diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/Common/UI/IUIScene_AnvilMenu.cpp | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/Common/UI/IUIScene_AnvilMenu.cpp')
| -rw-r--r-- | Minecraft.Client/Common/UI/IUIScene_AnvilMenu.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/Minecraft.Client/Common/UI/IUIScene_AnvilMenu.cpp b/Minecraft.Client/Common/UI/IUIScene_AnvilMenu.cpp index 81451c7a..10d1bcc4 100644 --- a/Minecraft.Client/Common/UI/IUIScene_AnvilMenu.cpp +++ b/Minecraft.Client/Common/UI/IUIScene_AnvilMenu.cpp @@ -206,7 +206,7 @@ void IUIScene_AnvilMenu::handleTick() m_costString = app.GetString(IDS_REPAIR_EXPENSIVE); canAfford = false; } - else if(!m_repairMenu->getSlot(RepairMenu::RESULT_SLOT)->hasItem()) + else if(!m_repairMenu->getSlot(AnvilMenu::RESULT_SLOT)->hasItem()) { // Do nothing } @@ -216,7 +216,7 @@ void IUIScene_AnvilMenu::handleTick() wchar_t temp[256]; swprintf(temp, 256, costString, m_repairMenu->cost); m_costString = temp; - if(!m_repairMenu->getSlot(RepairMenu::RESULT_SLOT)->mayPickup(dynamic_pointer_cast<Player>(m_inventory->player->shared_from_this()))) + if(!m_repairMenu->getSlot(AnvilMenu::RESULT_SLOT)->mayPickup(dynamic_pointer_cast<Player>(m_inventory->player->shared_from_this()))) { canAfford = false; } @@ -224,13 +224,13 @@ void IUIScene_AnvilMenu::handleTick() } setCostLabel(m_costString, canAfford); - bool crossVisible = (m_repairMenu->getSlot(RepairMenu::INPUT_SLOT)->hasItem() || m_repairMenu->getSlot(RepairMenu::ADDITIONAL_SLOT)->hasItem()) && !m_repairMenu->getSlot(RepairMenu::RESULT_SLOT)->hasItem(); + bool crossVisible = (m_repairMenu->getSlot(AnvilMenu::INPUT_SLOT)->hasItem() || m_repairMenu->getSlot(AnvilMenu::ADDITIONAL_SLOT)->hasItem()) && !m_repairMenu->getSlot(AnvilMenu::RESULT_SLOT)->hasItem(); showCross(crossVisible); } void IUIScene_AnvilMenu::updateItemName() { - Slot *slot = m_repairMenu->getSlot(RepairMenu::INPUT_SLOT); + Slot *slot = m_repairMenu->getSlot(AnvilMenu::INPUT_SLOT); if (slot != NULL && slot->hasItem()) { if (!slot->getItem()->hasCustomHoverName() && m_itemName.compare(slot->getItem()->getHoverName())==0) @@ -250,12 +250,12 @@ void IUIScene_AnvilMenu::updateItemName() void IUIScene_AnvilMenu::refreshContainer(AbstractContainerMenu *container, vector<shared_ptr<ItemInstance> > *items) { - slotChanged(container, RepairMenu::INPUT_SLOT, container->getSlot(0)->getItem()); + slotChanged(container, AnvilMenu::INPUT_SLOT, container->getSlot(0)->getItem()); } void IUIScene_AnvilMenu::slotChanged(AbstractContainerMenu *container, int slotIndex, shared_ptr<ItemInstance> item) { - if (slotIndex == RepairMenu::INPUT_SLOT) + if (slotIndex == AnvilMenu::INPUT_SLOT) { m_itemName = item == NULL ? L"" : item->getHoverName(); setEditNameValue(m_itemName); |
