aboutsummaryrefslogtreecommitdiff
path: root/Minecraft.Client/Common/UI/IUIController.h
diff options
context:
space:
mode:
authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/Common/UI/IUIController.h
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.Client/Common/UI/IUIController.h')
-rw-r--r--Minecraft.Client/Common/UI/IUIController.h77
1 files changed, 77 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/UI/IUIController.h b/Minecraft.Client/Common/UI/IUIController.h
new file mode 100644
index 00000000..319185d8
--- /dev/null
+++ b/Minecraft.Client/Common/UI/IUIController.h
@@ -0,0 +1,77 @@
+#pragma once
+
+#include "UIEnums.h"
+
+// 4J Stu - An interface class that defines all the public functions that we use within the game code. This allows us to build the Xbox 360 version without
+// using the base UIController class used by the other platforms
+class IUIController
+{
+public:
+ virtual void tick() = 0;
+ virtual void render() = 0;
+ virtual void StartReloadSkinThread() = 0;
+ virtual bool IsReloadingSkin() = 0;
+ virtual void CleanUpSkinReload() = 0;
+ virtual bool NavigateToScene(int iPad, EUIScene scene, void *initData = NULL, EUILayer layer = eUILayer_Scene, EUIGroup group = eUIGroup_PAD) = 0;
+ virtual bool NavigateBack(int iPad, bool forceUsePad = false, EUIScene eScene = eUIScene_COUNT, EUILayer eLayer = eUILayer_COUNT) = 0;
+ virtual void CloseUIScenes(int iPad, bool forceIPad = false) = 0;
+ virtual void CloseAllPlayersScenes() = 0;
+
+ virtual bool IsPauseMenuDisplayed(int iPad) = 0;
+ virtual bool IsContainerMenuDisplayed(int iPad) = 0;
+ virtual bool IsIgnorePlayerJoinMenuDisplayed(int iPad) = 0;
+ virtual bool IsIgnoreAutosaveMenuDisplayed(int iPad) = 0;
+ virtual void SetIgnoreAutosaveMenuDisplayed(int iPad, bool displayed) = 0;
+ virtual bool IsSceneInStack(int iPad, EUIScene eScene) = 0;
+ virtual bool GetMenuDisplayed(int iPad) = 0;
+ virtual void CheckMenuDisplayed() = 0;
+
+ virtual void SetTooltipText( unsigned int iPad, unsigned int tooltip, int iTextID ) = 0;
+ virtual void SetEnableTooltips( unsigned int iPad, BOOL bVal ) = 0;
+ virtual void ShowTooltip( unsigned int iPad, unsigned int tooltip, bool show ) = 0;
+ virtual void SetTooltips( unsigned int iPad, int iA, int iB=-1, int iX=-1, int iY=-1 , int iLT=-1, int iRT=-1, int iLB=-1, int iRB=-1, int iLS=-1, bool forceUpdate = false) = 0;
+ virtual void EnableTooltip( unsigned int iPad, unsigned int tooltip, bool enable ) = 0;
+ virtual void RefreshTooltips(unsigned int iPad) = 0;
+
+ virtual void PlayUISFX(ESoundEffect eSound) = 0;
+
+ virtual void ShowUIDebugConsole(bool show) {}
+ virtual void ShowUIDebugMarketingGuide(bool show) {}
+
+ virtual void DisplayGamertag(unsigned int iPad, bool show) = 0;
+ virtual void SetSelectedItem(unsigned int iPad, const wstring &name) = 0;
+ virtual void UpdateSelectedItemPos(unsigned int iPad) = 0;
+
+ virtual void HandleDLCMountingComplete() = 0;
+ virtual void HandleDLCInstalled(int iPad) = 0;
+#ifdef _XBOX_ONE
+ virtual void HandleDLCLicenseChange() = 0;
+#endif
+ virtual void HandleTMSDLCFileRetrieved(int iPad) = 0;
+ virtual void HandleTMSBanFileRetrieved(int iPad) = 0;
+ virtual void HandleInventoryUpdated(int iPad) = 0;
+ virtual void HandleGameTick() = 0;
+
+ virtual void SetTutorialDescription(int iPad, TutorialPopupInfo *info) = 0;
+ virtual void SetTutorialVisible(int iPad, bool visible) = 0;
+ virtual bool IsTutorialVisible(int iPad) = 0;
+
+ virtual void UpdatePlayerBasePositions() = 0;
+ virtual void SetEmptyQuadrantLogo(int iSection) = 0;
+ virtual void HideAllGameUIElements() = 0;
+ virtual void ShowOtherPlayersBaseScene(unsigned int iPad, bool show) = 0;
+
+ virtual void ShowTrialTimer(bool show) = 0;
+ virtual void SetTrialTimerLimitSecs(unsigned int uiSeconds) = 0;
+ virtual void UpdateTrialTimer(unsigned int iPad) = 0;
+ virtual void ReduceTrialTimerValue() = 0;
+
+ virtual void ShowAutosaveCountdownTimer(bool show) = 0;
+ virtual void UpdateAutosaveCountdownTimer(unsigned int uiSeconds) = 0;
+ virtual void ShowSavingMessage(unsigned int iPad, C4JStorage::ESavingMessage eVal) = 0;
+
+ virtual bool PressStartPlaying(unsigned int iPad) = 0;
+ virtual void ShowPressStart(unsigned int iPad) = 0;
+
+ virtual void SetWinUserIndex(unsigned int iPad) = 0;
+};