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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/Common/Tutorial/UseTileTask.cpp
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.Client/Common/Tutorial/UseTileTask.cpp')
-rw-r--r--Minecraft.Client/Common/Tutorial/UseTileTask.cpp40
1 files changed, 40 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/Tutorial/UseTileTask.cpp b/Minecraft.Client/Common/Tutorial/UseTileTask.cpp
new file mode 100644
index 00000000..1f4ed4cb
--- /dev/null
+++ b/Minecraft.Client/Common/Tutorial/UseTileTask.cpp
@@ -0,0 +1,40 @@
+#include "stdafx.h"
+#include "..\..\..\Minecraft.World\Entity.h"
+#include "..\..\..\Minecraft.World\Level.h"
+#include "..\..\..\Minecraft.World\ItemInstance.h"
+#include "UseTileTask.h"
+
+UseTileTask::UseTileTask(const int tileId, int x, int y, int z, Tutorial *tutorial, int descriptionId,
+ bool enablePreCompletion, vector<TutorialConstraint *> *inConstraints, bool bShowMinimumTime, bool bAllowFade, bool bTaskReminders)
+ : TutorialTask( tutorial, descriptionId, enablePreCompletion, inConstraints, bShowMinimumTime, bAllowFade, bTaskReminders ),
+ x( x ), y( y ), z( z ), tileId( tileId )
+{
+ useLocation = true;
+}
+
+UseTileTask::UseTileTask(const int tileId, Tutorial *tutorial, int descriptionId,
+ bool enablePreCompletion, vector<TutorialConstraint *> *inConstraints, bool bShowMinimumTime, bool bAllowFade, bool bTaskReminders)
+ : TutorialTask( tutorial, descriptionId, enablePreCompletion, inConstraints, bShowMinimumTime, bAllowFade, bTaskReminders ),
+ tileId( tileId )
+{
+ useLocation = false;
+}
+
+bool UseTileTask::isCompleted()
+{
+ return bIsCompleted;
+}
+
+void UseTileTask::useItemOn(Level *level, shared_ptr<ItemInstance> item, int x, int y, int z,bool bTestUseOnly)
+{
+ if(bTestUseOnly) return;
+
+ if( !enablePreCompletion && !bHasBeenActivated) return;
+
+ if( !useLocation || ( x == this->x && y == this->y && z == this->z ) )
+ {
+ int t = level->getTile(x, y, z);
+ if( t == tileId )
+ bIsCompleted = true;
+ }
+} \ No newline at end of file