aboutsummaryrefslogtreecommitdiff
path: root/Minecraft.Client/Common/Tutorial/Tutorial.cpp
diff options
context:
space:
mode:
authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/Common/Tutorial/Tutorial.cpp
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.Client/Common/Tutorial/Tutorial.cpp')
-rw-r--r--Minecraft.Client/Common/Tutorial/Tutorial.cpp2160
1 files changed, 2160 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/Tutorial/Tutorial.cpp b/Minecraft.Client/Common/Tutorial/Tutorial.cpp
new file mode 100644
index 00000000..b0a0d665
--- /dev/null
+++ b/Minecraft.Client/Common/Tutorial/Tutorial.cpp
@@ -0,0 +1,2160 @@
+#include "stdafx.h"
+#include "..\..\..\Minecraft.World\net.minecraft.stats.h"
+#include "..\..\LocalPlayer.h"
+#include "..\..\..\Minecraft.World\Entity.h"
+#include "..\..\..\Minecraft.World\Level.h"
+#include "..\..\..\Minecraft.World\net.minecraft.world.entity.player.h"
+#include "..\..\..\Minecraft.World\net.minecraft.world.item.h"
+#include "..\..\..\Minecraft.World\net.minecraft.world.level.h"
+#include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.h"
+#include "..\..\MinecraftServer.h"
+#include "..\..\Minecraft.h"
+#include "..\..\MultiPlayerLocalPlayer.h"
+#include "..\..\MultiPlayerLevel.h"
+#include "..\..\SurvivalMode.h"
+#include "Tutorial.h"
+#include "TutorialMessage.h"
+#include "TutorialTasks.h"
+#include "TutorialConstraints.h"
+#include "TutorialHints.h"
+
+vector<int> Tutorial::s_completableTasks;
+
+
+int Tutorial::m_iTutorialHintDelayTime = 14000;
+int Tutorial::m_iTutorialDisplayMessageTime = 7000;
+int Tutorial::m_iTutorialMinimumDisplayMessageTime = 2000;
+int Tutorial::m_iTutorialExtraReminderTime = 13000;
+int Tutorial::m_iTutorialReminderTime = m_iTutorialDisplayMessageTime + m_iTutorialExtraReminderTime;
+int Tutorial::m_iTutorialConstraintDelayRemoveTicks = 15;
+int Tutorial::m_iTutorialFreezeTimeValue = 8000;
+
+bool Tutorial::PopupMessageDetails::isSameContent(PopupMessageDetails *other)
+{
+ if(other == NULL) return false;
+
+ bool textTheSame = (m_messageId == other->m_messageId) && (m_messageString.compare(other->m_messageString) == 0);
+ bool titleTheSame = (m_titleId == other->m_titleId) && (m_titleString.compare(other->m_titleString) == 0);
+ bool promptTheSame = (m_promptId == other->m_promptId) && (m_promptString.compare(other->m_promptString) == 0);
+ return textTheSame && titleTheSame && promptTheSame;
+}
+
+void Tutorial::staticCtor()
+{
+ //
+ /*
+ *****
+ *****
+ THE ORDERING OF THESE SHOULD NOT CHANGE - Although the ordering may not be totally logical due to the order tasks were added, these map
+ to bits in the profile data in this order. New tasks/hints should be added at the end.
+ *****
+ *****
+ */
+ s_completableTasks.push_back( e_Tutorial_State_Inventory_Menu );
+ s_completableTasks.push_back( e_Tutorial_State_2x2Crafting_Menu );
+ s_completableTasks.push_back( e_Tutorial_State_3x3Crafting_Menu );
+ s_completableTasks.push_back( e_Tutorial_State_Furnace_Menu );
+
+ s_completableTasks.push_back( e_Tutorial_State_Riding_Minecart );
+ s_completableTasks.push_back( e_Tutorial_State_Riding_Boat );
+ s_completableTasks.push_back( e_Tutorial_State_Fishing );
+ s_completableTasks.push_back( e_Tutorial_State_Bed );
+
+ s_completableTasks.push_back( e_Tutorial_State_Container_Menu );
+ s_completableTasks.push_back( e_Tutorial_State_Trap_Menu );
+ s_completableTasks.push_back( e_Tutorial_State_Redstone_And_Piston );
+ s_completableTasks.push_back( e_Tutorial_State_Portal );
+ s_completableTasks.push_back( e_Tutorial_State_Creative_Inventory_Menu );
+ s_completableTasks.push_back( e_Tutorial_State_Food_Bar );
+ s_completableTasks.push_back( e_Tutorial_State_CreativeMode );
+ s_completableTasks.push_back( e_Tutorial_State_Brewing );
+ s_completableTasks.push_back( e_Tutorial_State_Brewing_Menu );
+ s_completableTasks.push_back( e_Tutorial_State_Enchanting );
+
+ s_completableTasks.push_back( e_Tutorial_Hint_Hold_To_Mine );
+ s_completableTasks.push_back( e_Tutorial_Hint_Tool_Damaged );
+ s_completableTasks.push_back( e_Tutorial_Hint_Swim_Up );
+
+ s_completableTasks.push_back( e_Tutorial_Hint_Unused_2 );
+ s_completableTasks.push_back( e_Tutorial_Hint_Unused_3 );
+ s_completableTasks.push_back( e_Tutorial_Hint_Unused_4 );
+ s_completableTasks.push_back( e_Tutorial_Hint_Unused_5 );
+ s_completableTasks.push_back( e_Tutorial_Hint_Unused_6 );
+ s_completableTasks.push_back( e_Tutorial_Hint_Unused_7 );
+ s_completableTasks.push_back( e_Tutorial_Hint_Unused_8 );
+ s_completableTasks.push_back( e_Tutorial_Hint_Unused_9 );
+ s_completableTasks.push_back( e_Tutorial_Hint_Unused_10 );
+
+ s_completableTasks.push_back( e_Tutorial_Hint_Rock );
+ s_completableTasks.push_back( e_Tutorial_Hint_Stone );
+ s_completableTasks.push_back( e_Tutorial_Hint_Planks );
+ s_completableTasks.push_back( e_Tutorial_Hint_Sapling );
+ s_completableTasks.push_back( e_Tutorial_Hint_Unbreakable );
+ s_completableTasks.push_back( e_Tutorial_Hint_Water );
+ s_completableTasks.push_back( e_Tutorial_Hint_Lava );
+ s_completableTasks.push_back( e_Tutorial_Hint_Sand );
+ s_completableTasks.push_back( e_Tutorial_Hint_Gravel );
+ s_completableTasks.push_back( e_Tutorial_Hint_Gold_Ore );
+ s_completableTasks.push_back( e_Tutorial_Hint_Iron_Ore );
+ s_completableTasks.push_back( e_Tutorial_Hint_Coal_Ore );
+ s_completableTasks.push_back( e_Tutorial_Hint_Tree_Trunk );
+ s_completableTasks.push_back( e_Tutorial_Hint_Glass );
+ s_completableTasks.push_back( e_Tutorial_Hint_Leaves );
+ s_completableTasks.push_back( e_Tutorial_Hint_Lapis_Ore );
+ s_completableTasks.push_back( e_Tutorial_Hint_Lapis_Block );
+ s_completableTasks.push_back( e_Tutorial_Hint_Dispenser );
+ s_completableTasks.push_back( e_Tutorial_Hint_Sandstone );
+ s_completableTasks.push_back( e_Tutorial_Hint_Note_Block );
+ s_completableTasks.push_back( e_Tutorial_Hint_Powered_Rail );
+ s_completableTasks.push_back( e_Tutorial_Hint_Detector_Rail );
+ s_completableTasks.push_back( e_Tutorial_Hint_Tall_Grass );
+ s_completableTasks.push_back( e_Tutorial_Hint_Wool );
+ s_completableTasks.push_back( e_Tutorial_Hint_Flower );
+ s_completableTasks.push_back( e_Tutorial_Hint_Mushroom );
+ s_completableTasks.push_back( e_Tutorial_Hint_Gold_Block );
+ s_completableTasks.push_back( e_Tutorial_Hint_Iron_Block );
+ s_completableTasks.push_back( e_Tutorial_Hint_Stone_Slab );
+ s_completableTasks.push_back( e_Tutorial_Hint_Red_Brick );
+ s_completableTasks.push_back( e_Tutorial_Hint_Tnt );
+ s_completableTasks.push_back( e_Tutorial_Hint_Bookshelf );
+ s_completableTasks.push_back( e_Tutorial_Hint_Moss_Stone );
+ s_completableTasks.push_back( e_Tutorial_Hint_Obsidian );
+ s_completableTasks.push_back( e_Tutorial_Hint_Torch );
+ s_completableTasks.push_back( e_Tutorial_Hint_MobSpawner );
+ s_completableTasks.push_back( e_Tutorial_Hint_Chest );
+ s_completableTasks.push_back( e_Tutorial_Hint_Redstone );
+ s_completableTasks.push_back( e_Tutorial_Hint_Diamond_Ore );
+ s_completableTasks.push_back( e_Tutorial_Hint_Diamond_Block );
+ s_completableTasks.push_back( e_Tutorial_Hint_Crafting_Table );
+ s_completableTasks.push_back( e_Tutorial_Hint_Crops );
+ s_completableTasks.push_back( e_Tutorial_Hint_Farmland );
+ s_completableTasks.push_back( e_Tutorial_Hint_Furnace );
+ s_completableTasks.push_back( e_Tutorial_Hint_Sign );
+ s_completableTasks.push_back( e_Tutorial_Hint_Door_Wood );
+ s_completableTasks.push_back( e_Tutorial_Hint_Ladder );
+ s_completableTasks.push_back( e_Tutorial_Hint_Rail );
+ s_completableTasks.push_back( e_Tutorial_Hint_Stairs_Stone );
+ s_completableTasks.push_back( e_Tutorial_Hint_Lever );
+ s_completableTasks.push_back( e_Tutorial_Hint_PressurePlate );
+ s_completableTasks.push_back( e_Tutorial_Hint_Door_Iron );
+ s_completableTasks.push_back( e_Tutorial_Hint_Redstone_Ore );
+ s_completableTasks.push_back( e_Tutorial_Hint_Redstone_Torch );
+ s_completableTasks.push_back( e_Tutorial_Hint_Button );
+ s_completableTasks.push_back( e_Tutorial_Hint_Snow );
+ s_completableTasks.push_back( e_Tutorial_Hint_Ice );
+ s_completableTasks.push_back( e_Tutorial_Hint_Cactus );
+ s_completableTasks.push_back( e_Tutorial_Hint_Clay );
+ s_completableTasks.push_back( e_Tutorial_Hint_Sugarcane );
+ s_completableTasks.push_back( e_Tutorial_Hint_Record_Player );
+ s_completableTasks.push_back( e_Tutorial_Hint_Pumpkin );
+ s_completableTasks.push_back( e_Tutorial_Hint_Hell_Rock );
+ s_completableTasks.push_back( e_Tutorial_Hint_Hell_Sand );
+ s_completableTasks.push_back( e_Tutorial_Hint_Glowstone );
+ s_completableTasks.push_back( e_Tutorial_Hint_Portal );
+ s_completableTasks.push_back( e_Tutorial_Hint_Pumpkin_Lit );
+ s_completableTasks.push_back( e_Tutorial_Hint_Cake );
+ s_completableTasks.push_back( e_Tutorial_Hint_Redstone_Repeater );
+ s_completableTasks.push_back( e_Tutorial_Hint_Trapdoor );
+ s_completableTasks.push_back( e_Tutorial_Hint_Piston );
+ s_completableTasks.push_back( e_Tutorial_Hint_Sticky_Piston );
+ s_completableTasks.push_back( e_Tutorial_Hint_Monster_Stone_Egg );
+ s_completableTasks.push_back( e_Tutorial_Hint_Stone_Brick_Smooth );
+ s_completableTasks.push_back( e_Tutorial_Hint_Huge_Mushroom );
+ s_completableTasks.push_back( e_Tutorial_Hint_Iron_Fence );
+ s_completableTasks.push_back( e_Tutorial_Hint_Thin_Glass );
+ s_completableTasks.push_back( e_Tutorial_Hint_Melon );
+ s_completableTasks.push_back( e_Tutorial_Hint_Vine );
+ s_completableTasks.push_back( e_Tutorial_Hint_Fence_Gate );
+ s_completableTasks.push_back( e_Tutorial_Hint_Mycel );
+ s_completableTasks.push_back( e_Tutorial_Hint_Water_Lily );
+ s_completableTasks.push_back( e_Tutorial_Hint_Nether_Brick );
+ s_completableTasks.push_back( e_Tutorial_Hint_Nether_Fence );
+ s_completableTasks.push_back( e_Tutorial_Hint_Nether_Stalk );
+ s_completableTasks.push_back( e_Tutorial_Hint_Enchant_Table );
+ s_completableTasks.push_back( e_Tutorial_Hint_Brewing_Stand );
+ s_completableTasks.push_back( e_Tutorial_Hint_Cauldron );
+ s_completableTasks.push_back( e_Tutorial_Hint_End_Portal );
+ s_completableTasks.push_back( e_Tutorial_Hint_End_Portal_Frame );
+
+ s_completableTasks.push_back( e_Tutorial_Hint_Squid );
+ s_completableTasks.push_back( e_Tutorial_Hint_Cow );
+ s_completableTasks.push_back( e_Tutorial_Hint_Sheep );
+ s_completableTasks.push_back( e_Tutorial_Hint_Chicken );
+ s_completableTasks.push_back( e_Tutorial_Hint_Pig );
+ s_completableTasks.push_back( e_Tutorial_Hint_Wolf );
+ s_completableTasks.push_back( e_Tutorial_Hint_Creeper );
+ s_completableTasks.push_back( e_Tutorial_Hint_Skeleton );
+ s_completableTasks.push_back( e_Tutorial_Hint_Spider );
+ s_completableTasks.push_back( e_Tutorial_Hint_Zombie );
+ s_completableTasks.push_back( e_Tutorial_Hint_Pig_Zombie );
+ s_completableTasks.push_back( e_Tutorial_Hint_Ghast );
+ s_completableTasks.push_back( e_Tutorial_Hint_Slime );
+ s_completableTasks.push_back( e_Tutorial_Hint_Enderman );
+ s_completableTasks.push_back( e_Tutorial_Hint_Silverfish );
+ s_completableTasks.push_back( e_Tutorial_Hint_Cave_Spider );
+ s_completableTasks.push_back( e_Tutorial_Hint_MushroomCow );
+ s_completableTasks.push_back( e_Tutorial_Hint_SnowMan );
+ s_completableTasks.push_back( e_Tutorial_Hint_IronGolem );
+ s_completableTasks.push_back( e_Tutorial_Hint_EnderDragon );
+ s_completableTasks.push_back( e_Tutorial_Hint_Blaze );
+ s_completableTasks.push_back( e_Tutorial_Hint_Lava_Slime );
+
+ s_completableTasks.push_back( e_Tutorial_Hint_Ozelot );
+ s_completableTasks.push_back( e_Tutorial_Hint_Villager );
+
