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authorLoki Rautio <lokirautio@gmail.com>2026-03-04 03:56:03 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-04 03:56:03 -0600
commit42aec6dac53dffa6afe072560a7e1d4986112538 (patch)
tree0836426857391df1b6a83f6368a183f83ec9b104 /Minecraft.Client/Common/Network/Sony/NetworkPlayerSony.cpp
parentc9d58eeac7c72f0b3038e084667b4d89a6249fce (diff)
parentef9b6fd500dfabd9463267b0dd9e29577eea8a2b (diff)
Merge branch 'main' into pr/win64-world-saves
# Conflicts: # Minecraft.Client/MinecraftServer.cpp # README.md
Diffstat (limited to 'Minecraft.Client/Common/Network/Sony/NetworkPlayerSony.cpp')
-rw-r--r--Minecraft.Client/Common/Network/Sony/NetworkPlayerSony.cpp31
1 files changed, 27 insertions, 4 deletions
diff --git a/Minecraft.Client/Common/Network/Sony/NetworkPlayerSony.cpp b/Minecraft.Client/Common/Network/Sony/NetworkPlayerSony.cpp
index 9c750e95..a7a4628b 100644
--- a/Minecraft.Client/Common/Network/Sony/NetworkPlayerSony.cpp
+++ b/Minecraft.Client/Common/Network/Sony/NetworkPlayerSony.cpp
@@ -5,6 +5,7 @@ NetworkPlayerSony::NetworkPlayerSony(SQRNetworkPlayer *qnetPlayer)
{
m_sqrPlayer = qnetPlayer;
m_pSocket = NULL;
+ m_lastChunkPacketTime = 0;
}
unsigned char NetworkPlayerSony::GetSmallId()
@@ -12,10 +13,10 @@ unsigned char NetworkPlayerSony::GetSmallId()
return m_sqrPlayer->GetSmallId();
}
-void NetworkPlayerSony::SendData(INetworkPlayer *player, const void *pvData, int dataSize, bool lowPriority)
+void NetworkPlayerSony::SendData(INetworkPlayer *player, const void *pvData, int dataSize, bool lowPriority, bool ack)
{
// TODO - handle priority
- m_sqrPlayer->SendData( ((NetworkPlayerSony *)player)->m_sqrPlayer, pvData, dataSize );
+ m_sqrPlayer->SendData( ((NetworkPlayerSony *)player)->m_sqrPlayer, pvData, dataSize, ack );
}
bool NetworkPlayerSony::IsSameSystem(INetworkPlayer *player)
@@ -23,14 +24,19 @@ bool NetworkPlayerSony::IsSameSystem(INetworkPlayer *player)
return m_sqrPlayer->IsSameSystem(((NetworkPlayerSony *)player)->m_sqrPlayer);
}
+int NetworkPlayerSony::GetOutstandingAckCount()
+{
+ return m_sqrPlayer->GetOutstandingAckCount();
+}
+
int NetworkPlayerSony::GetSendQueueSizeBytes( INetworkPlayer *player, bool lowPriority )
{
- return 0; // TODO
+ return m_sqrPlayer->GetSendQueueSizeBytes();
}
int NetworkPlayerSony::GetSendQueueSizeMessages( INetworkPlayer *player, bool lowPriority )
{
- return 0; // TODO
+ return m_sqrPlayer->GetSendQueueSizeMessages();
}
int NetworkPlayerSony::GetCurrentRtt()
@@ -112,3 +118,20 @@ void NetworkPlayerSony::SetUID(PlayerUID UID)
{
m_sqrPlayer->SetUID(UID);
}
+
+void NetworkPlayerSony::SentChunkPacket()
+{
+ m_lastChunkPacketTime = System::currentTimeMillis();
+}
+
+int NetworkPlayerSony::GetTimeSinceLastChunkPacket_ms()
+{
+ // If we haven't ever sent a packet, return maximum
+ if( m_lastChunkPacketTime == 0 )
+ {
+ return INT_MAX;
+ }
+
+ __int64 currentTime = System::currentTimeMillis();
+ return (int)( currentTime - m_lastChunkPacketTime );
+}