + exitReasonStringId = IDS_DISCONNECTED_SERVER_FULL; + exitReasonTitleId = IDS_CANTJOIN_TITLE; + break; +#if defined __ORBIS__ || defined __PS3__ || defined __PSVITA__ + case DisconnectPacket::eDisconnect_NATMismatch: + exitReasonStringId = IDS_DISCONNECTED_NAT_TYPE_MISMATCH; + exitReasonTitleId = IDS_CONNECTION_FAILED; + break; +#endif + default: + exitReasonStringId = IDS_DISCONNECTED; + } + //pMinecraft->progressRenderer->progressStartNoAbort( exitReasonStringId ); + + UINT uiIDA[1]; + uiIDA[0]=IDS_CONFIRM_OK; + ui.RequestMessageBox( exitReasonTitleId, exitReasonStringId, uiIDA,1,ProfileManager.GetPrimaryPad(),NULL,NULL, app.GetStringTable()); + exitReasonStringId = -1; + } + } + // Fix for #93148 - TCR 001: BAS Game Stability: Title will crash for the multiplayer client if host of the game will exit during the clients loading to created world. + while( g_NetworkManager.IsNetworkThreadRunning() ) + { + Sleep(1); + } + pMinecraft->setLevel(NULL,exitReasonStringId,nullptr,saveStats); + + TelemetryManager->Flush(); + + app.m_gameRules.unloadCurrentGameRules(); + //app.m_Audio.unloadCurrentAudioDetails(); + + MinecraftServer::resetFlags(); + + // Fix for #48385 - BLACK OPS :TU5: Functional: Client becomes pseudo soft-locked when returned to the main menu after a remote disconnect + // Make sure there is text explaining why the player is waiting + pMinecraft->progressRenderer->progressStart(IDS_EXITING_GAME); + + // Fix for #13259 - CRASH: Gameplay: loading process is halted when player loads saved data + // We can't start/join a new game until the session is destroyed, so wait for it to be idle again + while( g_NetworkManager.IsInSession() ) + { + Sleep(1); + } + + app.SetChangingSessionType(false); + app.SetReallyChangingSessionType(false); + +#if defined(_XBOX_ONE) || defined(__ORBIS__) + // Make sure we don't think saving is disabled in the menus + StorageManager.SetSaveDisabled(false); +#endif +} + + +int IUIScene_PauseMenu::SaveGameDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) +{ + // results switched for this dialog + if(result==C4JStorage::EMessage_ResultDecline) + { +#if defined(_XBOX_ONE) || defined(__ORBIS__) + UINT uiIDA[2]; + uiIDA[0]=IDS_CONFIRM_CANCEL; + uiIDA[1]=IDS_CONFIRM_OK; + ui.RequestMessageBox(IDS_TITLE_ENABLE_AUTOSAVE, IDS_CONFIRM_ENABLE_AUTOSAVE, uiIDA, 2, iPad,&IUIScene_PauseMenu::EnableAutosaveDialogReturned,pParam, app.GetStringTable(), NULL, 0, false); +#else + // flag a app action of save game + app.SetAction(iPad,eAppAction_SaveGame); +#endif + } + return 0; +} + +int IUIScene_PauseMenu::EnableAutosaveDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) +{ + // results switched for this dialog + if(result==C4JStorage::EMessage_ResultDecline) + { + // Set the global flag, so that we don't disable saving again once the save is complete + app.SetGameHostOption(eGameHostOption_DisableSaving, 0); + } + else + { + // Set the global flag, so that we do disable saving again once the save is complete + // We need to set this on as we may have only disabled it due to having a trial texture pack + app.SetGameHostOption(eGameHostOption_DisableSaving, 1); + } + // Re-enable saving temporarily + StorageManager.SetSaveDisabled(false); + + // flag a app action of save game + app.SetAction(iPad,eAppAction_SaveGame); + return 0; +} + +int IUIScene_PauseMenu::DisableAutosaveDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) +{ + // results switched for this dialog + if(result==C4JStorage::EMessage_ResultDecline) + { + // Set the global flag, so that we disable saving again once the save is complete + app.SetGameHostOption(eGameHostOption_DisableSaving, 1); + StorageManager.SetSaveDisabled(false); + + // flag a app action of save game + app.SetAction(iPad,eAppAction_SaveGame); + } + return 0; +}
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