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Shovel );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Hatchet );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Pickaxe );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Flint_And_Steel );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Apple );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Bow );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Arrow );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Coal );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Diamond );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Iron_Ingot );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Gold_Ingot );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Sword );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Stick );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Bowl );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Mushroom_Stew );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_String );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Feather );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Sulphur );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Hoe );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Seeds );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Wheat );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Bread );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Helmet );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Chestplate );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Leggings );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Boots );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Flint );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Porkchop_Raw );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Porkchop_Cooked );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Painting );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Apple_Gold );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Sign );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Door_Wood );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Bucket_Empty );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Bucket_Water );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Bucket_Lava );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Minecart );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Saddle );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Door_Iron );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Redstone );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Snowball );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Boat );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Leather );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Milk );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Brick );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Clay );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Reeds );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Paper );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Book );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Slimeball );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Minecart_Chest );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Minecart_Furnace );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Egg );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Compass );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Clock );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Yellow_Dust );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Fish_Raw );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Fish_Cooked );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Dye_Powder );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Bone );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Sugar );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Cake );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Diode );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Cookie );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Map );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Record );
+
+ s_completableTasks.push_back( e_Tutorial_Hint_White_Stone );
+ s_completableTasks.push_back( e_Tutorial_Hint_Dragon_Egg );
+ s_completableTasks.push_back( e_Tutorial_Hint_RedstoneLamp );
+ s_completableTasks.push_back( e_Tutorial_Hint_Cocoa);
+
+ s_completableTasks.push_back( e_Tutorial_Hint_EmeraldOre );
+ s_completableTasks.push_back( e_Tutorial_Hint_EmeraldBlock );
+ s_completableTasks.push_back( e_Tutorial_Hint_EnderChest );
+ s_completableTasks.push_back( e_Tutorial_Hint_TripwireSource );
+ s_completableTasks.push_back( e_Tutorial_Hint_Tripwire );
+ s_completableTasks.push_back( e_Tutorial_Hint_CobblestoneWall );
+ s_completableTasks.push_back( e_Tutorial_Hint_Flowerpot );
+ s_completableTasks.push_back( e_Tutorial_Hint_Anvil );
+ s_completableTasks.push_back( e_Tutorial_Hint_QuartzOre );
+ s_completableTasks.push_back( e_Tutorial_Hint_QuartzBlock );
+ s_completableTasks.push_back( e_Tutorial_Hint_WoolCarpet );
+
+ s_completableTasks.push_back( e_Tutorial_Hint_Potato );
+ s_completableTasks.push_back( e_Tutorial_Hint_Carrot );
+
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Unused_18 );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Unused_19 );
+ s_completableTasks.push_back( e_Tutorial_Hint_Item_Unused_20 );
+
+ s_completableTasks.push_back( eTutorial_Telemetry_TrialStart );
+ s_completableTasks.push_back( eTutorial_Telemetry_Halfway );
+ s_completableTasks.push_back( eTutorial_Telemetry_Complete );
+
+ s_completableTasks.push_back( eTutorial_Telemetry_Unused_1 );
+ s_completableTasks.push_back( eTutorial_Telemetry_Unused_2 );
+ s_completableTasks.push_back( eTutorial_Telemetry_Unused_3 );
+ s_completableTasks.push_back( eTutorial_Telemetry_Unused_4 );
+ s_completableTasks.push_back( eTutorial_Telemetry_Unused_5 );
+ s_completableTasks.push_back( eTutorial_Telemetry_Unused_6 );
+ s_completableTasks.push_back( eTutorial_Telemetry_Unused_7 );
+ s_completableTasks.push_back( eTutorial_Telemetry_Unused_8 );
+ s_completableTasks.push_back( eTutorial_Telemetry_Unused_9 );
+ s_completableTasks.push_back( eTutorial_Telemetry_Unused_10 );
+
+ s_completableTasks.push_back( e_Tutorial_State_Enchanting_Menu );
+ s_completableTasks.push_back( e_Tutorial_State_Farming );
+ s_completableTasks.push_back( e_Tutorial_State_Breeding );
+ s_completableTasks.push_back( e_Tutorial_State_Golem );
+ s_completableTasks.push_back( e_Tutorial_State_Trading );
+ s_completableTasks.push_back( e_Tutorial_State_Trading_Menu );
+ s_completableTasks.push_back( e_Tutorial_State_Anvil );
+ s_completableTasks.push_back( e_Tutorial_State_Anvil_Menu );
+ s_completableTasks.push_back( e_Tutorial_State_Enderchests );
+
+ s_completableTasks.push_back( e_Tutorial_State_Unused_9 );
+ s_completableTasks.push_back( e_Tutorial_State_Unused_10 );
+
+ if( s_completableTasks.size() > TUTORIAL_PROFILE_STORAGE_BITS )
+ {
+ app.DebugPrintf("Warning: Too many tutorial completable tasks added, not enough bits allocated to stored them in the profile data");
+ assert(false);
+ }
+}
+
+Tutorial::Tutorial(int iPad, bool isFullTutorial /*= false*/) : m_iPad( iPad )
+{
+ m_isFullTutorial = isFullTutorial;
+ m_fullTutorialComplete = false;
+ m_allTutorialsComplete = false;
+ hasRequestedUI = false;
+ uiTempDisabled = false;
+ m_hintDisplayed = false;
+ m_freezeTime = false;
+ m_timeFrozen = false;
+ m_UIScene = NULL;
+ m_allowShow = true;
+ m_bHasTickedOnce = false;
+ m_firstTickTime = 0;
+
+ m_lastMessage = NULL;
+
+ lastMessageTime = 0;
+ m_iTaskReminders = 0;
+ m_lastMessageState = e_Tutorial_State_Gameplay;
+
+ m_CurrentState = e_Tutorial_State_Gameplay;
+ m_hasStateChanged = false;
+#ifdef _XBOX
+ m_hTutorialScene=NULL;
+#endif
+
+ for(unsigned int i = 0; i < e_Tutorial_State_Max; ++i)
+ {
+ currentTask[i] = NULL;
+ currentFailedConstraint[i] = NULL;
+ }
+
+ // DEFAULT TASKS THAT ALL TUTORIALS SHARE
+ /*
+ *
+ *
+ * GAMEPLAY
+ *
+ */
+
+ if(!isHintCompleted(e_Tutorial_Hint_Hold_To_Mine)) addHint(e_Tutorial_State_Gameplay, new TutorialHint(e_Tutorial_Hint_Hold_To_Mine, this, IDS_TUTORIAL_HINT_HOLD_TO_MINE, TutorialHint::e_Hint_HoldToMine) );
+ if(!isHintCompleted(e_Tutorial_Hint_Tool_Damaged)) addHint(e_Tutorial_State_Gameplay, new TutorialHint(e_Tutorial_Hint_Tool_Damaged, this, IDS_TUTORIAL_HINT_TOOL_DAMAGED, TutorialHint::e_Hint_ToolDamaged) );
+ if(!isHintCompleted(e_Tutorial_Hint_Swim_Up)) addHint(e_Tutorial_State_Gameplay, new TutorialHint(e_Tutorial_Hint_Swim_Up, this, IDS_TUTORIAL_HINT_SWIM_UP, TutorialHint::e_Hint_SwimUp) );
+
+ /*
+ * TILE HINTS
+ */
+ int rockItems[] = {Tile::rock_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Rock)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Rock, this, rockItems, 1 ) );
+
+ int stoneItems[] = {Tile::stoneBrick_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Stone)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Stone, this, stoneItems, 1 ) );
+
+ int plankItems[] = {Tile::wood_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Planks)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Planks, this, plankItems, 1 ) );
+
+ int saplingItems[] = {Tile::sapling_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Sapling)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Sapling, this, saplingItems, 1 ) );
+
+ int unbreakableItems[] = {Tile::unbreakable_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Unbreakable)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Unbreakable, this, unbreakableItems, 1 ) );
+
+ int waterItems[] = {Tile::water_Id, Tile::calmWater_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Water)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Water, this, waterItems, 2 ) );
+
+ int lavaItems[] = {Tile::lava_Id, Tile::calmLava_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Lava)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Lava, this, lavaItems, 2 ) );
+
+ int sandItems[] = {Tile::sand_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Sand)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Sand, this, sandItems, 1 ) );
+
+ int gravelItems[] = {Tile::gravel_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Gravel)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Gravel, this, gravelItems, 1 ) );
+
+ int goldOreItems[] = {Tile::goldOre_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Gold_Ore)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Gold_Ore, this, goldOreItems, 1 ) );
+
+ int ironOreItems[] = {Tile::ironOre_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Iron_Ore)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Iron_Ore, this, ironOreItems, 1 ) );
+
+ int coalOreItems[] = {Tile::coalOre_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Coal_Ore)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Coal_Ore, this, coalOreItems, 1 ) );
+
+ int treeTrunkItems[] = {Tile::treeTrunk_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Tree_Trunk)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Tree_Trunk, this, treeTrunkItems, 1 ) );
+
+ int leavesItems[] = {Tile::leaves_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Leaves)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Leaves, this, leavesItems, 1 ) );
+
+ int glassItems[] = {Tile::glass_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Glass)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Glass, this, glassItems, 1 ) );
+
+ int lapisOreItems[] = {Tile::lapisOre_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Lapis_Ore)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Lapis_Ore, this, lapisOreItems, 1 ) );
+
+ int lapisBlockItems[] = {Tile::lapisBlock_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Lapis_Block)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Lapis_Block, this, lapisBlockItems, 1 ) );
+
+ int dispenserItems[] = {Tile::dispenser_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Dispenser)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Dispenser, this, dispenserItems, 1 ) );
+
+ int sandstoneItems[] = {Tile::sandStone_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Sandstone))
+ {
+ addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Sandstone, this, sandstoneItems, 1, -1, SandStoneTile::TYPE_DEFAULT ) );
+ addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Sandstone, this, sandstoneItems, 1, -1, SandStoneTile::TYPE_HEIROGLYPHS ) );
+ addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Sandstone, this, sandstoneItems, 1, -1, SandStoneTile::TYPE_SMOOTHSIDE ) );
+ }
+
