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authorvoid_17 <heroerror3@gmail.com>2026-03-02 15:58:20 +0700
committervoid_17 <heroerror3@gmail.com>2026-03-02 15:58:20 +0700
commit7074f35e4ba831e358117842b99ee35b87f85ae5 (patch)
tree7d440d23473196af3056bf2ff4c59d9e740a06f5 /Minecraft.Client/Common/UI/IUIScene_AnvilMenu.cpp
parentd63f79325f85e014361eb8cf1e41eaebedb1ae71 (diff)
shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
Diffstat (limited to 'Minecraft.Client/Common/UI/IUIScene_AnvilMenu.cpp')
-rw-r--r--Minecraft.Client/Common/UI/IUIScene_AnvilMenu.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Minecraft.Client/Common/UI/IUIScene_AnvilMenu.cpp b/Minecraft.Client/Common/UI/IUIScene_AnvilMenu.cpp
index 81451c7a..990e4d6a 100644
--- a/Minecraft.Client/Common/UI/IUIScene_AnvilMenu.cpp
+++ b/Minecraft.Client/Common/UI/IUIScene_AnvilMenu.cpp
@@ -245,15 +245,15 @@ void IUIScene_AnvilMenu::updateItemName()
ByteArrayOutputStream baos;
DataOutputStream dos(&baos);
dos.writeUTF(m_itemName);
- Minecraft::GetInstance()->localplayers[getPad()]->connection->send(shared_ptr<CustomPayloadPacket>(new CustomPayloadPacket(CustomPayloadPacket::SET_ITEM_NAME_PACKET, baos.toByteArray())));
+ Minecraft::GetInstance()->localplayers[getPad()]->connection->send(std::shared_ptr<CustomPayloadPacket>(new CustomPayloadPacket(CustomPayloadPacket::SET_ITEM_NAME_PACKET, baos.toByteArray())));
}
-void IUIScene_AnvilMenu::refreshContainer(AbstractContainerMenu *container, vector<shared_ptr<ItemInstance> > *items)
+void IUIScene_AnvilMenu::refreshContainer(AbstractContainerMenu *container, vector<std::shared_ptr<ItemInstance> > *items)
{
slotChanged(container, RepairMenu::INPUT_SLOT, container->getSlot(0)->getItem());
}
-void IUIScene_AnvilMenu::slotChanged(AbstractContainerMenu *container, int slotIndex, shared_ptr<ItemInstance> item)
+void IUIScene_AnvilMenu::slotChanged(AbstractContainerMenu *container, int slotIndex, std::shared_ptr<ItemInstance> item)
{
if (slotIndex == RepairMenu::INPUT_SLOT)
{