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authorLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
commit087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch)
tree69454763e73ca764af4e682d3573080b13138a0e /Minecraft.Client/Common/UI/IUIScene_CreativeMenu.h
parenta9be52c41a02d207233199e98898fe7483d7e817 (diff)
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.Client/Common/UI/IUIScene_CreativeMenu.h')
-rw-r--r--Minecraft.Client/Common/UI/IUIScene_CreativeMenu.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/Minecraft.Client/Common/UI/IUIScene_CreativeMenu.h b/Minecraft.Client/Common/UI/IUIScene_CreativeMenu.h
index 864fb560..64b78029 100644
--- a/Minecraft.Client/Common/UI/IUIScene_CreativeMenu.h
+++ b/Minecraft.Client/Common/UI/IUIScene_CreativeMenu.h
@@ -69,7 +69,7 @@ public:
unsigned int m_debugItems;
public:
- TabSpec( LPCWSTR icon, int descriptionId, int staticGroupsCount, ECreative_Inventory_Groups *staticGroups, int dynamicGroupsCount = 0, ECreative_Inventory_Groups *dynamicGroups = nullptr, int debugGroupsCount = 0, ECreative_Inventory_Groups *debugGroups = nullptr );
+ TabSpec( LPCWSTR icon, int descriptionId, int staticGroupsCount, ECreative_Inventory_Groups *staticGroups, int dynamicGroupsCount = 0, ECreative_Inventory_Groups *dynamicGroups = NULL, int debugGroupsCount = 0, ECreative_Inventory_Groups *debugGroups = NULL );
~TabSpec();
void populateMenu(AbstractContainerMenu *menu, int dynamicIndex, unsigned int page);