+ int noteBlockItems[] = {Tile::musicBlock_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Note_Block)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Note_Block, this, noteBlockItems, 1 ) );
+
+ int poweredRailItems[] = {Tile::goldenRail_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Powered_Rail)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Powered_Rail, this, poweredRailItems, 1 ) );
+
+ int detectorRailItems[] = {Tile::detectorRail_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Detector_Rail)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Detector_Rail, this, detectorRailItems, 1 ) );
+
+ int tallGrassItems[] = {Tile::tallgrass_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Tall_Grass))
+ {
+ addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Tall_Grass, this, tallGrassItems, 1, -1, TallGrass::DEAD_SHRUB ) );
+ addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Tall_Grass, this, tallGrassItems, 1, -1, TallGrass::TALL_GRASS ) );
+ addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Tall_Grass, this, tallGrassItems, 1, -1, TallGrass::FERN ) );
+ }
+
+ int woolItems[] = {Tile::cloth_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Wool)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Wool, this, woolItems, 1 ) );
+
+ int flowerItems[] = {Tile::flower_Id, Tile::rose_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Flower)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Flower, this, flowerItems, 2 ) );
+
+ int mushroomItems[] = {Tile::mushroom1_Id, Tile::mushroom2_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Mushroom)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Mushroom, this, mushroomItems, 2 ) );
+
+ int goldBlockItems[] = {Tile::goldBlock_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Gold_Block)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Gold_Block, this, goldBlockItems, 1 ) );
+
+ int ironBlockItems[] = {Tile::ironBlock_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Iron_Block)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Iron_Block, this, ironBlockItems, 1 ) );
+
+ int stoneSlabItems[] = {Tile::stoneSlabHalf_Id, Tile::stoneSlab_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Stone_Slab))
+ {
+ addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Stone_Slab, this, stoneSlabItems, 2, -1, StoneSlabTile::STONE_SLAB ) );
+ addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Stone_Slab, this, stoneSlabItems, 2, -1, StoneSlabTile::SAND_SLAB ) );
+ addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Stone_Slab, this, stoneSlabItems, 2, -1, StoneSlabTile::WOOD_SLAB ) );
+ addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Stone_Slab, this, stoneSlabItems, 2, -1, StoneSlabTile::COBBLESTONE_SLAB ) );
+ addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Stone_Slab, this, stoneSlabItems, 2, -1, StoneSlabTile::BRICK_SLAB ) );
+ addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Stone_Slab, this, stoneSlabItems, 2, -1, StoneSlabTile::SMOOTHBRICK_SLAB ) );
+ addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Stone_Slab, this, stoneSlabItems, 2, -1, StoneSlabTile::NETHERBRICK_SLAB ) );
+ addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Stone_Slab, this, stoneSlabItems, 2, -1, StoneSlabTile::QUARTZ_SLAB ) );
+ }
+
+ int woodSlabItems[] = {Tile::woodSlabHalf_Id, Tile::woodSlab_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Stone_Slab))
+ {
+ addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Stone_Slab, this, woodSlabItems, 2, -1, TreeTile::BIRCH_TRUNK ) );
+ addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Stone_Slab, this, woodSlabItems, 2, -1, TreeTile::DARK_TRUNK ) );
+ }
+
+ int redBrickItems[] = {Tile::redBrick_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Red_Brick)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Red_Brick, this, redBrickItems, 1 ) );
+
+ int tntItems[] = {Tile::tnt_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Tnt)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Tnt, this, tntItems, 1 ) );
+
+ int bookshelfItems[] = {Tile::bookshelf_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Bookshelf)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Bookshelf, this, bookshelfItems, 1 ) );
+
+ int mossStoneItems[] = {Tile::mossStone_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Moss_Stone)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Moss_Stone, this, mossStoneItems, 1 ) );
+
+ int obsidianItems[] = {Tile::obsidian_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Obsidian)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Obsidian, this, obsidianItems, 1 ) );
+
+ int torchItems[] = {Tile::torch_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Torch)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Torch, this, torchItems, 1 ) );
+
+ int mobSpawnerItems[] = {Tile::mobSpawner_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_MobSpawner)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_MobSpawner, this, mobSpawnerItems, 1 ) );
+
+ int chestItems[] = {Tile::chest_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Chest)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Chest, this, chestItems, 1 ) );
+
+ int redstoneItems[] = {Tile::redStoneDust_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Redstone)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Redstone, this, redstoneItems, 1, Item::redStone_Id ) );
+
+ int diamondOreItems[] = {Tile::diamondOre_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Diamond_Ore)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Diamond_Ore, this, diamondOreItems, 1 ) );
+
+ int diamondBlockItems[] = {Tile::diamondBlock_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Diamond_Block)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Diamond_Block, this, diamondBlockItems, 1 ) );
+
+ int craftingTableItems[] = {Tile::workBench_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Crafting_Table)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Crafting_Table, this, craftingTableItems, 1 ) );
+
+ int cropsItems[] = {Tile::crops_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Crops)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Crops, this, cropsItems, 1, -1, -1, 7 ) );
+
+ int farmlandItems[] = {Tile::farmland_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Farmland)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Farmland, this, farmlandItems, 1 ) );
+
+ int furnaceItems[] = {Tile::furnace_Id, Tile::furnace_lit_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Furnace)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Furnace, this, furnaceItems, 2 ) );
+
+ int signItems[] = {Tile::sign_Id, Tile::wallSign_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Sign)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Sign, this, signItems, 2, Item::sign_Id ) );
+
+ int doorWoodItems[] = {Tile::door_wood_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Door_Wood)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Door_Wood, this, doorWoodItems, 1, Item::door_wood->id ) );
+
+ int ladderItems[] = {Tile::ladder_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Ladder)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Ladder, this, ladderItems, 1 ) );
+
+ int stairsStoneItems[] = {Tile::stairs_stone_Id,Tile::stairs_bricks_Id,Tile::stairs_stoneBrickSmooth_Id,Tile::stairs_wood_Id,Tile::stairs_sprucewood_Id,Tile::stairs_birchwood_Id,Tile::stairs_netherBricks_Id,Tile::stairs_sandstone_Id,Tile::stairs_quartz_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Stairs_Stone)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Stairs_Stone, this, stairsStoneItems, 9 ) );
+
+ int railItems[] = {Tile::rail_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Rail)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Rail, this, railItems, 1 ) );
+
+ int leverItems[] = {Tile::lever_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Lever)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Lever, this, leverItems, 1 ) );
+
+ int pressurePlateItems[] = {Tile::pressurePlate_stone_Id, Tile::pressurePlate_wood_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_PressurePlate)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_PressurePlate, this, pressurePlateItems, 2 ) );
+
+ int doorIronItems[] = {Tile::door_iron_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Door_Iron)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Door_Iron, this, doorIronItems, 1, Item::door_iron->id ) );
+
+ int redstoneOreItems[] = {Tile::redStoneOre_Id, Tile::redStoneOre_lit_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Redstone_Ore)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Redstone_Ore, this, redstoneOreItems, 2 ) );
+
+ int redstoneTorchItems[] = {Tile::notGate_off_Id, Tile::notGate_on_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Redstone_Torch)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Redstone_Torch, this, redstoneTorchItems, 2 ) );
+
+ int buttonItems[] = {Tile::button_stone_Id, Tile::button_wood_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Button)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Button, this, buttonItems, 2 ) );
+
+ int snowItems[] = {Tile::snow_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Snow)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Snow, this, snowItems, 1 ) );
+
+ int iceItems[] = {Tile::ice_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Ice)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Ice, this, iceItems, 1 ) );
+
+ int cactusItems[] = {Tile::cactus_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Cactus)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Cactus, this, cactusItems, 1 ) );
+
+ int clayItems[] = {Tile::clay_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Clay)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Clay, this, clayItems, 1 ) );
+
+ int sugarCaneItems[] = {Tile::reeds_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Sugarcane)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Sugarcane, this, sugarCaneItems, 1 ) );
+
+ int recordPlayerItems[] = {Tile::recordPlayer_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Record_Player)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Record_Player, this, recordPlayerItems, 1 ) );
+
+ int pumpkinItems[] = {Tile::pumpkin_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Pumpkin)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Pumpkin, this, pumpkinItems, 1, -1, -1, 0 ) );
+
+ int hellRockItems[] = {Tile::hellRock_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Hell_Rock)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Hell_Rock, this, hellRockItems, 1 ) );
+
+ int hellSandItems[] = {Tile::hellSand_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Hell_Sand)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Hell_Sand, this, hellSandItems, 1 ) );
+
+ int glowstoneItems[] = {Tile::lightGem_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Glowstone)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Glowstone, this, glowstoneItems, 1 ) );
+
+ int portalItems[] = {Tile::portalTile_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Portal)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Portal, this, portalItems, 1 ) );
+
+ int pumpkinLitItems[] = {Tile::litPumpkin_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Pumpkin_Lit)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Pumpkin_Lit, this, pumpkinLitItems, 1, -1, -1, 0 ) );
+
+ int cakeItems[] = {Tile::cake_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Cake)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Cake, this, cakeItems, 1 ) );
+
+ int redstoneRepeaterItems[] = {Tile::diode_on_Id, Tile::diode_off_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Redstone_Repeater)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Redstone_Repeater, this, redstoneRepeaterItems, 2, Item::diode_Id ) );
+
+ int trapdoorItems[] = {Tile::trapdoor_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Trapdoor)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Trapdoor, this, trapdoorItems, 1 ) );
+
