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authorLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
commit087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch)
tree69454763e73ca764af4e682d3573080b13138a0e /Minecraft.Client/Common/Tutorial/ChangeStateConstraint.h
parenta9be52c41a02d207233199e98898fe7483d7e817 (diff)
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.Client/Common/Tutorial/ChangeStateConstraint.h')
-rw-r--r--Minecraft.Client/Common/Tutorial/ChangeStateConstraint.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/Minecraft.Client/Common/Tutorial/ChangeStateConstraint.h b/Minecraft.Client/Common/Tutorial/ChangeStateConstraint.h
index e5f2d74b..2156870d 100644
--- a/Minecraft.Client/Common/Tutorial/ChangeStateConstraint.h
+++ b/Minecraft.Client/Common/Tutorial/ChangeStateConstraint.h
@@ -30,7 +30,7 @@ private:
public:
virtual ConstraintType getType() { return e_ConstraintChangeState; }
- ChangeStateConstraint( Tutorial *tutorial, eTutorial_State targetState, eTutorial_State sourceStates[], DWORD sourceStatesCount, double x0, double y0, double z0, double x1, double y1, double z1, bool contains = true, bool changeGameMode = false, GameType *targetGameMode = nullptr );
+ ChangeStateConstraint( Tutorial *tutorial, eTutorial_State targetState, eTutorial_State sourceStates[], DWORD sourceStatesCount, double x0, double y0, double z0, double x1, double y1, double z1, bool contains = true, bool changeGameMode = false, GameType *targetGameMode = NULL );
~ChangeStateConstraint();
virtual void tick(int iPad);