diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/Common/UI/IUIScene_FireworksMenu.cpp | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/Common/UI/IUIScene_FireworksMenu.cpp')
| -rw-r--r-- | Minecraft.Client/Common/UI/IUIScene_FireworksMenu.cpp | 129 |
1 files changed, 129 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/UI/IUIScene_FireworksMenu.cpp b/Minecraft.Client/Common/UI/IUIScene_FireworksMenu.cpp new file mode 100644 index 00000000..7f90fe8f --- /dev/null +++ b/Minecraft.Client/Common/UI/IUIScene_FireworksMenu.cpp @@ -0,0 +1,129 @@ +#include "stdafx.h" + +#include "IUIScene_FireworksMenu.h" +#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h" + +IUIScene_AbstractContainerMenu::ESceneSection IUIScene_FireworksMenu::GetSectionAndSlotInDirection( ESceneSection eSection, ETapState eTapDirection, int *piTargetX, int *piTargetY ) +{ + ESceneSection newSection = eSection; + int xOffset = 0; + int yOffset = 0; + + // Find the new section if there is one + switch( eSection ) + { + case eSectionFireworksIngredients: + if(eTapDirection == eTapStateDown) + { + newSection = eSectionFireworksInventory; + xOffset = -1; + } + else if(eTapDirection == eTapStateUp) + { + newSection = eSectionFireworksUsing; + xOffset = -1; + } + else if(eTapDirection == eTapStateLeft) + { + newSection = eSectionFireworksResult; + } + else if(eTapDirection == eTapStateRight) + { + newSection = eSectionFireworksResult; + } + break; + case eSectionFireworksResult: + if(eTapDirection == eTapStateDown) + { + newSection = eSectionFireworksInventory; + xOffset = -7; + } + else if(eTapDirection == eTapStateUp) + { + newSection = eSectionFireworksUsing; + xOffset = -7; + } + else if(eTapDirection == eTapStateLeft) + { + newSection = eSectionFireworksIngredients; + yOffset = -1; + *piTargetX = getSectionColumns(eSectionFireworksIngredients); + } + else if(eTapDirection == eTapStateRight) + { + newSection = eSectionFireworksIngredients; + yOffset = -1; + *piTargetX = 0; + } + break; + case eSectionFireworksInventory: + if(eTapDirection == eTapStateDown) + { + newSection = eSectionFireworksUsing; + } + else if(eTapDirection == eTapStateUp) + { + if(*piTargetX < 6) + { + newSection = eSectionFireworksIngredients; + xOffset = 1; + } + else + { + newSection = eSectionFireworksResult; + } + } + break; + case eSectionFireworksUsing: + if(eTapDirection == eTapStateDown) + { + if(*piTargetX < 6) + { + newSection = eSectionFireworksIngredients; + xOffset = 1; + } + else + { + newSection = eSectionFireworksResult; + } + } + else if(eTapDirection == eTapStateUp) + { + newSection = eSectionFireworksInventory; + } + break; + default: + assert( false ); + break; + } + + updateSlotPosition(eSection, newSection, eTapDirection, piTargetX, piTargetY, xOffset, yOffset); + + return newSection; +} + +int IUIScene_FireworksMenu::getSectionStartOffset(ESceneSection eSection) +{ + int offset = 0; + switch( eSection ) + { + + case eSectionFireworksIngredients: + offset = FireworksMenu::CRAFT_SLOT_START; + break; + + case eSectionFireworksResult: + offset = FireworksMenu::RESULT_SLOT; + break; + case eSectionFireworksInventory: + offset = FireworksMenu::INV_SLOT_START; + break; + case eSectionFireworksUsing: + offset = FireworksMenu::INV_SLOT_START + 27; + break; + default: + assert( false ); + break; + } + return offset; +}
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