+ int pistonItems[] = {Tile::pistonBase_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Piston)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Piston, this, pistonItems, 1 ) );
+
+ int stickyPistonItems[] = {Tile::pistonStickyBase_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Sticky_Piston)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Sticky_Piston, this, stickyPistonItems, 1 ) );
+
+ int monsterStoneEggItems[] = {Tile::monsterStoneEgg_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Monster_Stone_Egg)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Monster_Stone_Egg, this, monsterStoneEggItems, 1 ) );
+
+ int stoneBrickSmoothItems[] = {Tile::stoneBrickSmooth_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Stone_Brick_Smooth)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Stone_Brick_Smooth, this, stoneBrickSmoothItems, 1 ) );
+
+ int hugeMushroomItems[] = {Tile::hugeMushroom1_Id,Tile::hugeMushroom2_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Huge_Mushroom)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Huge_Mushroom, this, hugeMushroomItems, 2 ) );
+
+ int ironFenceItems[] = {Tile::ironFence_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Iron_Fence)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Iron_Fence, this, ironFenceItems, 1 ) );
+
+ int thisGlassItems[] = {Tile::thinGlass_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Thin_Glass)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Thin_Glass, this, thisGlassItems, 1 ) );
+
+ int melonItems[] = {Tile::melon_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Melon)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Melon, this, melonItems, 1 ) );
+
+ int vineItems[] = {Tile::vine_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Vine)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Vine, this, vineItems, 1 ) );
+
+ int fenceGateItems[] = {Tile::fenceGate_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Fence_Gate)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Fence_Gate, this, fenceGateItems, 1 ) );
+
+ int mycelItems[] = {Tile::mycel_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Mycel)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Mycel, this, mycelItems, 1 ) );
+
+ int waterLilyItems[] = {Tile::waterLily_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Water_Lily)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Water_Lily, this, waterLilyItems, 1 ) );
+
+ int netherBrickItems[] = {Tile::netherBrick_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Nether_Brick)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Nether_Brick, this, netherBrickItems, 1 ) );
+
+ int netherFenceItems[] = {Tile::netherFence_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Nether_Fence)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Nether_Fence, this, netherFenceItems, 1 ) );
+
+ int netherStalkItems[] = {Tile::netherStalk_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Nether_Stalk)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Nether_Stalk, this, netherStalkItems, 1 ) );
+
+ int enchantTableItems[] = {Tile::enchantTable_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Enchant_Table)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Enchant_Table, this, enchantTableItems, 1 ) );
+
+ int brewingStandItems[] = {Tile::brewingStand_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Brewing_Stand)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Brewing_Stand, this, brewingStandItems, 1, Item::brewingStand_Id ) );
+
+ int cauldronItems[] = {Tile::cauldron_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Cauldron)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Cauldron, this, cauldronItems, 1, Item::cauldron_Id ) );
+
+ int endPortalItems[] = {Tile::endPortalTile_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_End_Portal)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_End_Portal, this, endPortalItems, 1, -2 ) );
+
+ int endPortalFrameItems[] = {Tile::endPortalFrameTile_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_End_Portal_Frame)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_End_Portal_Frame, this, endPortalFrameItems, 1 ) );
+
+ int whiteStoneItems[] = {Tile::whiteStone_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_White_Stone)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_White_Stone, this, whiteStoneItems, 1 ) );
+
+ int dragonEggItems[] = {Tile::dragonEgg_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Dragon_Egg)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Dragon_Egg, this, dragonEggItems, 1 ) );
+
+ int redstoneLampItems[] = {Tile::redstoneLight_Id, Tile::redstoneLight_lit_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_RedstoneLamp)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_RedstoneLamp, this, redstoneLampItems, 2 ) );
+
+ int cocoaItems[] = {Tile::cocoa_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Cocoa)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Cocoa, this, cocoaItems, 1 ) );
+
+ int emeraldOreItems[] = {Tile::emeraldOre_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_EmeraldOre)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_EmeraldOre, this, emeraldOreItems, 1 ) );
+
+ int emeraldBlockItems[] = {Tile::emeraldBlock_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_EmeraldBlock)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_EmeraldBlock, this, emeraldBlockItems, 1 ) );
+
+ int enderChestItems[] = {Tile::enderChest_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_EnderChest)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_EnderChest, this, enderChestItems, 1 ) );
+
+ int tripwireSourceItems[] = {Tile::tripWireSource_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_TripwireSource)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_TripwireSource, this, tripwireSourceItems, 1 ) );
+
+ int tripwireItems[] = {Tile::tripWire_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Tripwire)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Tripwire, this, tripwireItems, 1, Item::string_Id ) );
+
+ int cobblestoneWallItems[] = {Tile::cobbleWall_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_CobblestoneWall))
+ {
+ addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_CobblestoneWall, this, cobblestoneWallItems, 1, -1, WallTile::TYPE_NORMAL ) );
+ addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_CobblestoneWall, this, cobblestoneWallItems, 1, -1, WallTile::TYPE_MOSSY ) );
+ }
+
+ int flowerpotItems[] = {Tile::flowerPot_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Flowerpot)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Flowerpot, this, flowerpotItems, 1, Item::flowerPot_Id ) );
+
+ int anvilItems[] = {Tile::anvil_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Anvil)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Anvil, this, anvilItems, 1 ) );
+
+ int quartzOreItems[] = {Tile::netherQuartz_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_QuartzOre)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_QuartzOre, this, quartzOreItems, 1 ) );
+
+ int quartzBlockItems[] = {Tile::quartzBlock_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_QuartzBlock))
+ {
+ addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_QuartzBlock, this, quartzBlockItems, 1, -1, QuartzBlockTile::TYPE_DEFAULT ) );
+ addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_QuartzBlock, this, quartzBlockItems, 1, -1, QuartzBlockTile::TYPE_CHISELED ) );
+ addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_QuartzBlock, this, quartzBlockItems, 1, -1, QuartzBlockTile::TYPE_LINES_Y ) );
+ addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_QuartzBlock, this, quartzBlockItems, 1, -1, QuartzBlockTile::TYPE_LINES_X ) );
+ addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_QuartzBlock, this, quartzBlockItems, 1, -1, QuartzBlockTile::TYPE_LINES_Z ) );
+ }
+
+ int carpetItems[] = {Tile::woolCarpet_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_WoolCarpet)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_WoolCarpet, this, carpetItems, 1 ) );
+
+ int potatoItems[] = {Tile::potatoes_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Potato)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Potato, this, potatoItems, 1, -1, -1, 7 ) );
+
+ int carrotItems[] = {Tile::carrots_Id};
+ if(!isHintCompleted(e_Tutorial_Hint_Carrot)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Carrot, this, carrotItems, 1, -1, -1, 7 ) );
+
+ /*
+ * ENTITY HINTS
+ */
+ if(!isHintCompleted(e_Tutorial_Hint_Squid)) addHint(e_Tutorial_State_Gameplay, new LookAtEntityHint(e_Tutorial_Hint_Squid, this, IDS_DESC_SQUID, IDS_SQUID, eTYPE_SQUID ) );
+ if(!isHintCompleted(e_Tutorial_Hint_Cow)) addHint(e_Tutorial_State_Gameplay, new LookAtEntityHint(e_Tutorial_Hint_Cow, this, IDS_DESC_COW, IDS_COW, eTYPE_COW ) );
+ if(!isHintCompleted(e_Tutorial_Hint_Sheep)) addHint(e_Tutorial_State_Gameplay, new LookAtEntityHint(e_Tutorial_Hint_Sheep, this, IDS_DESC_SHEEP, IDS_SHEEP, eTYPE_SHEEP ) );
+ if(!isHintCompleted(e_Tutorial_Hint_Chicken)) addHint(e_Tutorial_State_Gameplay, new LookAtEntityHint(e_Tutorial_Hint_Chicken, this, IDS_DESC_CHICKEN, IDS_CHICKEN, eTYPE_CHICKEN ) );
+ if(!isHintCompleted(e_Tutorial_Hint_Pig)) addHint(e_Tutorial_State_Gameplay, new LookAtEntityHint(e_Tutorial_Hint_Pig, this, IDS_DESC_PIG, IDS_PIG, eTYPE_PIG ) );
+ if(!isHintCompleted(e_Tutorial_Hint_Wolf)) addHint(e_Tutorial_State_Gameplay, new LookAtEntityHint(e_Tutorial_Hint_Wolf, this, IDS_DESC_WOLF, IDS_WOLF, eTYPE_WOLF ) );
+ if(!isHintCompleted(e_Tutorial_Hint_Creeper)) addHint(e_Tutorial_State_Gameplay, new LookAtEntityHint(e_Tutorial_Hint_Creeper, this, IDS_DESC_CREEPER, IDS_CREEPER, eTYPE_CREEPER ) );
+ if(!isHintCompleted(e_Tutorial_Hint_Skeleton)) addHint(e_Tutorial_State_Gameplay, new LookAtEntityHint(e_Tutorial_Hint_Skeleton, this, IDS_DESC_SKELETON, IDS_SKELETON, eTYPE_SKELETON ) );
+ if(!isHintCompleted(e_Tutorial_Hint_Spider)) addHint(e_Tutorial_State_Gameplay, new LookAtEntityHint(e_Tutorial_Hint_Spider, this, IDS_DESC_SPIDER, IDS_SPIDER, eTYPE_SPIDER ) );
+ if(!isHintCompleted(e_Tutorial_Hint_Zombie)) addHint(e_Tutorial_State_Gameplay, new LookAtEntityHint(e_Tutorial_Hint_Zombie, this, IDS_DESC_ZOMBIE, IDS_ZOMBIE, eTYPE_ZOMBIE ) );
+ if(!isHintCompleted(e_Tutorial_Hint_Pig_Zombie)) addHint(e_Tutorial_State_Gameplay, new LookAtEntityHint(e_Tutorial_Hint_Pig_Zombie, this, IDS_DESC_PIGZOMBIE, IDS_PIGZOMBIE, eTYPE_PIGZOMBIE ) );
+ if(!isHintCompleted(e_Tutorial_Hint_Ghast)) addHint(e_Tutorial_State_Gameplay, new LookAtEntityHint(e_Tutorial_Hint_Ghast, this, IDS_DESC_GHAST, IDS_GHAST, eTYPE_GHAST ) );
+ if(!isHintCompleted(e_Tutorial_Hint_Slime)) addHint(e_Tutorial_State_Gameplay, new LookAtEntityHint(e_Tutorial_Hint_Slime, this, IDS_DESC_SLIME, IDS_SLIME, eTYPE_SLIME ) );
+ if(!isHintCompleted(e_Tutorial_Hint_Enderman)) addHint(e_Tutorial_State_Gameplay, new LookAtEntityHint(e_Tutorial_Hint_Enderman, this, IDS_DESC_ENDERMAN, IDS_ENDERMAN, eTYPE_ENDERMAN ) );
+ if(!isHintCompleted(e_Tutorial_Hint_Silverfish)) addHint(e_Tutorial_State_Gameplay, new LookAtEntityHint(e_Tutorial_Hint_Silverfish, this, IDS_DESC_SILVERFISH, IDS_SILVERFISH, eTYPE_SILVERFISH ) );
+ if(!isHintCompleted(e_Tutorial_Hint_Cave_Spider)) addHint(e_Tutorial_State_Gameplay, new LookAtEntityHint(e_Tutorial_Hint_Cave_Spider, this, IDS_DESC_CAVE_SPIDER, IDS_CAVE_SPIDER, eTYPE_CAVESPIDER ) );
+ if(!isHintCompleted(e_Tutorial_Hint_MushroomCow)) addHint(e_Tutorial_State_Gameplay, new LookAtEntityHint(e_Tutorial_Hint_MushroomCow, this, IDS_DESC_MUSHROOM_COW, IDS_MUSHROOM_COW, eTYPE_MUSHROOMCOW) );
+ if(!isHintCompleted(e_Tutorial_Hint_SnowMan)) addHint(e_Tutorial_State_Gameplay, new LookAtEntityHint(e_Tutorial_Hint_SnowMan, this, IDS_DESC_SNOWMAN, IDS_SNOWMAN, eTYPE_SNOWMAN ) );
+ if(!isHintCompleted(e_Tutorial_Hint_IronGolem)) addHint(e_Tutorial_State_Gameplay, new LookAtEntityHint(e_Tutorial_Hint_IronGolem, this, IDS_DESC_IRONGOLEM, IDS_IRONGOLEM, eTYPE_VILLAGERGOLEM ) );
