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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/Common/Network/Sony/SQRNetworkManager.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/Common/Network/Sony/SQRNetworkManager.h')
-rw-r--r--Minecraft.Client/Common/Network/Sony/SQRNetworkManager.h16
1 files changed, 15 insertions, 1 deletions
diff --git a/Minecraft.Client/Common/Network/Sony/SQRNetworkManager.h b/Minecraft.Client/Common/Network/Sony/SQRNetworkManager.h
index c93368d8..e3f15aca 100644
--- a/Minecraft.Client/Common/Network/Sony/SQRNetworkManager.h
+++ b/Minecraft.Client/Common/Network/Sony/SQRNetworkManager.h
@@ -11,6 +11,9 @@
#include <queue>
#include <unordered_map>
+#if defined __PSVITA__
+#include "..\..\Minecraft.Client\PSVita\4JLibs\inc\4J_Profile.h"
+#endif
class SQRNetworkPlayer;
class ISQRNetworkManagerListener;
@@ -30,7 +33,9 @@ public:
protected:
friend class SQRNetworkPlayer;
friend class SonyVoiceChat;
-
+#ifdef __PSVITA__
+ friend class HelloSyncInfo;
+#endif
static const int MAX_FRIENDS = 100;
#ifdef __PS3__
@@ -231,6 +236,8 @@ protected:
std::queue<StateChangeInfo> m_stateChangeQueue;
CRITICAL_SECTION m_csStateChangeQueue;
CRITICAL_SECTION m_csMatching;
+ CRITICAL_SECTION m_csAckQueue;
+ std::queue<int> m_queuedAckRequests;
typedef enum
{
@@ -295,6 +302,13 @@ public:
static void SafeToRespondToGameBootInvite();
+ int GetOutstandingAckCount(SQRNetworkPlayer *pSonyPlayer);
+ int GetSendQueueSizeBytes();
+ int GetSendQueueSizeMessages();
+ void RequestWriteAck(int smallId);
+ void TickWriteAcks();
+
+
};