diff options
| author | void_17 <heroerror3@gmail.com> | 2026-03-02 17:37:16 +0700 |
|---|---|---|
| committer | void_17 <heroerror3@gmail.com> | 2026-03-02 17:37:16 +0700 |
| commit | 119bff351450ea16ffda550b6e0f67379b29f708 (patch) | |
| tree | d9f28714afd516bc2450f33b0a77c5e05ff4de90 /Minecraft.Client/Common/Network | |
| parent | 8a2a62ea1d47364f802cf9aae97668bc4a7007b5 (diff) | |
Revert "shared_ptr -> std::shared_ptr"
This reverts commit 7074f35e4ba831e358117842b99ee35b87f85ae5.
Diffstat (limited to 'Minecraft.Client/Common/Network')
| -rw-r--r-- | Minecraft.Client/Common/Network/GameNetworkManager.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/Minecraft.Client/Common/Network/GameNetworkManager.cpp b/Minecraft.Client/Common/Network/GameNetworkManager.cpp index f52bd4e7..5fd72e40 100644 --- a/Minecraft.Client/Common/Network/GameNetworkManager.cpp +++ b/Minecraft.Client/Common/Network/GameNetworkManager.cpp @@ -316,7 +316,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame return false; } - connection->send( std::shared_ptr<PreLoginPacket>( new PreLoginPacket(minecraft->user->name) ) ); + connection->send( shared_ptr<PreLoginPacket>( new PreLoginPacket(minecraft->user->name) ) ); // Tick connection until we're ready to go. The stages involved in this are: // (1) Creating the ClientConnection sends a prelogin packet to the server @@ -403,7 +403,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame // Open the socket on the server end to accept incoming data Socket::addIncomingSocket(socket); - connection->send( std::shared_ptr<PreLoginPacket>( new PreLoginPacket(convStringToWstring( ProfileManager.GetGamertag(idx) )) ) ); + connection->send( shared_ptr<PreLoginPacket>( new PreLoginPacket(convStringToWstring( ProfileManager.GetGamertag(idx) )) ) ); createdConnections.push_back( connection ); @@ -1134,7 +1134,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam ) PlayerList *players = pServer->getPlayers(); for(AUTO_VAR(it, players->players.begin()); it < players->players.end(); ++it) { - std::shared_ptr<ServerPlayer> servPlayer = *it; + shared_ptr<ServerPlayer> servPlayer = *it; if( servPlayer->connection->isLocal() && !servPlayer->connection->isGuest() ) { servPlayer->connection->connection->getSocket()->setPlayer(NULL); @@ -1202,7 +1202,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam ) PlayerList *players = pServer->getPlayers(); for(AUTO_VAR(it, players->players.begin()); it < players->players.end(); ++it) { - std::shared_ptr<ServerPlayer> servPlayer = *it; + shared_ptr<ServerPlayer> servPlayer = *it; if( servPlayer->getXuid() == localPlayerXuid ) { servPlayer->connection->connection->getSocket()->setPlayer( g_NetworkManager.GetLocalPlayerByUserIndex(index) ); @@ -1391,7 +1391,7 @@ void CGameNetworkManager::CreateSocket( INetworkPlayer *pNetworkPlayer, bool loc Minecraft *pMinecraft = Minecraft::GetInstance(); Socket *socket = NULL; - std::shared_ptr<MultiplayerLocalPlayer> mpPlayer = pMinecraft->localplayers[pNetworkPlayer->GetUserIndex()]; + shared_ptr<MultiplayerLocalPlayer> mpPlayer = pMinecraft->localplayers[pNetworkPlayer->GetUserIndex()]; if( localPlayer && mpPlayer != NULL && mpPlayer->connection != NULL) { // If we already have a MultiplayerLocalPlayer here then we are doing a session type change @@ -1428,7 +1428,7 @@ void CGameNetworkManager::CreateSocket( INetworkPlayer *pNetworkPlayer, bool loc if( connection->createdOk ) { - connection->send( std::shared_ptr<PreLoginPacket>( new PreLoginPacket( pNetworkPlayer->GetOnlineName() ) ) ); + connection->send( shared_ptr<PreLoginPacket>( new PreLoginPacket( pNetworkPlayer->GetOnlineName() ) ) ); pMinecraft->addPendingLocalConnection(idx, connection); } else |