+ if(!isHintCompleted(e_Tutorial_Hint_EnderDragon)) addHint(e_Tutorial_State_Gameplay, new LookAtEntityHint(e_Tutorial_Hint_EnderDragon, this, IDS_DESC_ENDERDRAGON, IDS_ENDERDRAGON, eTYPE_ENDERDRAGON ) );
+ if(!isHintCompleted(e_Tutorial_Hint_Blaze)) addHint(e_Tutorial_State_Gameplay, new LookAtEntityHint(e_Tutorial_Hint_Blaze, this, IDS_DESC_BLAZE, IDS_BLAZE, eTYPE_BLAZE ) );
+ if(!isHintCompleted(e_Tutorial_Hint_Lava_Slime)) addHint(e_Tutorial_State_Gameplay, new LookAtEntityHint(e_Tutorial_Hint_Lava_Slime, this, IDS_DESC_LAVA_SLIME, IDS_LAVA_SLIME, eTYPE_LAVASLIME ) );
+ if(!isHintCompleted(e_Tutorial_Hint_Ozelot)) addHint(e_Tutorial_State_Gameplay, new LookAtEntityHint(e_Tutorial_Hint_Ozelot, this, IDS_DESC_OZELOT, IDS_OZELOT, eTYPE_OZELOT ) );
+ if(!isHintCompleted(e_Tutorial_Hint_Villager)) addHint(e_Tutorial_State_Gameplay, new LookAtEntityHint(e_Tutorial_Hint_Villager, this, IDS_DESC_VILLAGER, IDS_VILLAGER, eTYPE_VILLAGER) );
+
+
+ /*
+ * ITEM HINTS
+ */
+ int shovelItems[] = {Item::shovel_wood->id, Item::shovel_stone->id, Item::shovel_iron->id, Item::shovel_gold->id, Item::shovel_diamond->id};
+ if(!isHintCompleted(e_Tutorial_Hint_Item_Shovel)) addHint(e_Tutorial_State_Gameplay, new DiggerItemHint(e_Tutorial_Hint_Item_Shovel, this, IDS_TUTORIAL_HINT_DIGGER_ITEM_SHOVEL, shovelItems, 5) );
+
+ int hatchetItems[] = {Item::hatchet_wood->id, Item::hatchet_stone->id, Item::hatchet_iron->id, Item::hatchet_gold->id, Item::hatchet_diamond->id};
+ if(!isHintCompleted(e_Tutorial_Hint_Item_Hatchet)) addHint(e_Tutorial_State_Gameplay, new DiggerItemHint(e_Tutorial_Hint_Item_Hatchet, this, IDS_TUTORIAL_HINT_DIGGER_ITEM_HATCHET, hatchetItems, 5 ) );
+
+ int pickaxeItems[] = {Item::pickAxe_wood->id, Item::pickAxe_stone->id, Item::pickAxe_iron->id, Item::pickAxe_gold->id, Item::pickAxe_diamond->id};
+ if(!isHintCompleted(e_Tutorial_Hint_Item_Pickaxe)) addHint(e_Tutorial_State_Gameplay, new DiggerItemHint(e_Tutorial_Hint_Item_Pickaxe, this, IDS_TUTORIAL_HINT_DIGGER_ITEM_PICKAXE, pickaxeItems, 5 ) );
+
+ /*
+ *
+ *
+ * INVENTORY
+ *
+ */
+ if(isFullTutorial || !isStateCompleted( e_Tutorial_State_Inventory_Menu) )
+ {
+ ProcedureCompoundTask *inventoryOverviewTask = new ProcedureCompoundTask( this );
+ inventoryOverviewTask->AddTask( new ChoiceTask(this, IDS_TUTORIAL_TASK_INV_OVERVIEW, IDS_TUTORIAL_PROMPT_INV_OVERVIEW, true, ACTION_MENU_A, ACTION_MENU_B, e_Tutorial_Completion_Complete_State, eTelemetryTutorial_Inventory) );
+ inventoryOverviewTask->AddTask( new InfoTask(this, IDS_TUTORIAL_TASK_INV_PICK_UP, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
+ inventoryOverviewTask->AddTask( new InfoTask(this, IDS_TUTORIAL_TASK_INV_MOVE, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
+ inventoryOverviewTask->AddTask( new InfoTask(this, IDS_TUTORIAL_TASK_INV_DROP, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
+ inventoryOverviewTask->AddTask( new InfoTask(this, IDS_TUTORIAL_TASK_INV_INFO, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
+ addTask(e_Tutorial_State_Inventory_Menu, inventoryOverviewTask );
+ }
+
+ /*
+ *
+ *
+ * CREATIVE INVENTORY
+ *
+ */
+ if(isFullTutorial || !isStateCompleted( e_Tutorial_State_Creative_Inventory_Menu) )
+ {
+ ProcedureCompoundTask *creativeInventoryOverviewTask = new ProcedureCompoundTask( this );
+ creativeInventoryOverviewTask->AddTask( new ChoiceTask(this, IDS_TUTORIAL_TASK_CREATIVE_INV_OVERVIEW, IDS_TUTORIAL_PROMPT_CREATIVE_INV_OVERVIEW, true, ACTION_MENU_A, ACTION_MENU_B, e_Tutorial_Completion_Complete_State, eTelemetryTutorial_CreativeInventory) );
+ creativeInventoryOverviewTask->AddTask( new InfoTask(this, IDS_TUTORIAL_TASK_CREATIVE_INV_PICK_UP, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
+ creativeInventoryOverviewTask->AddTask( new InfoTask(this, IDS_TUTORIAL_TASK_CREATIVE_INV_MOVE, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
+ creativeInventoryOverviewTask->AddTask( new InfoTask(this, IDS_TUTORIAL_TASK_CREATIVE_INV_DROP, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
+ creativeInventoryOverviewTask->AddTask( new InfoTask(this, IDS_TUTORIAL_TASK_CREATIVE_INV_NAV, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
+ creativeInventoryOverviewTask->AddTask( new InfoTask(this, IDS_TUTORIAL_TASK_CREATIVE_INV_INFO, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
+ addTask(e_Tutorial_State_Creative_Inventory_Menu, creativeInventoryOverviewTask );
+ }
+
+ /*
+ *
+ *
+ * CRAFTING
+ *
+ */
+ if(isFullTutorial || !isStateCompleted( e_Tutorial_State_2x2Crafting_Menu ) )
+ {
+ ProcedureCompoundTask *craftingOverviewTask = new ProcedureCompoundTask( this );
+ craftingOverviewTask->AddTask( new ChoiceTask(this, IDS_TUTORIAL_TASK_CRAFT_OVERVIEW, IDS_TUTORIAL_PROMPT_CRAFT_OVERVIEW, true, ACTION_MENU_A, ACTION_MENU_B, e_Tutorial_Completion_Complete_State, eTelemetryTutorial_Crafting) );
+ craftingOverviewTask->AddTask( new InfoTask(this, IDS_TUTORIAL_TASK_CRAFT_NAV, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
+ craftingOverviewTask->AddTask( new InfoTask(this, IDS_TUTORIAL_TASK_CRAFT_CREATE, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
+ craftingOverviewTask->AddTask( new InfoTask(this, IDS_TUTORIAL_TASK_CRAFT_CRAFT_TABLE, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
+ craftingOverviewTask->AddTask( new InfoTask(this, IDS_TUTORIAL_TASK_CRAFT_INVENTORY, IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_DESCRIPTION, false, ACTION_MENU_X) );
+ craftingOverviewTask->AddTask( new InfoTask(this, IDS_TUTORIAL_TASK_CRAFT_DESCRIPTION, IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INGREDIENTS, false, ACTION_MENU_X) );
+ craftingOverviewTask->AddTask( new InfoTask(this, IDS_TUTORIAL_TASK_CRAFT_INGREDIENTS, IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INVENTORY, false, ACTION_MENU_X) );
+ addTask(e_Tutorial_State_2x2Crafting_Menu, craftingOverviewTask );
+ }
+ // Other tasks can be added in the derived classes
+
+ addHint(e_Tutorial_State_2x2Crafting_Menu, new TutorialHint(e_Tutorial_Hint_Always_On, this, IDS_TUTORIAL_HINT_CRAFT_NO_INGREDIENTS, TutorialHint::e_Hint_NoIngredients) );
+
+ addHint(e_Tutorial_State_3x3Crafting_Menu, new TutorialHint(e_Tutorial_Hint_Always_On, this, IDS_TUTORIAL_HINT_CRAFT_NO_INGREDIENTS, TutorialHint::e_Hint_NoIngredients) );
+
+ /*
+ *
+ *
+ * FURNACE
+ *
+ */
+ if(isFullTutorial || !isStateCompleted( e_Tutorial_State_Furnace_Menu ) )
+ {
+ ProcedureCompoundTask *furnaceOverviewTask = new ProcedureCompoundTask( this );
+ furnaceOverviewTask->AddTask( new ChoiceTask(this, IDS_TUTORIAL_TASK_FURNACE_OVERVIEW, IDS_TUTORIAL_PROMPT_FURNACE_OVERVIEW, true, ACTION_MENU_A, ACTION_MENU_B, e_Tutorial_Completion_Complete_State, eTelemetryTutorial_Furnace) );
+ furnaceOverviewTask->AddTask( new InfoTask(this, IDS_TUTORIAL_TASK_FURNACE_METHOD, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
+ furnaceOverviewTask->AddTask( new InfoTask(this, IDS_TUTORIAL_TASK_FURNACE_FUELS, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
+ furnaceOverviewTask->AddTask( new InfoTask(this, IDS_TUTORIAL_TASK_FURNACE_INGREDIENTS, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
+ addTask(e_Tutorial_State_Furnace_Menu, furnaceOverviewTask );
+ }
+ // Other tasks can be added in the derived classes
+
+ /*
+ *
+ *
+ * BREWING MENU
+ *
+ */
+ if(isFullTutorial || !isStateCompleted( e_Tutorial_State_Brewing_Menu ) )
+ {
+ ProcedureCompoundTask *brewingOverviewTask = new ProcedureCompoundTask( this );
+ brewingOverviewTask->AddTask( new ChoiceTask(this, IDS_TUTORIAL_TASK_BREWING_MENU_OVERVIEW, IDS_TUTORIAL_PROMPT_BREWING_MENU_OVERVIEW, true, ACTION_MENU_A, ACTION_MENU_B, e_Tutorial_Completion_Complete_State, eTelemetryTutorial_BrewingMenu) );
+ brewingOverviewTask->AddTask( new InfoTask(this, IDS_TUTORIAL_TASK_BREWING_MENU_METHOD, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
+ brewingOverviewTask->AddTask( new InfoTask(this, IDS_TUTORIAL_TASK_BREWING_MENU_BASIC_INGREDIENTS, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
+ brewingOverviewTask->AddTask( new InfoTask(this, IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
+ brewingOverviewTask->AddTask( new InfoTask(this, IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS_2, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
+ addTask(e_Tutorial_State_Brewing_Menu, brewingOverviewTask );
+ }
+ // Other tasks can be added in the derived classes
+
+ /*
+ *
+ *
+ * ENCHANTING MENU
+ *
+ */
+ if(isFullTutorial || !isStateCompleted( e_Tutorial_State_Enchanting_Menu ) )
+ {
+ ProcedureCompoundTask *enchantingOverviewTask = new ProcedureCompoundTask( this );
+ enchantingOverviewTask->AddTask( new ChoiceTask(this, IDS_TUTORIAL_TASK_ENCHANTING_MENU_OVERVIEW, IDS_TUTORIAL_PROMPT_ENCHANTING_MENU_OVERVIEW, true, ACTION_MENU_A, ACTION_MENU_B, e_Tutorial_Completion_Complete_State, eTelemetryTutorial_EnchantingMenu) );
+ enchantingOverviewTask->AddTask( new InfoTask(this, IDS_TUTORIAL_TASK_ENCHANTING_MENU_START, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
+ enchantingOverviewTask->AddTask( new InfoTask(this, IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANTMENTS, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
+ enchantingOverviewTask->AddTask( new InfoTask(this, IDS_TUTORIAL_TASK_ENCHANTING_MENU_COST, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
+ enchantingOverviewTask->AddTask( new InfoTask(this, IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANT, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
+ enchantingOverviewTask->AddTask( new InfoTask(this, IDS_TUTORIAL_TASK_ENCHANTING_MENU_BETTER_ENCHANTMENTS, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
+ addTask(e_Tutorial_State_Enchanting_Menu, enchantingOverviewTask );
+ }
+ // Other tasks can be added in the derived classes
+
+ /*
+ *
+ *
+ * ANVIL MENU
+ *
+ */
+ if(isFullTutorial || !isStateCompleted( e_Tutorial_State_Anvil_Menu ) )
+ {
+ ProcedureCompoundTask *anvilOverviewTask = new ProcedureCompoundTask( this );
+ anvilOverviewTask->AddTask( new ChoiceTask(this, IDS_TUTORIAL_TASK_ANVIL_MENU_OVERVIEW, IDS_TUTORIAL_PROMPT_ANVIL_MENU_OVERVIEW, true, ACTION_MENU_A, ACTION_MENU_B, e_Tutorial_Completion_Complete_State, eTelemetryTutorial_AnvilMenu) );
+ anvilOverviewTask->AddTask( new InfoTask(this, IDS_TUTORIAL_TASK_ANVIL_MENU_START, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
+ anvilOverviewTask->AddTask( new InfoTask(this, IDS_TUTORIAL_TASK_ANVIL_MENU_REPAIR, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
+ anvilOverviewTask->AddTask( new InfoTask(this, IDS_TUTORIAL_TASK_ANVIL_MENU_SACRIFICE, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
+ anvilOverviewTask->AddTask( new InfoTask(this, IDS_TUTORIAL_TASK_ANVIL_MENU_ENCHANT, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
+ anvilOverviewTask->AddTask( new InfoTask(this, IDS_TUTORIAL_TASK_ANVIL_MENU_COST, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
+ anvilOverviewTask->AddTask( new InfoTask(this, IDS_TUTORIAL_TASK_ANVIL_MENU_RENAMING, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
+ anvilOverviewTask->AddTask( new InfoTask(this, IDS_TUTORIAL_TASK_ANVIL_MENU_SMITH, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
+ addTask(e_Tutorial_State_Anvil_Menu, anvilOverviewTask );
+ }
+ // Other tasks can be added in the derived classes
+
+ /*
+ *
+ *
+ * TRADING MENU
+ *
+ */
+ if(isFullTutorial || !isStateCompleted( e_Tutorial_State_Trading_Menu ) )
+ {
+ ProcedureCompoundTask *tradingOverviewTask = new ProcedureCompoundTask( this );
+ tradingOverviewTask->AddTask( new ChoiceTask(this, IDS_TUTORIAL_TASK_TRADING_MENU_OVERVIEW, IDS_TUTORIAL_PROMPT_TRADING_MENU_OVERVIEW, true, ACTION_MENU_A, ACTION_MENU_B, e_Tutorial_Completion_Complete_State, eTelemetryTutorial_TradingMenu) );
+ tradingOverviewTask->AddTask( new InfoTask(this, IDS_TUTORIAL_TASK_TRADING_MENU_START, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
+ tradingOverviewTask->AddTask( new InfoTask(this, IDS_TUTORIAL_TASK_TRADING_MENU_UNAVAILABLE, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
+ tradingOverviewTask->AddTask( new InfoTask(this, IDS_TUTORIAL_TASK_TRADING_MENU_DETAILS, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
