diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/Common/UI/IUIScene_CreativeMenu.h | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/Common/UI/IUIScene_CreativeMenu.h')
| -rw-r--r-- | Minecraft.Client/Common/UI/IUIScene_CreativeMenu.h | 27 |
1 files changed, 23 insertions, 4 deletions
diff --git a/Minecraft.Client/Common/UI/IUIScene_CreativeMenu.h b/Minecraft.Client/Common/UI/IUIScene_CreativeMenu.h index 7ab3ff7e..64b78029 100644 --- a/Minecraft.Client/Common/UI/IUIScene_CreativeMenu.h +++ b/Minecraft.Client/Common/UI/IUIScene_CreativeMenu.h @@ -38,6 +38,8 @@ public: eCreativeInventory_Potions_Extended, eCreativeInventory_Potions_Level2_Extended, eCreativeInventory_Misc, + eCreativeInventory_ArtToolsDecorations, + eCreativeInventory_ArtToolsMisc, eCreativeInventoryGroupsCount }; @@ -57,14 +59,17 @@ public: ECreative_Inventory_Groups *m_staticGroupsA; const int m_dynamicGroupsCount; ECreative_Inventory_Groups *m_dynamicGroupsA; + const int m_debugGroupsCount; + ECreative_Inventory_Groups *m_debugGroupsA; private: unsigned int m_pages; unsigned int m_staticPerPage; unsigned int m_staticItems; + unsigned int m_debugItems; public: - TabSpec( LPCWSTR icon, int descriptionId, int staticGroupsCount, ECreative_Inventory_Groups *staticGroups, int dynamicGroupsCount, ECreative_Inventory_Groups *dynamicGroups ); + TabSpec( LPCWSTR icon, int descriptionId, int staticGroupsCount, ECreative_Inventory_Groups *staticGroups, int dynamicGroupsCount = 0, ECreative_Inventory_Groups *dynamicGroups = NULL, int debugGroupsCount = 0, ECreative_Inventory_Groups *debugGroups = NULL ); ~TabSpec(); void populateMenu(AbstractContainerMenu *menu, int dynamicIndex, unsigned int page); @@ -104,7 +109,8 @@ protected: int m_tabDynamicPos[eCreativeInventoryTab_COUNT]; int m_tabPage[eCreativeInventoryTab_COUNT]; - void switchTab(ECreativeInventoryTabs tab); + void switchTab(ECreativeInventoryTabs tab); + void ScrollBar(UIVec2D pointerPos); virtual void updateTabHighlightAndText(ECreativeInventoryTabs tab) = 0; virtual void updateScrollCurrentPage(int currentPage, int pageCount) = 0; virtual ESceneSection GetSectionAndSlotInDirection( ESceneSection eSection, ETapState eTapDirection, int *piTargetX, int *piTargetY ); @@ -117,6 +123,19 @@ protected: virtual bool IsSectionSlotList( ESceneSection eSection ); virtual bool CanHaveFocus( ESceneSection eSection ); - virtual bool overrideTooltips(ESceneSection sectionUnderPointer, shared_ptr<ItemInstance> itemUnderPointer, bool bIsItemCarried, bool bSlotHasItem, bool bCarriedIsSameAsSlot, int iSlotStackSizeRemaining, - EToolTipItem &buttonA, EToolTipItem &buttonX, EToolTipItem &buttonY, EToolTipItem &buttonRT); + virtual bool overrideTooltips( + ESceneSection sectionUnderPointer, + shared_ptr<ItemInstance> itemUnderPointer, + bool bIsItemCarried, + bool bSlotHasItem, + bool bCarriedIsSameAsSlot, + int iSlotStackSizeRemaining, + EToolTipItem &buttonA, + EToolTipItem &buttonX, + EToolTipItem &buttonY, + EToolTipItem &buttonRT, + EToolTipItem &buttonBack + ); + + static void BuildFirework(vector<shared_ptr<ItemInstance> > *list, byte type, int color, int sulphur, bool flicker, bool trail, int fadeColor = -1); };
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