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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/Common/Network/Sony/NetworkPlayerSony.h
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.Client/Common/Network/Sony/NetworkPlayerSony.h')
-rw-r--r--Minecraft.Client/Common/Network/Sony/NetworkPlayerSony.h39
1 files changed, 39 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/Network/Sony/NetworkPlayerSony.h b/Minecraft.Client/Common/Network/Sony/NetworkPlayerSony.h
new file mode 100644
index 00000000..5c8605fb
--- /dev/null
+++ b/Minecraft.Client/Common/Network/Sony/NetworkPlayerSony.h
@@ -0,0 +1,39 @@
+#pragma once
+
+#include "..\..\Common\Network\NetworkPlayerInterface.h"
+#include "SQRNetworkPlayer.h"
+
+// This is an implementation of the INetworkPlayer interface, for Sony platforms. It effectively wraps the SQRNetworkPlayer class in a non-platform-specific way.
+
+class NetworkPlayerSony : public INetworkPlayer
+{
+public:
+ // Common player interface
+ NetworkPlayerSony(SQRNetworkPlayer *sqrPlayer);
+ virtual unsigned char GetSmallId();
+ virtual void SendData(INetworkPlayer *player, const void *pvData, int dataSize, bool lowPriority);
+ virtual bool IsSameSystem(INetworkPlayer *player);
+ virtual int GetSendQueueSizeBytes( INetworkPlayer *player, bool lowPriority );
+ virtual int GetSendQueueSizeMessages( INetworkPlayer *player, bool lowPriority );
+ virtual int GetCurrentRtt();
+ virtual bool IsHost();
+ virtual bool IsGuest();
+ virtual bool IsLocal();
+ virtual int GetSessionIndex();
+ virtual bool IsTalking();
+ virtual bool IsMutedByLocalUser(int userIndex);
+ virtual bool HasVoice();
+ virtual bool HasCamera();
+ virtual int GetUserIndex();
+ virtual void SetSocket(Socket *pSocket);
+ virtual Socket *GetSocket();
+ virtual const wchar_t *GetOnlineName();
+ virtual wstring GetDisplayName();
+ virtual PlayerUID GetUID();
+
+ void SetUID(PlayerUID UID);
+
+private:
+ SQRNetworkPlayer *m_sqrPlayer;
+ Socket *m_pSocket;
+};