+ tradingOverviewTask->AddTask( new InfoTask(this, IDS_TUTORIAL_TASK_TRADING_MENU_INVENTORY, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
+ tradingOverviewTask->AddTask( new InfoTask(this, IDS_TUTORIAL_TASK_TRADING_MENU_TRADE, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
+ addTask(e_Tutorial_State_Trading_Menu, tradingOverviewTask );
+ }
+ // Other tasks can be added in the derived classes
+
+ /*
+ *
+ *
+ * MINECART
+ *
+ */
+ if(isFullTutorial || !isStateCompleted( e_Tutorial_State_Riding_Minecart ) )
+ {
+ addTask(e_Tutorial_State_Riding_Minecart, new ChoiceTask(this, IDS_TUTORIAL_TASK_MINECART_OVERVIEW, IDS_TUTORIAL_PROMPT_MINECART_OVERVIEW, true, ACTION_MENU_A, ACTION_MENU_B, e_Tutorial_Completion_Complete_State_Gameplay_Constraints, eTelemetryTutorial_Minecart) );
+ addTask(e_Tutorial_State_Riding_Minecart, new InfoTask(this, IDS_TUTORIAL_TASK_MINECART_RAILS, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
+ addTask(e_Tutorial_State_Riding_Minecart, new InfoTask(this, IDS_TUTORIAL_TASK_MINECART_POWERED_RAILS, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
+ addTask(e_Tutorial_State_Riding_Minecart, new InfoTask(this, IDS_TUTORIAL_TASK_MINECART_PUSHING, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
+ }
+
+ /*
+ *
+ *
+ * BOAT
+ *
+ */
+ if(isFullTutorial || !isStateCompleted( e_Tutorial_State_Riding_Boat ) )
+ {
+ addTask(e_Tutorial_State_Riding_Boat, new ChoiceTask(this, IDS_TUTORIAL_TASK_BOAT_OVERVIEW, IDS_TUTORIAL_PROMPT_BOAT_OVERVIEW, true, ACTION_MENU_A, ACTION_MENU_B, e_Tutorial_Completion_Complete_State_Gameplay_Constraints, eTelemetryTutorial_Boat) );
+ addTask(e_Tutorial_State_Riding_Boat, new InfoTask(this, IDS_TUTORIAL_TASK_BOAT_STEER, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
+ }
+
+ /*
+ *
+ *
+ * FISHING
+ *
+ */
+ if(isFullTutorial || !isStateCompleted( e_Tutorial_State_Fishing ) )
+ {
+ addTask(e_Tutorial_State_Fishing, new ChoiceTask(this, IDS_TUTORIAL_TASK_FISHING_OVERVIEW, IDS_TUTORIAL_PROMPT_FISHING_OVERVIEW, true, ACTION_MENU_A, ACTION_MENU_B, e_Tutorial_Completion_Complete_State_Gameplay_Constraints, eTelemetryTutorial_Fishing) );
+ addTask(e_Tutorial_State_Fishing, new InfoTask(this, IDS_TUTORIAL_TASK_FISHING_CAST, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
+ addTask(e_Tutorial_State_Fishing, new InfoTask(this, IDS_TUTORIAL_TASK_FISHING_FISH, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
+ addTask(e_Tutorial_State_Fishing, new InfoTask(this, IDS_TUTORIAL_TASK_FISHING_USES, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
+ }
+
+ /*
+ *
+ *
+ * BED
+ *
+ */
+ if(isFullTutorial || !isStateCompleted( e_Tutorial_State_Bed ) )
+ {
+ addTask(e_Tutorial_State_Bed, new ChoiceTask(this, IDS_TUTORIAL_TASK_BED_OVERVIEW, IDS_TUTORIAL_PROMPT_BED_OVERVIEW, true, ACTION_MENU_A, ACTION_MENU_B, e_Tutorial_Completion_Complete_State_Gameplay_Constraints, eTelemetryTutorial_Bed) );
+ addTask(e_Tutorial_State_Bed, new InfoTask(this, IDS_TUTORIAL_TASK_BED_PLACEMENT, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
+ addTask(e_Tutorial_State_Bed, new InfoTask(this, IDS_TUTORIAL_TASK_BED_MULTIPLAYER, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
+ }
+
+ /*
+ *
+ *
+ * FOOD BAR
+ *
+ */
+ if(!isFullTutorial && !isStateCompleted( e_Tutorial_State_Food_Bar ) )
+ {
+ addTask(e_Tutorial_State_Food_Bar, new ChoiceTask(this, IDS_TUTORIAL_TASK_FOOD_BAR_OVERVIEW, IDS_TUTORIAL_PROMPT_FOOD_BAR_OVERVIEW, true, ACTION_MENU_A, ACTION_MENU_B, e_Tutorial_Completion_Complete_State_Gameplay_Constraints, eTelemetryTutorial_FoodBar) );
+ addTask(e_Tutorial_State_Food_Bar, new InfoTask(this, IDS_TUTORIAL_TASK_FOOD_BAR_DEPLETE, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
+ addTask(e_Tutorial_State_Food_Bar, new InfoTask(this, IDS_TUTORIAL_TASK_FOOD_BAR_HEAL, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
+ addTask(e_Tutorial_State_Food_Bar, new InfoTask(this, IDS_TUTORIAL_TASK_FOOD_BAR_FEED, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
+ }
+}
+
+Tutorial::~Tutorial()
+{
+ for(AUTO_VAR(it, m_globalConstraints.begin()); it != m_globalConstraints.end(); ++it)
+ {
+ delete (*it);
+ }
+ for(unordered_map<int, TutorialMessage *>::iterator it = messages.begin(); it != messages.end(); ++it)
+ {
+ delete (*it).second;
+ }
+ for(unsigned int i = 0; i < e_Tutorial_State_Max; ++i)
+ {
+ for(AUTO_VAR(it, activeTasks[i].begin()); it < activeTasks[i].end(); ++it)
+ {
+ delete (*it);
+ }
+ for(AUTO_VAR(it, hints[i].begin()); it < hints[i].end(); ++it)
+ {
+ delete (*it);
+ }
+
+ currentTask[i] = NULL;
+ currentFailedConstraint[i] = NULL;
+ }
+}
+
+void Tutorial::debugResetPlayerSavedProgress(int iPad)
+{
+#if ( defined __PS3__ || defined __ORBIS__ || defined _DURANGO || defined __PSVITA__)
+ GAME_SETTINGS *pGameSettings = (GAME_SETTINGS *)StorageManager.GetGameDefinedProfileData(iPad);
+#else
+ GAME_SETTINGS *pGameSettings = (GAME_SETTINGS *)ProfileManager.GetGameDefinedProfileData(iPad);
+#endif
+ ZeroMemory( pGameSettings->ucTutorialCompletion, TUTORIAL_PROFILE_STORAGE_BYTES );
+ pGameSettings->uiSpecialTutorialBitmask = 0;
+}
+
+void Tutorial::setCompleted( int completableId )
+{
+ //if(app.GetGameSettingsDebugMask(m_iPad) && app.GetGameSettingsDebugMask()&(1L<<eDebugSetting_TipsAlwaysOn))
+ //{
+ // return;
+ //}
+
+
+ int completableIndex = -1;
+ for( AUTO_VAR(it, s_completableTasks.begin()); it < s_completableTasks.end(); ++it)
+ {
+ ++completableIndex;
+ if( *it == completableId )
+ {
+ break;
+ }
+ }
+ if( completableIndex >= 0 && completableIndex < TUTORIAL_PROFILE_STORAGE_BITS )
+ {
+ // Set the bit for this position
+#if (defined __PS3__ || defined __ORBIS__ || defined _DURANGO || defined __PSVITA__)
+ GAME_SETTINGS *pGameSettings = (GAME_SETTINGS *)StorageManager.GetGameDefinedProfileData(m_iPad);
+#else
+ GAME_SETTINGS *pGameSettings = (GAME_SETTINGS *)ProfileManager.GetGameDefinedProfileData(m_iPad);
+#endif
+ int arrayIndex = completableIndex >> 3;
+ int bitIndex = 7 - (completableIndex % 8);
+ pGameSettings->ucTutorialCompletion[arrayIndex] |= 1<<bitIndex;
+ // flag a profile write needed
+ pGameSettings->bSettingsChanged=true;
+ }
+}
+
+bool Tutorial::getCompleted( int completableId )
+{
+ //if(app.GetGameSettingsDebugMask(m_iPad) && app.GetGameSettingsDebugMask()&(1L<<eDebugSetting_TipsAlwaysOn))
+ //{
+ // return false;
+ //}
+
+ int completableIndex = -1;
+ for( AUTO_VAR(it, s_completableTasks.begin()); it < s_completableTasks.end(); ++it)
+ {
+ ++completableIndex;
+ if( *it == completableId )
+ {
+ break;
+ }
+ }
+ if( completableIndex >= 0 && completableIndex < TUTORIAL_PROFILE_STORAGE_BITS )
+ {
+ // Read the bit for this position
+ //Retrieve the data pointer from the profile
+#if ( defined __PS3__ || defined __ORBIS__ || defined _DURANGO || defined __PSVITA__)
+ GAME_SETTINGS *pGameSettings = (GAME_SETTINGS *)StorageManager.GetGameDefinedProfileData(m_iPad);
+#else
+ GAME_SETTINGS *pGameSettings = (GAME_SETTINGS *)ProfileManager.GetGameDefinedProfileData(m_iPad);
+#endif
+ int arrayIndex = completableIndex >> 3;
+ int bitIndex = 7 - (completableIndex % 8);
+ return (pGameSettings->ucTutorialCompletion[arrayIndex] & 1<<bitIndex) == (1<<bitIndex);
+ }
+ else
+ {
+ return false;
+ }
+}
+
+bool Tutorial::isStateCompleted( eTutorial_State state )
+{
+ return getCompleted(state);
+}
+
+void Tutorial::setStateCompleted( eTutorial_State state )
+{
+ setCompleted( state );
+}
+
+bool Tutorial::isHintCompleted( eTutorial_Hint hint )
+{
+ return getCompleted(hint);
+}
+
+void Tutorial::setHintCompleted( eTutorial_Hint hint )
+{
+ //if(app.GetGameSettingsDebugMask(m_iPad) && app.GetGameSettingsDebugMask()&(1L<<eDebugSetting_TipsAlwaysOn))
+ //{
+ // return;
+ //}
+
+ setCompleted( hint );
+}
+
+void Tutorial::setHintCompleted( TutorialHint *hint )
+{
+ //if(app.GetGameSettingsDebugMask(m_iPad) && app.GetGameSettingsDebugMask()&(1L<<eDebugSetting_TipsAlwaysOn))
+ //{
+ // return;
+ //}
+
+ eTutorial_Hint hintId = hint->getId();
+
+ if( hintId != e_Tutorial_Hint_Always_On )
+ {
+ setHintCompleted( hint->getId() );
+ hints[m_CurrentState].erase( find(hints[m_CurrentState].begin(), hints[m_CurrentState].end(), hint) );
+ delete hint;
+ }
+ // else
+ // {
+ // find(hints[m_CurrentState].begin(), hints[m_CurrentState].end(), hint);
+ // }
+}
+
+void Tutorial::tick()
+{
+ // Don't do anything for the first 2 seconds so that the loading screen is gone
+ if(!m_bHasTickedOnce)
+ {
+ int time = GetTickCount();
+ if(m_firstTickTime == 0)
+ {
+ m_firstTickTime = time;
+ }
+ else if ( time - m_firstTickTime > 1500 )
+ {
+ m_bHasTickedOnce = true;
+ }
+ }
+ if(!m_bHasTickedOnce)
+ {
+ return;
+ }
+
+ bool constraintChanged = false;
+ bool taskChanged = false;
+
+ for(unsigned int state = 0; state < e_Tutorial_State_Max; ++state)
+ {
+ AUTO_VAR(it, constraintsToRemove[state].begin());
+ while(it < constraintsToRemove[state].end() )
+ {
+ ++(*it).second;
+ if( (*it).second > m_iTutorialConstraintDelayRemoveTicks )
+ {
+ TutorialConstraint *c = (*it).first;
+ constraints[state].erase( find( constraints[state].begin(), constraints[state].end(), c) );
+ c->setQueuedForRemoval(false);
+ it = constraintsToRemove[state].erase( it );
+
+ if( c->getDeleteOnDeactivate() )
+ {
+ delete c;
+ }
+ }
+ else
+ {
+ ++it;
+ }
+ }
+ }
+
+ // 4J Stu TODO - Make this a constraint
+ Minecraft *pMinecraft = Minecraft::GetInstance();
+ if(m_freezeTime && !m_timeFrozen && !m_fullTutorialComplete )
+ {
+ // Need to set the time on both levels to stop the flickering as the local level
+ // tries to predict the time
+ MinecraftServer::SetTimeOfDay(m_iTutorialFreezeTimeValue);
+ pMinecraft->level->setOverrideTimeOfDay(m_iTutorialFreezeTimeValue); // Always daytime
+ m_timeFrozen = true;
+ }
+ else if(m_freezeTime && m_timeFrozen && m_fullTutorialComplete)
+ {
+ __int64 currentTime = pMinecraft->level->getTime();
+ int currentDayTime = (currentTime % Level::TICKS_PER_DAY);
+ int timeToAdd = 0;
+ if(currentDayTime > m_iTutorialFreezeTimeValue)
+ {
+ timeToAdd = (Level::TICKS_PER_DAY - currentDayTime) + m_iTutorialFreezeTimeValue;
+ }
+ else
+ {
+ timeToAdd = m_iTutorialFreezeTimeValue - currentDayTime;
+ }
+ __int64 targetTime = currentTime + timeToAdd;
+ MinecraftServer::SetTimeOfDay(-1);
+ MinecraftServer::SetTime(targetTime);
+ pMinecraft->level->setOverrideTimeOfDay(-1);
+ pMinecraft->level->setTime(targetTime);
+ m_timeFrozen = false;
+ }
+
+ if(!m_allowShow)
+ {
+ if( currentTask[m_CurrentState] != NULL && (!currentTask[m_CurrentState]->AllowFade() || (lastMessageTime + m_iTutorialDisplayMessageTime ) > GetTickCount() ) )
+ {
+ uiTempDisabled = true;
+ }
+ ui.SetTutorialVisible( m_iPad, false );
+ return;
+ }
+
+
+ if(!hasRequestedUI )
+ {
+#ifdef _XBOX
+ m_bSceneIsSplitscreen=app.GetLocalPlayerCount()>1;
+ if(m_bSceneIsSplitscreen)
+ {
+ app.NavigateToScene(m_iPad, eUIComponent_TutorialPopup,(void *)this, false, false, &m_hTutorialScene);
+ }
+ else
+ {
+ app.NavigateToScene(m_iPad, eUIComponent_TutorialPopup,(void *)this, false, false, &m_hTutorialScene);
+ }
+#else
+ ui.SetTutorial(m_iPad, this);
+#endif
+ hasRequestedUI = true;
+ }
+ else
+ {
+ // if we've changed mode, we may need to change scene
+ if(m_bSceneIsSplitscreen!=(app.GetLocalPlayerCount()>1))
+ {
+#ifdef _XBOX
+ app.TutorialSceneNavigateBack(m_iPad);
+ m_bSceneIsSplitscreen=app.GetLocalPlayerCount()>1;
+ if(m_bSceneIsSplitscreen)
+ {
+ app.NavigateToScene(m_iPad, eUIComponent_TutorialPopup,(void *)this, false, false, &m_hTutorialScene);
+ }
+ else
+ {
+ app.NavigateToScene(m_iPad, eUIComponent_TutorialPopup,(void *)this, false, false, &m_hTutorialScene);
+ }
+#else
+ ui.SetTutorial(m_iPad, this);
+#endif
+ }
+ }
+
+ if(ui.IsPauseMenuDisplayed( m_iPad ) )
+ {
+ if( currentTask[m_CurrentState] != NULL && (!currentTask[m_CurrentState]->AllowFade() || (lastMessageTime + m_iTutorialDisplayMessageTime ) > GetTickCount() ) )
+ {
+ uiTempDisabled = true;
+ }
+ ui.SetTutorialVisible( m_iPad, false );
+ return;
+ }
+ if( uiTempDisabled )
+ {
+ ui.SetTutorialVisible( m_iPad, true );
+ lastMessageTime = GetTickCount();
+ uiTempDisabled = false;
+ }
+
+ // Check constraints
+ for(AUTO_VAR(it, m_globalConstraints.begin()); it < m_globalConstraints.end(); ++it)
+ {
