diff options
| author | red <80164245+gabriel-fondato@users.noreply.github.com> | 2026-03-02 12:47:45 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-02 22:47:45 +0700 |
| commit | 2145ada7ce5c1bfb8e336d7d3fd90b84af626203 (patch) | |
| tree | ee7f1000308d941ff051cfce91e038084163e67a /Minecraft.Client/Common/Tutorial/InfoTask.cpp | |
| parent | 320550b30b94f2a7ae55a7d24ff63d54ec7be5be (diff) | |
now able to press SPACE to continue on hints that wait for you to press A (#135)
* now possible to accept and decline tutorial hints
that part when it asks if you want to do the tutorial (should work for when the games asks if you already know something like when opening inventories for the first time)
* Update ChoiceTask.cpp
* now able to press SPACE to continue on hints that wait for you to press A
and the hints what wait for you to move the gamepad stick now just skip instantly
* windows specific patch now
* added ifdefs to shit i did
* i think it is fixed now
---------
Co-authored-by: daoge <3523206925@qq.com>
Diffstat (limited to 'Minecraft.Client/Common/Tutorial/InfoTask.cpp')
| -rw-r--r-- | Minecraft.Client/Common/Tutorial/InfoTask.cpp | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/Minecraft.Client/Common/Tutorial/InfoTask.cpp b/Minecraft.Client/Common/Tutorial/InfoTask.cpp index 5330841f..43a10357 100644 --- a/Minecraft.Client/Common/Tutorial/InfoTask.cpp +++ b/Minecraft.Client/Common/Tutorial/InfoTask.cpp @@ -7,6 +7,7 @@ #include "TutorialConstraints.h" #include "InfoTask.h" #include "..\..\..\Minecraft.World\Material.h" +#include "..\..\KeyboardMouseInput.h" InfoTask::InfoTask(Tutorial *tutorial, int descriptionId, int promptId /*= -1*/, bool requiresUserInput /*= false*/, int iMapping /*= 0*/, ETelemetryChallenges telemetryEvent /*= eTelemetryTutorial_NoEvent*/) @@ -65,7 +66,11 @@ bool InfoTask::isCompleted() bool current = (*it).second; if(!current) { - if( InputManager.GetValue(pMinecraft->player->GetXboxPad(), (*it).first) > 0 ) +#ifdef _WINDOWS64 + if (InputManager.GetValue(pMinecraft->player->GetXboxPad(), (*it).first) > 0 || KMInput.IsKeyDown(VK_SPACE)) +#else + if( InputManager.GetValue(pMinecraft->player->GetXboxPad(), (*it).first) > 0) +#endif { (*it).second = true; bAllComplete=true; |
