diff options
| author | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
|---|---|---|
| committer | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
| commit | 7074f35e4ba831e358117842b99ee35b87f85ae5 (patch) | |
| tree | 7d440d23473196af3056bf2ff4c59d9e740a06f5 /Minecraft.Client/Common/Tutorial/ChangeStateConstraint.cpp | |
| parent | d63f79325f85e014361eb8cf1e41eaebedb1ae71 (diff) | |
shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
Diffstat (limited to 'Minecraft.Client/Common/Tutorial/ChangeStateConstraint.cpp')
| -rw-r--r-- | Minecraft.Client/Common/Tutorial/ChangeStateConstraint.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/Minecraft.Client/Common/Tutorial/ChangeStateConstraint.cpp b/Minecraft.Client/Common/Tutorial/ChangeStateConstraint.cpp index f01db84e..f495cca0 100644 --- a/Minecraft.Client/Common/Tutorial/ChangeStateConstraint.cpp +++ b/Minecraft.Client/Common/Tutorial/ChangeStateConstraint.cpp @@ -24,7 +24,7 @@ ChangeStateConstraint::ChangeStateConstraint( Tutorial *tutorial, eTutorial_Stat m_tutorial = tutorial; m_targetState = targetState; m_sourceStatesCount = sourceStatesCount; - + m_bHasChanged = false; m_changedFromState = e_Tutorial_State_None; @@ -59,11 +59,11 @@ void ChangeStateConstraint::tick(int iPad) if(originalPrivileges != playerPrivs) { // Send update settings packet to server - Minecraft *pMinecraft = Minecraft::GetInstance(); - shared_ptr<MultiplayerLocalPlayer> player = minecraft->localplayers[iPad]; + Minecraft *pMinecraft = Minecraft::GetInstance(); + std::shared_ptr<MultiplayerLocalPlayer> player = minecraft->localplayers[iPad]; if(player != NULL && player->connection && player->connection->getNetworkPlayer() != NULL) { - player->connection->send( shared_ptr<PlayerInfoPacket>( new PlayerInfoPacket( player->connection->getNetworkPlayer()->GetSmallId(), -1, playerPrivs) ) ); + player->connection->send( std::shared_ptr<PlayerInfoPacket>( new PlayerInfoPacket( player->connection->getNetworkPlayer()->GetSmallId(), -1, playerPrivs) ) ); } } } @@ -100,11 +100,11 @@ void ChangeStateConstraint::tick(int iPad) if(originalPrivileges != playerPrivs) { // Send update settings packet to server - Minecraft *pMinecraft = Minecraft::GetInstance(); - shared_ptr<MultiplayerLocalPlayer> player = minecraft->localplayers[iPad]; + Minecraft *pMinecraft = Minecraft::GetInstance(); + std::shared_ptr<MultiplayerLocalPlayer> player = minecraft->localplayers[iPad]; if(player != NULL && player->connection && player->connection->getNetworkPlayer() != NULL) { - player->connection->send( shared_ptr<PlayerInfoPacket>( new PlayerInfoPacket( player->connection->getNetworkPlayer()->GetSmallId(), -1, playerPrivs) ) ); + player->connection->send( std::shared_ptr<PlayerInfoPacket>( new PlayerInfoPacket( player->connection->getNetworkPlayer()->GetSmallId(), -1, playerPrivs) ) ); } } } @@ -124,11 +124,11 @@ void ChangeStateConstraint::tick(int iPad) if(originalPrivileges != playerPrivs) { // Send update settings packet to server - Minecraft *pMinecraft = Minecraft::GetInstance(); - shared_ptr<MultiplayerLocalPlayer> player = minecraft->localplayers[iPad]; + Minecraft *pMinecraft = Minecraft::GetInstance(); + std::shared_ptr<MultiplayerLocalPlayer> player = minecraft->localplayers[iPad]; if(player != NULL && player->connection && player->connection->getNetworkPlayer() != NULL) { - player->connection->send( shared_ptr<PlayerInfoPacket>( new PlayerInfoPacket( player->connection->getNetworkPlayer()->GetSmallId(), -1, playerPrivs) ) ); + player->connection->send( std::shared_ptr<PlayerInfoPacket>( new PlayerInfoPacket( player->connection->getNetworkPlayer()->GetSmallId(), -1, playerPrivs) ) ); } } } |