+ TutorialConstraint *constraint = *it;
+ constraint->tick(m_iPad);
+ }
+
+ // Check hints
+ int hintNeeded = -1;
+ if(!m_hintDisplayed)
+ {
+ // 4J Stu - TU-1 interim
+ // Allow turning off all the hints
+ bool hintsOn = m_isFullTutorial || app.GetGameSettings(m_iPad,eGameSetting_Hints);
+
+ if(hintsOn)
+ {
+ for(AUTO_VAR(it, hints[m_CurrentState].begin()); it < hints[m_CurrentState].end(); ++it)
+ {
+ TutorialHint *hint = *it;
+ hintNeeded = hint->tick();
+ if(hintNeeded >= 0)
+ {
+ PopupMessageDetails *message = new PopupMessageDetails();
+ message->m_messageId = hintNeeded;
+ message->m_allowFade = hint->allowFade();
+ message->m_forceDisplay = true;
+ setMessage( hint, message );
+ break;
+ }
+ }
+ }
+ }
+
+ // Check constraints
+ // Only need to update these if we aren't already failing something
+ if( !m_allTutorialsComplete && (currentFailedConstraint[m_CurrentState] == NULL || currentFailedConstraint[m_CurrentState]->isConstraintSatisfied(m_iPad)) )
+ {
+ if( currentFailedConstraint[m_CurrentState] != NULL && currentFailedConstraint[m_CurrentState]->isConstraintSatisfied(m_iPad) )
+ {
+ constraintChanged = true;
+ currentFailedConstraint[m_CurrentState] = NULL;
+ }
+ for(AUTO_VAR(it, constraints[m_CurrentState].begin()); it < constraints[m_CurrentState].end(); ++it)
+ {
+ TutorialConstraint *constraint = *it;
+ if( !constraint->isConstraintSatisfied(m_iPad) && constraint->isConstraintRestrictive(m_iPad) )
+ {
+ constraintChanged = true;
+ currentFailedConstraint[m_CurrentState] = constraint;
+ }
+ }
+ }
+
+ if( !m_allTutorialsComplete && currentFailedConstraint[m_CurrentState] == NULL )
+ {
+ // Update tasks
+ bool isCurrentTask = true;
+ AUTO_VAR(it, activeTasks[m_CurrentState].begin());
+ while(activeTasks[m_CurrentState].size() > 0 && it < activeTasks[m_CurrentState].end())
+ {
+ TutorialTask *task = *it;
+ if( isCurrentTask || task->isPreCompletionEnabled() )
+ {
+ isCurrentTask = false;
+ if(
+ ( !task->ShowMinimumTime() || ( task->hasBeenActivated() && (lastMessageTime + m_iTutorialMinimumDisplayMessageTime ) < GetTickCount() ) )
+ && task->isCompleted()
+ )
+ {
+ eTutorial_CompletionAction compAction = task->getCompletionAction();
+ it = activeTasks[m_CurrentState].erase( it );
+ delete task;
+ task = NULL;
+
+ if( activeTasks[m_CurrentState].size() > 0 )
+ {
+ switch( compAction )
+ {
+ case e_Tutorial_Completion_Complete_State_Gameplay_Constraints:
+ {
+ // 4J Stu - Move the delayed constraints to the gameplay state so that they are in
+ // effect for a bit longer
+ AUTO_VAR(itCon, constraintsToRemove[m_CurrentState].begin());
+ while(itCon != constraintsToRemove[m_CurrentState].end() )
+ {
+ constraints[e_Tutorial_State_Gameplay].push_back(itCon->first);
+ constraintsToRemove[e_Tutorial_State_Gameplay].push_back( pair<TutorialConstraint *, unsigned char>(itCon->first, itCon->second) );
+
+ constraints[m_CurrentState].erase( find( constraints[m_CurrentState].begin(), constraints[m_CurrentState].end(), itCon->first) );
+ itCon = constraintsToRemove[m_CurrentState].erase(itCon);
+ }
+ }
+ // Fall through the the normal complete state
+ case e_Tutorial_Completion_Complete_State:
+ for(AUTO_VAR(itRem, activeTasks[m_CurrentState].begin()); itRem < activeTasks[m_CurrentState].end(); ++itRem)
+ {
+ delete (*itRem);
+ }
+ activeTasks[m_CurrentState].clear();
+ break;
+ case e_Tutorial_Completion_Jump_To_Last_Task:
+ {
+ TutorialTask *lastTask = activeTasks[m_CurrentState].at( activeTasks[m_CurrentState].size() - 1 );
+ activeTasks[m_CurrentState].pop_back();
+ for(AUTO_VAR(itRem, activeTasks[m_CurrentState].begin()); itRem < activeTasks[m_CurrentState].end(); ++itRem)
+ {
+ delete (*itRem);
+ }
+ activeTasks[m_CurrentState].clear();
+ activeTasks[m_CurrentState].push_back( lastTask );
+ it = activeTasks[m_CurrentState].begin();
+ }
+ break;
+ case e_Tutorial_Completion_None:
+ default:
+ break;
+ }
+ }
+
+ if( activeTasks[m_CurrentState].size() > 0 )
+ {
+ currentTask[m_CurrentState] = activeTasks[m_CurrentState][0];
+ currentTask[m_CurrentState]->setAsCurrentTask();
+ }
+ else
+ {
+ setStateCompleted( m_CurrentState );
+
+ currentTask[m_CurrentState] = NULL;
+ }
+ taskChanged = true;
+
+ // If we can complete this early, check if we can complete it right now
+ if( currentTask[m_CurrentState] != NULL && currentTask[m_CurrentState]->isPreCompletionEnabled() )
+ {
+ isCurrentTask = true;
+ }
+ }
+ else
+ {
+ ++it;
+ }
+ if( task != NULL && task->ShowMinimumTime() && task->hasBeenActivated() && (lastMessageTime + m_iTutorialMinimumDisplayMessageTime ) < GetTickCount() )
+ {
+ task->setShownForMinimumTime();
+
+ if( !m_hintDisplayed )
+ {
+ PopupMessageDetails *message = new PopupMessageDetails();
+ message->m_messageId = task->getDescriptionId();
+ message->m_promptId = task->getPromptId();
+ message->m_allowFade = task->AllowFade();
+ message->m_replaceCurrent = true;
+ setMessage( message );
+ }
+ }
+ }
+ else
+ {
+ ++it;
+ }
+ }
+
+ if( currentTask[m_CurrentState] == NULL && activeTasks[m_CurrentState].size() > 0 )
+ {
+ currentTask[m_CurrentState] = activeTasks[m_CurrentState][0];
+ currentTask[m_CurrentState]->setAsCurrentTask();
+ taskChanged = true;
+ }
+ }
+
+ if(!m_allTutorialsComplete && (taskChanged || m_hasStateChanged) )
+ {
+ bool allComplete = true;
+ for(unsigned int state = 0; state < e_Tutorial_State_Max; ++state)
+ {
+ if(activeTasks[state].size() > 0 )
+ {
+ allComplete = false;
+ break;
+ }
+ if(state==e_Tutorial_State_Gameplay)
+ {
+ m_fullTutorialComplete = true;
+ Minecraft::GetInstance()->playerLeftTutorial(m_iPad);
+ }
+ }
+ if(allComplete)
+ m_allTutorialsComplete = true;
+ }
+
+ if( constraintChanged || taskChanged || m_hasStateChanged ||
+ (currentFailedConstraint[m_CurrentState] == NULL && currentTask[m_CurrentState] != NULL && (m_lastMessage == NULL || currentTask[m_CurrentState]->getDescriptionId() != m_lastMessage->m_messageId) && !m_hintDisplayed)
+ )
+ {
+ if( currentFailedConstraint[m_CurrentState] != NULL )
+ {
+ PopupMessageDetails *message = new PopupMessageDetails();
+ message->m_messageId = currentFailedConstraint[m_CurrentState]->getDescriptionId();
+ message->m_allowFade = false;
+ setMessage( message );
+ }
+ else if( currentTask[m_CurrentState] != NULL )
+ {
+ PopupMessageDetails *message = new PopupMessageDetails();
+ message->m_messageId = currentTask[m_CurrentState]->getDescriptionId();
+ message->m_promptId = currentTask[m_CurrentState]->getPromptId();
+ message->m_allowFade = currentTask[m_CurrentState]->AllowFade();
+ setMessage( message );
+ currentTask[m_CurrentState]->TaskReminders()? m_iTaskReminders = 1 : m_iTaskReminders = 0;
+ }
+ else
+ {
+ setMessage( NULL );
+ }
+ }
+
+ if(m_hintDisplayed && (lastMessageTime + m_iTutorialDisplayMessageTime ) < GetTickCount() )
+ {
+ m_hintDisplayed = false;
+ }
+
+ if( currentFailedConstraint[m_CurrentState] == NULL && currentTask[m_CurrentState] != NULL && (m_iTaskReminders!=0) && (lastMessageTime + (m_iTaskReminders * m_iTutorialReminderTime) ) < GetTickCount() )
+ {
+ // Reminder
+ PopupMessageDetails *message = new PopupMessageDetails();
+ message->m_messageId = currentTask[m_CurrentState]->getDescriptionId();
+ message->m_promptId = currentTask[m_CurrentState]->getPromptId();
+ message->m_allowFade = currentTask[m_CurrentState]->AllowFade();
+ message->m_isReminder = true;
+ setMessage( message );
+ ++m_iTaskReminders;
+ if( m_iTaskReminders > 1 )
+ m_iTaskReminders = 1;
+ }
+
+ m_hasStateChanged = false;
+
+ // If we have completed this state, and it is one that occurs during normal gameplay then change back to the gameplay track
+ if( m_CurrentState != e_Tutorial_State_Gameplay && activeTasks[m_CurrentState].size() == 0 && (isSelectedItemState() || !ui.GetMenuDisplayed(m_iPad) ) )
+ {
+ this->changeTutorialState( e_Tutorial_State_Gameplay );
+ }
+}
+
+bool Tutorial::setMessage(PopupMessageDetails *message)
+{
+ if(message != NULL && !message->m_forceDisplay &&
+ m_lastMessageState == m_CurrentState &&
+ message->isSameContent(m_lastMessage) &&
+ ( !message->m_isReminder || ( (lastMessageTime + m_iTutorialReminderTime ) > GetTickCount() && message->m_isReminder ) )
+ )
+ {
+ delete message;
+ return false;
+ }
+
+ if(message != NULL && (message->m_messageId > 0 || !message->m_messageString.empty()) )
+ {
+ m_lastMessageState = m_CurrentState;
+
+ if(!message->m_replaceCurrent) lastMessageTime = GetTickCount();
+
+ wstring text;
+ if(!message->m_messageString.empty())
+ {
+ text = message->m_messageString;
+ }
+ else
+ {
+ AUTO_VAR(it, messages.find(message->m_messageId));
+ if( it != messages.end() && it->second != NULL )
+ {
+ TutorialMessage *messageString = it->second;
+ text = wstring( messageString->getMessageForDisplay() );
+ }
+ else
+ {
+ text = wstring( app.GetString(message->m_messageId) );
+ }
+ }
+
+ if(!message->m_promptString.empty())
+ {
+ text.append(message->m_promptString);
+ }
+ else if(message->m_promptId >= 0)
+ {
+ AUTO_VAR(it, messages.find(message->m_promptId));
+ if(it != messages.end() && it->second != NULL)
+ {
+ TutorialMessage *prompt = it->second;
+ text.append( prompt->getMessageForDisplay() );
+ }
+ }
+
+ wstring title;
+ TutorialPopupInfo popupInfo;
+ popupInfo.interactScene = m_UIScene;
+ popupInfo.desc = text.c_str();
+ popupInfo.icon = message->m_icon;
+ popupInfo.iAuxVal = message->m_iAuxVal;
+ popupInfo.allowFade = message->m_allowFade;
+ popupInfo.isReminder = message->m_isReminder;
+ popupInfo.tutorial = this;
+ if( !message->m_titleString.empty() || message->m_titleId > 0 )
+ {
+ if(message->m_titleString.empty()) title = wstring( app.GetString(message->m_titleId) );
+ else title = message->m_titleString;
+
+ popupInfo.title = title.c_str();
+ ui.SetTutorialDescription( m_iPad, &popupInfo );
+ }
+ else
+ {
+ ui.SetTutorialDescription( m_iPad, &popupInfo );
+ }
+ }
+ else if( (m_lastMessage != NULL && m_lastMessage->m_messageId != -1) ) //&& (lastMessageTime + m_iTutorialReminderTime ) > GetTickCount() )
+ {
+ // This should cause the popup to dissappear
+ TutorialPopupInfo popupInfo;
+ popupInfo.interactScene = m_UIScene;
+ popupInfo.tutorial = this;
+ ui.SetTutorialDescription( m_iPad, &popupInfo );
+ }
+
+ if(m_lastMessage != NULL) delete m_lastMessage;
+ m_lastMessage = message;
+
+ return true;
+}
+
+bool Tutorial::setMessage(TutorialHint *hint, PopupMessageDetails *message)
+{
+ // 4J Stu - TU-1 interim
+ // Allow turning off all the hints
+ bool hintsOn = m_isFullTutorial || (app.GetGameSettings(m_iPad,eGameSetting_Hints) && app.GetGameSettings(m_iPad,eGameSetting_DisplayHUD));
+
+ bool messageShown = false;
+ DWORD time = GetTickCount();
+ if(message != NULL && (message->m_forceDisplay || hintsOn) &&
+ (!message->m_delay ||
+ (
+ (m_hintDisplayed && (time - m_lastHintDisplayedTime) > m_iTutorialHintDelayTime ) ||
+ (!m_hintDisplayed && (time - lastMessageTime) > m_iTutorialMinimumDisplayMessageTime )
+ )
+ )
+ )
+ {
+ messageShown = setMessage( message );
+
+ if(messageShown)
+ {
+ m_lastHintDisplayedTime = time;
+ m_hintDisplayed = true;
+ if(hint!=NULL) setHintCompleted( hint );
+ }
+ }
+ return messageShown;
+}
+
+bool Tutorial::setMessage(const wstring &messageString, int icon, int auxValue)
+{
+ PopupMessageDetails *message = new PopupMessageDetails();
+ message->m_messageString = messageString;
+ message->m_icon = icon;
+ message->m_iAuxVal = auxValue;
+ message->m_forceDisplay = true;
+
+ return setMessage(message);
+}
+
+void Tutorial::showTutorialPopup(bool show)
+{
+ m_allowShow = show;
+
+ if(!show)
+ {
+ if( currentTask[m_CurrentState] != NULL && (!currentTask[m_CurrentState]->AllowFade() || (lastMessageTime + m_iTutorialDisplayMessageTime ) > GetTickCount() ) )
+ {
+ uiTempDisabled = true;
+ }
+ ui.SetTutorialVisible( m_iPad, show );
+ }
+}
+
+void Tutorial::useItemOn(Level *level, shared_ptr<ItemInstance> item, int x, int y, int z, bool bTestUseOnly)
+{
+ for(AUTO_VAR(it, activeTasks[m_CurrentState].begin()); it < activeTasks[m_CurrentState].end(); ++it)
+ {
+ TutorialTask *task = *it;
+ task->useItemOn(level, item, x, y, z, bTestUseOnly);
+ }
+}
+
+void Tutorial::useItemOn(shared_ptr<ItemInstance> item, bool bTestUseOnly)
+{
