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authorMarvelco <helito941@gmail.com>2026-03-11 05:04:19 +0200
committerGitHub <noreply@github.com>2026-03-10 22:04:19 -0500
commit1036b7368e5625d34666beb24163756c1da6b227 (patch)
tree2b85f80a6b6cfcb343a1981ad5d4d83b71145bf3 /Minecraft.Client/Common/Network
parenta195ac7172642196a244260291f966ed7cea1edc (diff)
Fixed DLC map loading / saving, missing chunks (#1114)
* fixed all DLC maps * fixed old saves have overlapping chunks with the new system
Diffstat (limited to 'Minecraft.Client/Common/Network')
-rw-r--r--Minecraft.Client/Common/Network/GameNetworkManager.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/Minecraft.Client/Common/Network/GameNetworkManager.cpp b/Minecraft.Client/Common/Network/GameNetworkManager.cpp
index 3c032bf9..a502dbfb 100644
--- a/Minecraft.Client/Common/Network/GameNetworkManager.cpp
+++ b/Minecraft.Client/Common/Network/GameNetworkManager.cpp
@@ -942,13 +942,18 @@ int CGameNetworkManager::ServerThreadProc( void* lpParameter )
app.SetGameHostOption(eGameHostOption_All,param->settings);
// 4J Stu - If we are loading a DLC save that's separate from the texture pack, load
- if( param->levelGen != nullptr && (param->texturePackId == 0 || param->levelGen->getRequiredTexturePackId() != param->texturePackId) )
+ if (param != nullptr && param->levelGen != nullptr && param->levelGen->isFromDLC())
{
while((Minecraft::GetInstance()->skins->needsUIUpdate() || ui.IsReloadingSkin()))
{
Sleep(1);
}
param->levelGen->loadBaseSaveData();
+
+ while (!param->levelGen->hasLoadedData())
+ {
+ Sleep(1);
+ }
}
}