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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/Common/Network/Sony/NetworkPlayerSony.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/Common/Network/Sony/NetworkPlayerSony.cpp')
-rw-r--r--Minecraft.Client/Common/Network/Sony/NetworkPlayerSony.cpp31
1 files changed, 27 insertions, 4 deletions
diff --git a/Minecraft.Client/Common/Network/Sony/NetworkPlayerSony.cpp b/Minecraft.Client/Common/Network/Sony/NetworkPlayerSony.cpp
index 9c750e95..a7a4628b 100644
--- a/Minecraft.Client/Common/Network/Sony/NetworkPlayerSony.cpp
+++ b/Minecraft.Client/Common/Network/Sony/NetworkPlayerSony.cpp
@@ -5,6 +5,7 @@ NetworkPlayerSony::NetworkPlayerSony(SQRNetworkPlayer *qnetPlayer)
{
m_sqrPlayer = qnetPlayer;
m_pSocket = NULL;
+ m_lastChunkPacketTime = 0;
}
unsigned char NetworkPlayerSony::GetSmallId()
@@ -12,10 +13,10 @@ unsigned char NetworkPlayerSony::GetSmallId()
return m_sqrPlayer->GetSmallId();
}
-void NetworkPlayerSony::SendData(INetworkPlayer *player, const void *pvData, int dataSize, bool lowPriority)
+void NetworkPlayerSony::SendData(INetworkPlayer *player, const void *pvData, int dataSize, bool lowPriority, bool ack)
{
// TODO - handle priority
- m_sqrPlayer->SendData( ((NetworkPlayerSony *)player)->m_sqrPlayer, pvData, dataSize );
+ m_sqrPlayer->SendData( ((NetworkPlayerSony *)player)->m_sqrPlayer, pvData, dataSize, ack );
}
bool NetworkPlayerSony::IsSameSystem(INetworkPlayer *player)
@@ -23,14 +24,19 @@ bool NetworkPlayerSony::IsSameSystem(INetworkPlayer *player)
return m_sqrPlayer->IsSameSystem(((NetworkPlayerSony *)player)->m_sqrPlayer);
}
+int NetworkPlayerSony::GetOutstandingAckCount()
+{
+ return m_sqrPlayer->GetOutstandingAckCount();
+}
+
int NetworkPlayerSony::GetSendQueueSizeBytes( INetworkPlayer *player, bool lowPriority )
{
- return 0; // TODO
+ return m_sqrPlayer->GetSendQueueSizeBytes();
}
int NetworkPlayerSony::GetSendQueueSizeMessages( INetworkPlayer *player, bool lowPriority )
{
- return 0; // TODO
+ return m_sqrPlayer->GetSendQueueSizeMessages();
}
int NetworkPlayerSony::GetCurrentRtt()
@@ -112,3 +118,20 @@ void NetworkPlayerSony::SetUID(PlayerUID UID)
{
m_sqrPlayer->SetUID(UID);
}
+
+void NetworkPlayerSony::SentChunkPacket()
+{
+ m_lastChunkPacketTime = System::currentTimeMillis();
+}
+
+int NetworkPlayerSony::GetTimeSinceLastChunkPacket_ms()
+{
+ // If we haven't ever sent a packet, return maximum
+ if( m_lastChunkPacketTime == 0 )
+ {
+ return INT_MAX;
+ }
+
+ __int64 currentTime = System::currentTimeMillis();
+ return (int)( currentTime - m_lastChunkPacketTime );
+}