+ for(AUTO_VAR(it, activeTasks[m_CurrentState].begin()); it < activeTasks[m_CurrentState].end(); ++it)
+ {
+ TutorialTask *task = *it;
+ task->useItem(item, bTestUseOnly);
+ }
+}
+
+void Tutorial::completeUsingItem(shared_ptr<ItemInstance> item)
+{
+ for(AUTO_VAR(it, activeTasks[m_CurrentState].begin()); it < activeTasks[m_CurrentState].end(); ++it)
+ {
+ TutorialTask *task = *it;
+ task->completeUsingItem(item);
+ }
+
+ // Fix for #46922 - TU5: UI: Player receives a reminder that he is hungry while "hunger bar" is full (triggered in split-screen mode)
+ if(m_CurrentState != e_Tutorial_State_Gameplay)
+ {
+ for(AUTO_VAR(it, activeTasks[e_Tutorial_State_Gameplay].begin()); it < activeTasks[e_Tutorial_State_Gameplay].end(); ++it)
+ {
+ TutorialTask *task = *it;
+ task->completeUsingItem(item);
+ }
+ }
+}
+
+void Tutorial::startDestroyBlock(shared_ptr<ItemInstance> item, Tile *tile)
+{
+ int hintNeeded = -1;
+ for(AUTO_VAR(it, hints[m_CurrentState].begin()); it < hints[m_CurrentState].end(); ++it)
+ {
+ TutorialHint *hint = *it;
+ hintNeeded = hint->startDestroyBlock(item, tile);
+ if(hintNeeded >= 0)
+ {
+ PopupMessageDetails *message = new PopupMessageDetails();
+ message->m_messageId = hintNeeded;
+ setMessage( hint, message );
+ break;
+ }
+
+ }
+}
+
+void Tutorial::destroyBlock(Tile *tile)
+{
+ int hintNeeded = -1;
+ for(AUTO_VAR(it, hints[m_CurrentState].begin()); it < hints[m_CurrentState].end(); ++it)
+ {
+ TutorialHint *hint = *it;
+ hintNeeded = hint->destroyBlock(tile);
+ if(hintNeeded >= 0)
+ {
+ PopupMessageDetails *message = new PopupMessageDetails();
+ message->m_messageId = hintNeeded;
+ setMessage( hint, message );
+ break;
+ }
+
+ }
+}
+
+void Tutorial::attack(shared_ptr<Player> player, shared_ptr<Entity> entity)
+{
+ int hintNeeded = -1;
+ for(AUTO_VAR(it, hints[m_CurrentState].begin()); it < hints[m_CurrentState].end(); ++it)
+ {
+ TutorialHint *hint = *it;
+ hintNeeded = hint->attack(player->inventory->getSelected(), entity);
+ if(hintNeeded >= 0)
+ {
+ PopupMessageDetails *message = new PopupMessageDetails();
+ message->m_messageId = hintNeeded;
+ setMessage( hint, message );
+ break;
+ }
+
+ }
+}
+
+void Tutorial::itemDamaged(shared_ptr<ItemInstance> item)
+{
+ int hintNeeded = -1;
+ for(AUTO_VAR(it, hints[m_CurrentState].begin()); it < hints[m_CurrentState].end(); ++it)
+ {
+ TutorialHint *hint = *it;
+ hintNeeded = hint->itemDamaged(item);
+ if(hintNeeded >= 0)
+ {
+ PopupMessageDetails *message = new PopupMessageDetails();
+ message->m_messageId = hintNeeded;
+ setMessage( hint, message );
+ break;
+ }
+
+ }
+}
+
+void Tutorial::handleUIInput(int iAction)
+{
+ if( m_hintDisplayed ) return;
+
+ //for(AUTO_VAR(it, activeTasks[m_CurrentState].begin()); it < activeTasks[m_CurrentState].end(); ++it)
+ //{
+ // TutorialTask *task = *it;
+ // task->handleUIInput(iAction);
+ //}
+ if(currentTask[m_CurrentState] != NULL)
+ currentTask[m_CurrentState]->handleUIInput(iAction);
+}
+
+void Tutorial::createItemSelected(shared_ptr<ItemInstance> item, bool canMake)
+{
+ int hintNeeded = -1;
+ for(AUTO_VAR(it, hints[m_CurrentState].begin()); it < hints[m_CurrentState].end(); ++it)
+ {
+ TutorialHint *hint = *it;
+ hintNeeded = hint->createItemSelected(item, canMake);
+ if(hintNeeded >= 0)
+ {
+ PopupMessageDetails *message = new PopupMessageDetails();
+ message->m_messageId = hintNeeded;
+ setMessage( hint, message );
+ break;
+ }
+
+ }
+}
+
+void Tutorial::onCrafted(shared_ptr<ItemInstance> item)
+{
+ for(unsigned int state = 0; state < e_Tutorial_State_Max; ++state)
+ {
+ for(AUTO_VAR(it, activeTasks[state].begin()); it < activeTasks[state].end(); ++it)
+ {
+ TutorialTask *task = *it;
+ task->onCrafted(item);
+ }
+ }
+}
+
+void Tutorial::onTake(shared_ptr<ItemInstance> item, unsigned int invItemCountAnyAux, unsigned int invItemCountThisAux)
+{
+ if( !m_hintDisplayed )
+ {
+ bool hintNeeded = false;
+ for(AUTO_VAR(it, hints[m_CurrentState].begin()); it < hints[m_CurrentState].end(); ++it)
+ {
+ TutorialHint *hint = *it;
+ hintNeeded = hint->onTake(item);
+ if(hintNeeded)
+ {
+ break;
+ }
+
+ }
+ }
+
+ for(unsigned int state = 0; state < e_Tutorial_State_Max; ++state)
+ {
+ for(AUTO_VAR(it, activeTasks[state].begin()); it < activeTasks[state].end(); ++it)
+ {
+ TutorialTask *task = *it;
+ task->onTake(item, invItemCountAnyAux, invItemCountThisAux);
+ }
+ }
+}
+
+void Tutorial::onSelectedItemChanged(shared_ptr<ItemInstance> item)
+{
+ // We only handle this if we are in a state that allows changing based on the selected item
+ // Menus and states like riding in a minecart will NOT allow this
+ if( isSelectedItemState() )
+ {
+ if(item != NULL)
+ {
+ switch(item->id)
+ {
+ case Item::fishingRod_Id:
+ changeTutorialState(e_Tutorial_State_Fishing);
+ break;
+ default:
+ changeTutorialState(e_Tutorial_State_Gameplay);
+ break;
+ }
+ }
+ else
+ {
+ changeTutorialState(e_Tutorial_State_Gameplay);
+ }
+ }
+}
+
+void Tutorial::onLookAt(int id, int iData)
+{
+ if( m_hintDisplayed ) return;
+
+ bool hintNeeded = false;
+ for(AUTO_VAR(it, hints[m_CurrentState].begin()); it < hints[m_CurrentState].end(); ++it)
+ {
+ TutorialHint *hint = *it;
+ hintNeeded = hint->onLookAt(id, iData);
+ if(hintNeeded)
+ {
+ break;
+ }
+ }
+
+ if( m_CurrentState == e_Tutorial_State_Gameplay )
+ {
+ if(id > 0)
+ {
+ switch(id)
+ {
+ case Tile::bed_Id:
+ changeTutorialState(e_Tutorial_State_Bed);
+ break;
+ default:
+ break;
+ }
+ }
+ }
+}
+
+void Tutorial::onLookAtEntity(eINSTANCEOF type)
+{
+ if( m_hintDisplayed ) return;
+
+ bool hintNeeded = false;
+ for(AUTO_VAR(it, hints[m_CurrentState].begin()); it < hints[m_CurrentState].end(); ++it)
+ {
+ TutorialHint *hint = *it;
+ hintNeeded = hint->onLookAtEntity(type);
+ if(hintNeeded)
+ {
+ break;
+ }
+ }
+}
+
+void Tutorial::onEffectChanged(MobEffect *effect, bool bRemoved)
+{
+ for(AUTO_VAR(it, activeTasks[m_CurrentState].begin()); it < activeTasks[m_CurrentState].end(); ++it)
+ {
+ TutorialTask *task = *it;
+ task->onEffectChanged(effect,bRemoved);
+ }
+}
+
+bool Tutorial::canMoveToPosition(double xo, double yo, double zo, double xt, double yt, double zt)
+{
+ bool allowed = true;
+ for(AUTO_VAR(it, constraints[m_CurrentState].begin()); it < constraints[m_CurrentState].end(); ++it)
+ {
+ TutorialConstraint *constraint = *it;
+ if( !constraint->isConstraintSatisfied(m_iPad) && !constraint->canMoveToPosition(xo,yo,zo,xt,yt,zt) )
+ {
+ allowed = false;
+ break;
+ }
+ }
+ return allowed;
+}
+
+bool Tutorial::isInputAllowed(int mapping)
+{
+ if( m_hintDisplayed ) return true;
+
+ // If the player is under water then allow all keypresses so they can jump out
+ if( Minecraft::GetInstance()->localplayers[m_iPad]->isUnderLiquid(Material::water) ) return true;
+
+ bool allowed = true;
+ for(AUTO_VAR(it, constraints[m_CurrentState].begin()); it < constraints[m_CurrentState].end(); ++it)
+ {
+ TutorialConstraint *constraint = *it;
+ if( constraint->isMappingConstrained( m_iPad, mapping ) )
+ {
+ allowed = false;
+ break;
+ }
+ }
+ return allowed;
+}
+
+vector<TutorialTask *> *Tutorial::getTasks()
+{
+ return &tasks;
+}
+
+unsigned int Tutorial::getCurrentTaskIndex()
+{
+ unsigned int index = 0;
+ for(AUTO_VAR(it, tasks.begin()); it < tasks.end(); ++it)
+ {
+ if(*it == currentTask[e_Tutorial_State_Gameplay])
+ break;
+
+ ++index;
+ }
+ return index;
+}
+
+void Tutorial::AddGlobalConstraint(TutorialConstraint *c)
+{
+ m_globalConstraints.push_back(c);
+}
+
+void Tutorial::AddConstraint(TutorialConstraint *c)
+{
+ constraints[m_CurrentState].push_back(c);
+}
+
+void Tutorial::RemoveConstraint(TutorialConstraint *c, bool delayedRemove /*= false*/)
+{
+ if( currentFailedConstraint[m_CurrentState] == c )
+ currentFailedConstraint[m_CurrentState] = NULL;
+
+ if( c->getQueuedForRemoval() )
+ {
+ // If it is already queued for removal, remove it on the next tick
+ /*for(AUTO_VAR(it, constraintsToRemove[m_CurrentState].begin()); it < constraintsToRemove[m_CurrentState].end(); ++it)
+ {
+ if( it->first == c )
+ {
+ it->second = m_iTutorialConstraintDelayRemoveTicks;
+ break;
+ }
+ }*/
+ }
+ else if(delayedRemove)
+ {
+ c->setQueuedForRemoval(true);
+ constraintsToRemove[m_CurrentState].push_back( pair<TutorialConstraint *, unsigned char>(c, 0) );
+ }
+ else
+ {
+ for( AUTO_VAR(it, constraintsToRemove[m_CurrentState].begin()); it < constraintsToRemove[m_CurrentState].end(); ++it)
+ {
+ if( it->first == c )
+ {
+ constraintsToRemove[m_CurrentState].erase( it );
+ break;
+ }
+ }
+
+ AUTO_VAR(it, find( constraints[m_CurrentState].begin(), constraints[m_CurrentState].end(), c));
+ if( it != constraints[m_CurrentState].end() ) constraints[m_CurrentState].erase( find( constraints[m_CurrentState].begin(), constraints[m_CurrentState].end(), c) );
+
+ // It may be in the gameplay list, so remove it from there if it is
+ it = find( constraints[e_Tutorial_State_Gameplay].begin(), constraints[e_Tutorial_State_Gameplay].end(), c);
+ if( it != constraints[e_Tutorial_State_Gameplay].end() ) constraints[e_Tutorial_State_Gameplay].erase( find( constraints[e_Tutorial_State_Gameplay].begin(), constraints[e_Tutorial_State_Gameplay].end(), c) );
+ }
+}
+
+void Tutorial::addTask(eTutorial_State state, TutorialTask *t)
+{
+ if( state == e_Tutorial_State_Gameplay )
+ {
+ tasks.push_back(t);
+ }
+ activeTasks[state].push_back(t);
+}
+
+void Tutorial::addHint(eTutorial_State state, TutorialHint *h)
+{
+ hints[state].push_back(h);
+}
+
+void Tutorial::addMessage(int messageId, bool limitRepeats /*= false*/, unsigned char numRepeats /*= TUTORIAL_MESSAGE_DEFAULT_SHOW*/)
+{
+ if(messageId >= 0 && messages.find(messageId)==messages.end())
+ messages[messageId] = new TutorialMessage(messageId, limitRepeats, numRepeats);
+}
+
+#ifdef _XBOX
+void Tutorial::changeTutorialState(eTutorial_State newState, CXuiScene *scene /*= NULL*/)
+#else
+void Tutorial::changeTutorialState(eTutorial_State newState, UIScene *scene /*= NULL*/)
+#endif
+{
+ if(newState == m_CurrentState)
+ {
+ // If clearing the scene, make sure that the tutorial popup has its reference to this scene removed
+#ifndef _XBOX
+ if( scene == NULL )
+ {
+ ui.RemoveInteractSceneReference(m_iPad, m_UIScene);
+ }
+#endif
+ m_UIScene = scene;
+ return;
+ }
+ // 4J Stu - TU-1 interim
+ // Allow turning off all the hints
+ bool hintsOn = m_isFullTutorial || app.GetGameSettings(m_iPad,eGameSetting_Hints);
+
+ if(hintsOn)
+ {
+ // If we have completed this state, and it is one that occurs during normal gameplay then change back to the gameplay track
+ if( newState != e_Tutorial_State_Gameplay && activeTasks[newState].size() == 0 && !ui.GetMenuDisplayed(m_iPad) )
+ {
+ return;
+ }
+
+ // The action that caused the change of state may also have completed the current task
+ if( currentTask[m_CurrentState] != NULL && currentTask[m_CurrentState]->isCompleted() )
+ {
+ activeTasks[m_CurrentState].erase( find( activeTasks[m_CurrentState].begin(), activeTasks[m_CurrentState].end(), currentTask[m_CurrentState]) );
+
+ if( activeTasks[m_CurrentState].size() > 0 )
+ {
+ currentTask[m_CurrentState] = activeTasks[m_CurrentState][0];
+ currentTask[m_CurrentState]->setAsCurrentTask();
+ }
+ else
+ {
+ currentTask[m_CurrentState] = NULL;
+ }
+ }
+
+ if( currentTask[m_CurrentState] != NULL )
+ {
+ currentTask[m_CurrentState]->onStateChange(newState);
+ }
+
+ // Make sure that the current message is cleared
+ setMessage( NULL );
+
+ // If clearing the scene, make sure that the tutorial popup has its reference to this scene removed
+#ifndef _XBOX
+ if( scene == NULL )
+ {
+ ui.RemoveInteractSceneReference(m_iPad, m_UIScene);
+ }
+#endif
+ m_UIScene = scene;
+
+
+ if( m_CurrentState != newState )
+ {
+ for(AUTO_VAR(it, activeTasks[newState].begin()); it < activeTasks[newState].end(); ++it)
+ {
+ TutorialTask *task = *it;
+ task->onStateChange(newState);
+ }
+ m_CurrentState = newState;
+ m_hasStateChanged = true;
+ m_hintDisplayed = false;
+ }
+ }
+}
+
+bool Tutorial::isSelectedItemState()
+{
+ bool isSelectedItemState = false;
+ switch(m_CurrentState)
+ {
+ case e_Tutorial_State_Gameplay:
+ case e_Tutorial_State_Fishing:
+ isSelectedItemState = true;
+ break;
+ default:
+ break;
+ }
+ return isSelectedItemState;
+}